Tue.May 22, 2018

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Google and LG just built the key to lifelike VR

Slashgear

Mobile VR is about to get a big kick in the rear end from Google and LG. They’ve created a 4.3-inch display that packs in 1,443 pixels per inch with OLED technology. This display also rolls with 120 Hz refresh rate, so you know it’s going to deliver super-smooth, super-realistic graphics for the foreseeable future. Until our eyes get better … Continue reading.

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Play Boggle With Friends in VR

VRScout

The popular Hasbro game is now available in Oculus Rooms. When the $200 standalone VR headset from Oculus was announced at Facebook’s F8 developer conference, it was clear that Facebook wanted to make the Oculus Go headset your next social entertainment device. In addition to finally announcing a launch date for Oculus Go, Oculus also revealed an update to Oculus Rooms alongside a partnership with Hasbro that would bring everyone’s favorite board games into VR.

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Google & LG Detail Next-gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’

Road to VR

Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in 1,443-ppi 120Hz OLED display made for wide field of view VR headsets, which was teased back in March. The design, the researchers claim in the paper , uses a white OLED with color filter structure for high density pixelization and an n?type LTPS backplane for faster response time than mobile phone displays.

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The Lenovo Mirage Solo Vs. The Oculus Go

VRScout

Let the stand-alone wars begin… Stand-alone VR. It’s the dream of any immersive technology enthusiast. A 100% wireless headset capable of providing immersive and engaging VR content without the need of an external PC or mobile device to operate. As cool as high-end headsets such as the HTC Vive and Oculus Rift may be, there’s nothing quite like the freedom of quickly and easily hopping into an untethered VR experience.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Lucid & RED Partner to Build Next-Gen 3D Camera With Dual 4K Sensors

Road to VR

Lucid , maker of the stereoscopic point-and-shoot LucidCam camera, is partnering with RED , the professional-use camera company, to produce a 180-degree stereoscopic camera for 8K video and image capture. The camera is said to give users the ability to capture 8K video and picture, and convert to RED’s four view (4V) “holographic” file format in real-time while allowing them to “shoot like professionals with dynamically adjustable lens distances for the best 3D focus and

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Oculus Brings ‘Boggle’ to Social VR App ‘Rooms’, More Hasbro Games ‘coming soon’

Road to VR

Oculus first announced that Boggle and other Hasbro board games would be coming to Oculus’ mobile VR platform back at F8, Facebook’s developer conference. Now the day has arrived, at least for Boggle, as users on Gear VR and Oculus Go can already play the mind-boggling word game for free in Oculus Rooms, the company’s social VR app on mobile.

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Road to VR Readership Survey 2018

Road to VR

Road to VR is running a survey with our partner Gamer Network to better understand our audience. Your participation is entirely optional and anonymous, but we’d be thrilled if you’d share your responses with us. You may recall that Road to VR announced a partnership with Eurogamer parent company Gamer Network last year. In an era where many publications are allowing paid and sponsored content to increasingly bleed into editorial, this partnership allows us to create an important fir

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Open-World Survival Game ‘The Forest’ Gets Beta VR Support in New Update

Road to VR

The Forest (2018) , a first-person open world-survival game from Endnight , launched out of a four-year stint on Steam Early Access last month. Starting today, The Forest has a few new badges on its Steam listing, including support for Oculus Rift and HTC Vive. The inclusion of VR headset support, which is now free and available in beta, lets users plays the full single player game in VR, and replaces the game’s 2D heads-up display with a smart watch strapped to your arm.

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