Wed.Oct 03, 2018

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HaptX Gloves Will Help Transform VR Training and Design

VRScout

Reach out and touch a rain cloud. Standing in front of a tiny farm house diorama, I reached out my hand and brushed it through a bundle of golden brown wheat sprouting from the ground. I could feel every blade of grain run across the surface of my hand. I then extended out my hand as a cautious fox jumped up to take a cozy position in the palm of my hand.

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Oculus CTO: Quest Has No Dedicated Hardware to Play PC Games over USB-C

Road to VR

Oculus Quest, the company’s newly announced high-end standalone headset, has a USB Type-C connector. VirtualLink , the new VR connector standard created by a consortium of prominent industry players, also uses USB Type-C. So if you happen to own a new flagship GPU with a dedicated VirtualLink port, will you technically be able to take a USB-C cable, plug in the Quest and play your favorite PCVR games?

Hardware 197
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HaptX Gloves Dev Kit Now Available

Charlie Fink

From the convincing grasp of a tool to the sensation of rain hitting the palm of the hand, the 130 sensors in the new HaptX gloves provide a wide range of realistic feedback.

Tools 99
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HaptX Launches Enterprise-focused Haptic Gloves Dev Kit

Road to VR

HaptX (formerly AxonVR) today unveiled the HaptX Gloves Development Kit , an “industrial-grade” VR haptic glove that uses micro-pneumatics for detailed haptics and delivers force-feedback to the fingers. The HaptX Gloves dev kit includes two gloves, each with 130 tactile actuators that the company says in a press statement provides “realistic touch across the hand and fingertips.” An exoskeleton provides force-feedback by physically stopping your fingers when you grasp an

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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#701: Experiential Design of Cause-Based Marketing with Empact Labs + OC5 Highlights

Voices of VR

Brands are looking to cause-based marketing & creating interactive experiences in order to provide customers an opportunity to participate in the story of brand that.

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3 Steps to Escaping Pilot Purgatory & Nailing Your Wearable Tech Pilot

EnterpriseWear

Ever since I became involved in the wearable and immersive tech space, I’ve wondered how a digital revolution really gets underway in an organization. What goes on behind the scenes within organizations? What’s the best starting point? What are the most common mistakes made during the pilot phase? What should enterprises know before piloting or adopting wearables, and how can they avoid pilot purgatory?

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‘VR Trivia Battle’ Hits Viveport Subscription Today, Other VR Stores Later This Month

Road to VR

VR Trivia Battle , a game show-style trivia game for Oculus Rift and HTC Vive, launched today on Viveport Subscription. The game, which pits online users in a battle of wits, will also be launching later this month on Steam and the Oculus Store, giving Viveport subscribers a first whack at the chance to win real prizes for a limited time. VR Trivia Battle features over 10,000 questions, over 20 unique avatars, and three game play modes including single player vs AI, a two vs. two ‘Classic&

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3 Steps to Escaping Pilot Purgatory & Nailing Your Wearable Tech Pilot

EnterpriseWear

Ever since I became involved in the wearable and immersive tech space, I’ve wondered how a digital revolution really gets underway in an organization. What goes on behind the scenes within organizations? What’s the best starting point? What are the most common mistakes made during the pilot phase? What should enterprises know before piloting or adopting wearables, and how can they avoid pilot purgatory?