Mon.Oct 16, 2017

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Oculus Santa Cruz Headset Prototype is the Future of Wireless VR

VRScout

An Oculus Rift without wires is the best thing ever. Among the slew of updates that came out of Oculus Connect 4, everything from new updates to Rift software and Facebook Spaces upgrades, there were two devices we hoped to get our heads in—the Oculus Go and Oculus Santa Cruz headset. The newly announced $199 Oculus Go standalone headset was a huge surprise, a clear aim by Oculus to hit a larger goal of getting one billion consumers into VR.

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UK’s Central Bedfordshire College Launches New Immersive Training Institute

Road to VR

A new immersive training facility and program, the Immersive Technology Institute (ITI), has been launched Luton, UK in a collaboration between Central Bedfordshire College (CBC) and AI and VR development firm AiSolve. The Institute will put VR and AR technologies in the hands of students in conjunction with education training software and content to create an interactive curriculum.

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Oculus Connect Spotlight: Improving Accessibility Across the Metaverse

Cats and VR

If we want to make VR available to everyone, accessibility needs to be at the center of the development process. At OC4 Speakers from D.A.G.E.R. System and ILMxLAB discussed some best practices to create accessible content for more people around the world. I am sharing a few of the insights and resources that were presented in the hope we as the architects of the VR ecosystem can help to grow the platform to be as inclusive as possible.

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NextVR to Broadcast NFL Game Highlights in VR Following 5 Games this Season

Road to VR

Are you ready for some VR football highlights? NextVR , a familiar name in VR sports broadcasting—with earlier VR livestreaming initiatives with the NBA, NHL, and more—and the NFL return for a second season of post-game immersive highlight content in VR. Highlights will be available on-demand following five games in the 2017 regular season, and will showcase the best moments from each, captured and viewed in VR.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Do cybercats dream of digital sushi? Ganbatte, a Multiplayer Cat VR Sushi Eating Game looks to answer this

Cats and VR

Eating sushi can be a very social activity, but did you know it can also be competitive? Soon, gamers will be able to eat sushi in the social multiplayer VR game Ganbatte, currently being developed by Mimicry. In Ganbatte, up to 4 players take up the role of cats and challenge each other at a conveyor belt sushi spaceship restaurant in order to eat as much as possible.

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UAE: Boosting Government Performance With AI

VRWorld

The UAE Artificial Intelligence strategy was launched to boost government performanc e, the rate of accomplishing achievements. The Vice President has set out a new artificial intelligence drive that will one day affect “all our services, sectors and future infrastructure” Sheikh Mohammed bin Rashid , also the Ruler of Dubai, announced the UAE Strategy for Artificial Intelligence, a major initiative within the UAE Centennial 2070 objectives.

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AR Automotive Market Estimated to Reach $7.98 Billion

VRWorld

While many industries are beginning to embrace augmented reality, it’s really starting to come into its own in the automotive space. According to the International Trade Administration, the automotive industry accounts for roughly 3 to 3.5 percent of the United States gross domestic product. The augmented reality automotive market is estimated to grow at a CAGR of 30.31% during the forecast period, to reach $7.98 Billion in 2025.

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Beat that LeBron Shooting Hoops

VRWorld

On Monday, the NBA augmented reality (AR) app, NBA AR, was released , and it allows you to test your jump shot on a backboard and basketball court no matter where you are. In NBA AR, once you load the app, you get to choose your the team whose logo you wish to have emblazoned on your augmented court. Then you will be prompted to move your iPhone left and right around the spot you wish to place your court and backboard so the camera can scan your surroundings before plopping some AR hardwood befo