Thu.Mar 28, 2019

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HTC’s ‘6DOF Lite’ Mode Adds Volumetric Depth To 360 Video

VRScout

HTC brings flat 360-degree video to life with 6DOF functionality. As captivating as conventional 360-degree video can be, it pales in comparison to the level of immersion offered by volumetric content featuring 3D depth and 6DOF capabilities. Looking around a 360-degree environment is one thing, being able to lean and move around the space is something entirely different.

360 Video 370
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Talespin Building Virtual Human Tech to Train Interpersonal Skills in VR

Road to VR

With increasing demand among employers for employees with great interpersonal communication skills, VR training company Talespin is bringing ‘virtual human’ training scenarios to its platform. ‘Soft skills’—those that allow you to guide tense interactions with empathy and strong communication—are critical to the success of employees worldwide.

Training 246
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Madame Tussauds Partners With ARtGlass For AR Wax Exhibits

VRScout

Dynamic holograms, historical video, and 360-degree panoramas inbound. Madame Tussauds Washington, D.C. location is receiving an upgrade in the form of AR enhancements that breath new life into their lineup of famous wax sculptures. Partnering with ARtGlass Group , the infamous wax museum chain is introducing the companies line of ARtGlasses into the Madame Tussauds experience, allowing visitors to learn more about the historical figures presented through cutting-edge holograms, relevant histori

AR 352
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‘Wolfenstein: Cyberpilot’ to Launch on PSVR & SteamVR Headsets in July

Road to VR

Bethesda quietly released the official street date for their upcoming VR game, Wolfenstein: Cyberpilot , which is targeting both PSVR and SteamVR headsets. The game is set to launch simultaneously on the PlayStation Store for PSVR and on Steam July 26th for $20. Although the Steam page only lists HTC Vive as a supported headset, the game’s website also mentions Windows VR headset support as well.

HTC 207
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Experiencing God-Like Superpowers in VR

Tech Trends VR

Latest action adventure game from Oculus Studios is set to come to the Oculus Rift in 2019. “It’s the twilight of the gods, with Asgard’s inhabitants consumed by bickering and selfish exploits. You, Fledgling God, are birthed in an explosion of light—a clash of primordial forces of nature. Your story begins in medias res with a dramatic, action-packed encounter with Loki.

Trends 120

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EON Experience Fest 2019 Wraps After 2 Full Days of AVR Technology

EON Reality

EON Experience Fest 2019 brought with it exciting news and updates from across the Augmented and Virtual Reality (AVR) industry. Wednesday held presentations from Nanyang Technological University (NTU), Toyota Industries, the United Nations Industrial Development Organization (UNIDO), IBM, Lenovo, and more. Thursday maintained the high-level momentum with featured the likes of Microsoft, Samsung, University of Bologna (UNIBO), HP, and Festo Didactic.

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Following PS Aim Support, ‘Borderlands 2 VR’ Will Get All DLC for Free This Summer

Road to VR

Borderlands 2 VR, the PSVR exclusive port of the lauded loot shooter, was recently updated with improvements including support for the PS Aim accessory. Now developer Gearbox Software says the game’s entire DLC library will be added for free this summer. At launch, Borderlands 2 VR didn’t manage to shake that ‘port-y’ feeling for a host of reasons , but a ‘2.0’ update delivered earlier this month moves the needle a little bit further toward the expectations of

Software 159
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Best VR Strategy Games

VR Game Critic

While it took the strategy genre some time to establish its virtual battlefields and prepare for world domination, today there are more and more quality titles available across all platforms. Truth be told, we still love and play several early releases, though we also never shy away from throwing ourselves into a new universe, that be in space, during a world war or deep in a fantasy world.

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Take Cover: ‘Zero Caliber VR’ Finds Its Target on Rift

Oculus

Zero Caliber is a military FPS with on-the-fly customizable weapons and a singular mission: saving humanity in a near-future dystopia. PvP mode and cross-platform play.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Five talking points from the Zappar March Meetup

Zappar

All the insights from our latest event, the Zappar March Meetup. Features updates on new and upcoming ZapWorks Studio 6 features, ZapBox 2.0 and insights from our AR expert panel.

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HoloLens 2 Specs Reveal

CraneMorley

In the third installment of our Blog series covering the new HoloLens 2, we take a deep dive and take a look at all the new features and specs which has the training and technology world buzzing. In our previous installments, we describe Microsofts newest HoloLens 2.0. The HoloLens has been redesign to have a comfortable fit and feel for the users, now users/trainees can use the device for a more extended period without feeling discomfort throughout their hands-on training.

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Facebook’s Jason Rubin on Quest, Rift S, & the Direction of Oculus

Road to VR

Last week at GDC Oculus revealed their first new PC VR headset in three years, the Rift S. We sat down with Facebook’s Jason Rubin, VP of AR/VR Content & Partnerships, to learn more about the strategy behind Quest and Rift S, and where Oculus is trying to steer its ecosystem. Jason Rubin joined Oculus in 2014 and has been a key figure in guiding the company’s content investments and strategy.

Oculus 223