Fri.Feb 22, 2019

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This Guy Is Spending A Full Week In VR, For Science

VRScout

168 hours. Multiple headsets. One fascinating livestream. What’s the longest amount of time you’ve spent immersed in VR? Three, maybe four hours? Don’t worry, I won’t judge. After all, it’s easy to lose track of time while slicing through colored blocks in Beat Saber or hunting down enemy squads in Onward. But just how long is too long exactly? Jak Wilmot, a content producer specializing in VR, has been pondering this exact question himself; so much so that the brave virtual reality enthusiast i

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Award-winning Mobile Meditation App ‘Calm’ Comes to Oculus Go & Gear VR

Road to VR

Rated Apple’s 2017 App of the Year and Google Play’s 2018 Editor’s Choice Award winner, the original mobile version of Calm has celebrated a measure of success over the years with its growing list of soothing guided meditation routines and nighttime stories to put a restless mind to bed. Today the studio behind Calm released a free VR version for Oculus Go and Gear VR.

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‘Calm’ Yourself: Apple’s 2017 App of the Year Available Now on Oculus Go and Gear VR

Oculus

Thanks to its immersive nature and unique ability to help you block out distractions, VR is a great tool for relaxation and meditation. Today, we.

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‘OrbusVR: Reborn’ Expansion Heads into 4th Beta Weekend Ahead of April Launch

Road to VR

Orbus Online, the indie studio behind MMORPG OrbusVR , is working on a pretty significant expansion to the base game, dubbed OrbusVR: Reborn. While the expansion is set to launch sometime in April, owners of OrbusVR can hop in starting today for its fourth beta weekend. The studio says in a dev blog the latest beta access period will feature new zones, a new class (Scoundrel), public events, new enemies, new missions, and more. “Since last test we’ve made many major improvements t

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Whatever Happened to Simulation in eLearning?

CraneMorley

As we transition from Flash (and Flex)-based eLearning to.html5, certain capabilities have been left behind to preserve compatibility with internet browsers on a wide variety of devices. At the same time, the adoption of authoring tools like Captivate and Storyline, while opening up eLearning “programming” to non-programmers, further limit interactive options to those that each respective tool supports without custom coding.

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9 to 5G: How 5G Will Get to Work

EnterpriseWear

Enterprises are looking to 5G in order to adopt more sophisticated AR/VR and wearable technology solutions for a greater variety of use cases. What is 5G? A network revolution that’s currently in its early stages, 5G (the new mobile standard that will succeed 4G) is an evolving constellation of technologies expected to unlock the ability to use wearable technologies (and other emerging tech) for a much wider range of applications in the workplace.

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This Week In XR: VR/AR Lead Fast Company Lists And New HMDs

Charlie Fink

XR is showing vitality across multiple sectors.

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AT&T to Demonstrate Cloud-rendered SteamVR Content Streamed Over 5G

Road to VR

AT&T, one of the world’s largest telecom companies, this week announced plans to demonstrate cloud-rendered VR content streaming over a 5G network. The company says its 5G Lab, which is exploring use-cases for 5G and edge networking, will host the demonstration next month which will show SteamVR content rendered in the cloud and sent over a 5G network with low enough latency for a full 6DOF VR experience.

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