Tue.Sep 10, 2019

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Beat Saber Partners With SUBPAC On Limited Edition Haptic Vest, Available Now

VRScout

‘Feel the Beat’ for $299. In the world of haptic feedback accessories, the SUBPAC Wearable Physical Sound System is a favorite among VR entertainment providers. By surrounding the wearer with optimized tactile transducers, SUBPAC translates music, sound effects, and various other audio cues into physical impressions. These minor vibrations simulate various amounts of force and pressure that can be felt from the wearer’s bones all the way to their inner ear.

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#BuildTheFuture Immersive Collaborative Environments

Tech Trends VR

The Wild partners up with Igloo Vision to bring real-time collaboration to shared XR environments. The Wild , a start-up from Portland, Oregon has just announced an integration with UK-based Igloo Vision to open up new avenues for collaboration and experiential design review for teams working in architecture, engineering, and construction (AEC). Igloo Vision designs and develops immersive 360° projection spaces, along with the enabling software and technology.

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Foldable AR Headset Offers Private Theater Experience For Smartphones, Game Consoles, And Drones

VRScout

DreamGlass Air blows past its Kickstarter goal by nearly $730,000 USD. With just 15 days left to go in the DreamGlass Air Kickstarter campaign, I think it’s safe to say the portable AR headset has successfully secured its funding. At the time of this writing, over 2,300 backers have pledged a grand total of $743,547, well-surpassing their original goal of just $15,000.

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Industrial AR is All About Product-Market Fit

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Industrial AR: Benefits & Barriers. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Industrial AR is experiencing a slow climb as characterized in the figures we reported last month. This mostly results from slower than expected adoption, which in turn results from organizational inertia.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Exclusive: Vality is Building a Compact VR Headset with Ultra-high Resolution

Road to VR

Germany-based startup Vality is developing a VR headset that aims to offer near-retina resolution in a compact form-factor. This week, Road to VR got an exclusive hands-on with an early prototype of the Vality headset. Vality wants to rewrite the definition of ‘comfort’ when it comes to VR headsets by drastically reducing size and weight while delivering ultra-high resolution.

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HTC Vive Cosmos Pre-orders to Start September 12th

Road to VR

HTC Vive Cosmos, the company’s upcoming PC VR headset, is officially going into pre-order starting September 12th. HTC announced the news via Twitter, saying that more information, including specs, price, and special offers will be made public at the time when pre-orders go live. Get ready to liftoff and head for the cosmos. The #HTCVIVECOSMOS pre-order starts September 12th.

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Feel the Rhythm With the Limited Edition Beat Saber SUBPAC Available for £299

Peter Graham

Beat Saber has become quite the virtual reality (VR) phenomenon, mixing infectious tunes with addictive gameplay. But what could make that whole experience even better? More bass, haptic feedback, both? Well, that’s the aim with today’s announcement from Beat Games and SUBPAC, revealing a limited edition backpack to every thump and slice. .

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WaveOptics Secures Additional $13M to Expand AR Optics Manufacturing

Road to VR

WaveOptics, a designer and manufacturer of waveguide optics for AR displays, announced it’s raised a total of $39 million (£30m) in Series C funding, something the company says will help scale its business operations in the UK, US and Asia, and build a high volume manufacturing capability. WaveOptics initially raised a majority of its Series C in December 2018, which at the time tallied $26 million.

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Escape Room Last Labyrinth Confirmed for Oculus Quest, Multi-Platform Launch in November

Peter Graham

After its recent showcase on the PlayStation VR booth during the Tokyo Game Show (TGS) 2019, Last Labyrinth will soon be coming to all major virtual reality (VR) headsets. Japanese developer Amata K.K. has announced the launch will take place in November whilst confirming an Oculus Quest version will also be released. Last Labyrinth – Oculus Quest Screenshot.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Battlewake’ Review – Explosive Nautical Combat in Need of Deeper Waters

Road to VR

Battlewake is a pirate ship combat game that seems to have it all; not only does it boast a campaign for both solo and two-player co-op, but also online PvP and a co-op ‘ongoing missions’ mode—certainly nothing to sneeze at in terms of a VR game. All of this ultimately gives it a more secure footing where multiplayer-only titles may have faltered in the past, but some might still walk away from this mostly well-polished arena battler craving something just a bit deeper.

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Collaboration Tool The Wild Partners With Igloo Vision on Shared Immersive Environments

Peter Graham

After announcing support for Oculus Quest a couple of months ago, virtual reality (VR) collaboration tool The Wild has announced its next step, partnering with Igloo Vision, a specialist in immersive 360° projection spaces. The Wild and Igloo Vision are integrating their technologies to help improve enterprise collaboration when it comes to experiential design review for teams working in architecture, engineering, and construction (AEC).

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Storm the Seven Seas in ‘Battlewake,’ Available Now on the Rift Platform

Oculus

Ahoy, landlubbers. Prepare to get your sea legs because high-action, ocean-faring adventure Battlewake from Survios is now available on the Rift Platform!

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Preview: Viro Move – More Moves Than You Can Sweat to

Peter Graham

Virtual reality (VR) and fitness seem to be going hand-in-hand more than ever, as developers realise the market for losing calories whilst playing videogames. Titles like BoxVR and Beat Saber offer energetic experiences with one core gameplay mechanic. But what if you want more, something that combined the punching, sword-swinging and threw in some gun rhythm like Audica.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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drew label. Debuts Augmented Reality App and Street Art To Famous LA Landmarks

ARPost

Los Angeles, Hollywood, and Santa Monica are famous cities you can unlock drew label. ’s hidden works of art. Label’s creative works include “toast.” as well as the August 6 launch of his “label. LA” app. Using an augmented reality app format, the 15 street art installations pop up at the Hollywood Walk of Fame, Santa Monica Pier, and other famous locales.

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Gamescom 2019 Interview: Lifting the lid on Kamile VR

Peter Graham

There was myriad of virtual reality (VR) developers from across the globe at Gamescom 2019 last month, covering a whole swath of gaming genres. While some were well versed in dealing with the crowds for others it was their debut event. The latter was the case for Lithuanian developer Gluk Media and its sci-fi title Kamile VR. Currently awaiting a release on Steam, creator Bartosh Polonski was on hand to detail what to expect from the videogame.