Thu.Jul 25, 2019

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Firefox Reality Brings Secure VR Web Browsing To Oculus Quest

VRScout

Mozilla’s powerful VR browser is finally available for the Oculus Quest. Firefox Reality is a VR-based web browser capable of delivering immersive 3D VR experiences as well as standard 2D web-based content on various VR, AR, and MR headsets, such as HTC’s Vive Focus Plus, the Lenovo Mirage, and the Oculus Rift S, thanks to Mozilla’s quantum engine for mobile browsers.

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Free Wheelchair Mission Launches Fundraising Event with VR Experience

ARPost

Free Wheelchair Mission (FWM) is a charity that helps disadvantaged disable people move independently in a wheelchair. The charity participates in the entire process, from the design phase and down to delivery to the recipients. So far, FWM has helped over 1 million people improve their quality of life. For their annual fundraiser on July 25, the charity will use a VR experience to show donors how important their contribution is.

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The VOID To Open 25 New Location-Based VR Centers Across The U.S. & Europe

VRScout

One of the biggest names in location-based entertainment makes plans for global expansion. The VOID will soon become one of the largest location-based VR providers in the world thanks to a new partnership with Unibail-Rodamco-Westfield that will introduce 25 new entertainment centers across the United States and Europe beginning this summer. In an official announcement made earlier today, the Utah-based LBE provider confirmed that VR pop-up stations would begin appearing in New York, San Francis

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Index Now Available for Immediate Shipping in US, Valve Promotes it on Steam’s Front Page

Road to VR

Valve today said that it’s vanquished the backlog of the Valve Index ‘full kit’ orders, making the complete package immediately available to be bought and shipped in the US. Previously the company was projecting that backorders wouldn’t ship until the end of September. Valve announced today that the Index ‘full kit’ (which includes the headset, controllers, and base station trackers) is ready for immediate shipping in the US.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AR Briefs, Episode 29: AR Revenue Outlook

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. AR continues to show early-stage characteristics, including volatile levels of interest and investment. But how big is it, and how big will it get?

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Sixense Focused On VR's Killer App

Charlie Fink

Sixense, which is focused on VR training and simulation, has hired Joel Breton away from HTC to head its enterprise content shop.

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Ubisoft Launches ‘Space Junkies’ Non-VR Open Beta Today

Road to VR

Space Junkies (2019) , Ubisoft Montpellier’s VR arena shooter, seems to be hunting for a larger playerbase as the studio today launched an open beta for non-VR PC users. The open beta is available from July 25th – August 7th via Uplay (PC only) and includes cross-play with the platform’s standard mix of VR users. To access the non-VR open beta, visit the official webpage to add it to your Ubisoft account, which will let you install the open beta via the ‘Free Game’ secti

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Utah researchers develop mind-controlled arm that can feel

Hypergrid Business

Keven Walgamott using a mind-controlled prosthetic arm. (Image courtesy University of Utah Center for Neural Interfaces.). In case you’re thinking that fully immersive virtual reality will require full-body suits of some kind to replicate all the senses, there’s promising research coming out of the medical prosthetics field that shows that we’re well on our way to brain-computer interfaces that will make all that irrelevant.

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‘Beat Saber’ Update Adds Three New Free Tracks from Artist Camellia

Road to VR

A Beat Saber update today adds three new tracks from EDM artist Camellia to all of the game’s platforms, as well as some new maps to existing songs for the game’s ‘One Saber’ mode. Beat Games announced today that Beat Saber has gotten three new free tracks by Japanese EDM artist Camellia , which the studio says is “extremely well-known among rhythm game community and our players.” (^?

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Thinking About Creating a Virtual Being? Applications now Open for Grants up to $25,000

Peter Graham

Yesterday saw the launch of the first Virtual Beings Summit in San Francisco, a conference aimed at those interested in the idea of digital humans. As part of the event, the organisers announced the launch of the Virtual Beings Grants, an initiative designed to help fund creators with interesting ideas for a virtual being. The new programme will provide successful applicants with grants ranging from $1,000 to $25,000 USD depending on the idea.

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Nancy Baker Cahill of 4th Wall

Everything VR & AR

Tyler and Sophia talk with Nancy Baker Cahill at Serious Games Expo about using spatial anchored augmented reality to allow people the freedom to add to a collaborative archive of virtual public art experiences. Connect with Nancy: Web - NancyBakerCahill.com Instagram - @nancybakercahill Twitter - @4thWallApp Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization.

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Location-based virtual reality goes to the mall as The Void plans a rollout in 25 more locations

TechCrunch VR

The Void , a developer of immersive virtual reality entertainment centers, is partnering with the multi-national, multi-hyphenate mall developer Unibail-Rodamco-Westfield to build twenty five new locations around the world. Location-based virtual reality has become the default gateway into the consumer market for virtual reality headsets given that adoption of the consumer wearable device hasn’t been all that robust.

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Schell Games Awarded Almost $1m by US Dept of Education for VR Tool HistoryMaker VR

Peter Graham

Pittsburgh-based Schell Games is probably best known to virtual reality (VR) fans through its escape room experience I Expect You to Die , yet the studio has a penchant for educational titles as well. Having previously released HoloLAB Champions , the studio has now secured funding for a VR tool called HistoryMaker VR, with the US Department of Education awarding the project almost $1 million USD.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Masked Mischief: ‘Raccoon Lagoon’ Available Now on Oculus Quest and the Rift Platform

Oculus

OK, folks, real talk: Whether you self-identify as one or not, we’re all gamers. From masocore to match 3, Go to Go Fish, games make.

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VR Browser Firefox Reality now Supports Oculus Quest

Peter Graham

Ever since the launch of Firefox Reality by Mozilla last year the company has been gradually scaling up the project by adding new features and support of devices like Microsoft’s HoloLens 2. Two of Oculus’ headsets support the virtual reality (VR) browser, Oculus Go and Gear VR, and today a third has been added to that list, Oculus Quest.

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Oculus Quest, Go and Gear VR now Support Amazon Prime Video

Peter Graham

When Amazon features on VRFocus it’s usually because of another retail promotion offering some hefty virtual reality (VR) hardware discounts. This week, however, Amazon takes another step into the VR realm by launching its Prime Video service to mobile headsets Oculus Go, Samsung Gear VR and Oculus Quest. Only available to customers in the US and UK, Amazon Prime Video VR allows you to watch the streaming service’s huge library of TV shows and movies, all in your very own personal th

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Review: Wolfenstein: Cyberpilot

Peter Graham

Nazi’s, they’ve become a staple videogame enemy over the years and nobody does it better than the Wolfenstein franchise. Entries such as Wolfenstein II: The New Colossus and – the soon to be released – Wolfenstein: Youngblood show the series is just as popular as ever, so the chance of diving into that world in virtual reality (VR) seems too good to miss.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.