Mon.Mar 09, 2020

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AR Smart Device Turns Your Favorite Goggles Into A Personal Swim Coach

VRScout

Enjoy your favorite TV/film and track your workout stats while you swim. Unveiled this past January during CES 2020 where it took home two CES Innovation Awards in both the Computer Peripherals & Accessories and Wearable Technologies categories, Vuzix Labs’ Android-powered Smart Swim AR goggles are now officially available for purchase, offering hard-core swimming fanatics a real-time AR experience the company promises will revolutionize their training regiments.

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85% of Shoppers Prefer Visual Information

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Visual search is our top pick for AR flavor that could birth killer apps. For those unfamiliar, it’s a sort of cousin of AR that taps computer vision and machine learning to identify items you point your phone at.

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Rumor: Star Wars – The High Republic VR Game Currently In Development

VRScout

Lucasfilm’s new publishing campaign will supposedly include a VR tie-in set roughly 200 years before The Phantom Menace. . This past February, Lucasfilm announced the launch of an ambitious new publishing campaign that promises to pull back the veil on a previously unexplored period of the Star Wars universe. Kicking off later this year with a series of adult and young adult novels, children’s books, and comics from major players like Disney, Del Rey, and Marvel, Star Wars: The High Republ

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HTC Discontinuing Vive Pro and Vive Focus in Favor of Newer Iterations

Road to VR

HTC is discontinuing its Vive Pro and Vive Focus headsets in favor of newer versions of the headsets. The change helps streamline the company’s smattering of headsets. In a recent opinion piece I argued that HTC’s VR headset lineup, which had reached 11 different packages, had turned into a confusing array of options. When we reached out to the company for its take on the critique, it shared that several headsets are being discontinued.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Animate Your Storytelling Time With AR Apps

ARPost

In this digital age, it’s nearly impossible to keep young children away from electronic devices. However, we can make the most out of their screen time by taking advantage of the many benefits of advanced technology. One way we can leverage hi-tech gadgets is by taking storytelling to the next level and enhancing the educational value of books using AR apps.

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Envision Accepting Pre-Orders for Google Glass Enterprise Edition 2 with AI Software to Assist the Visually Impaired

Next Reality AR

Computer vision is a key component in enabling augmented reality experiences, but now it can help give sight to the blind as well. In this case, that assistance comes from Envision, developers of mobile apps for iOS and Android that use optical character recognition (OCR) and object detection to provide an audio description of the user's surroundings.

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You Can Now Cast Oculus Quest to Xbox One with AirServer

Road to VR

AirServer , the casting software for Xbox One, received an update a few weeks ago that now lets users cast the view from inside the Oculus Quest to Xbox One without the need of a Chromecast device. The paid app is able to cast audio and video from Quest at 720p or 1080p at 60fps. While AirServer has both options for standard Airplay and Miracast, the developers suggest enabling only the Google Cast option.

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InWith Puts Smart Tech In Bausch And Lomb Lenses

Charlie Fink

Sensors are everywhere, so it's natural to get one in your eye.

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The Surreal World of Paper Beast Steps Onto PlayStation VR This Month

Peter Graham

One of the more unusual videogames slated for release this year on PlayStation VR is Pixel Reef’s Paper Beast, a puzzle exploration experience involving strange creatures and a landscape which can be manipulated. Today, the studio has announced that the launch will take place in a couple of weeks. . From the creative mind behind Another World, Heart of Darkness and From Dust, Eric Chahi, Paper Beast imagines a world which has formed from decades of lost code and algorithms inside th

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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#887 Sundance: VR in Swimming Pools with AquaticVR Pionner Ballast VR & ‘SPACED OUT’

Voices of VR

Spaced Out is an aquatic virtual reality piece that premiered at the swimming pool at Sundance’s Festival Headquarters at the Sheraton Park City Hotel. It.

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PlayStation VR Exclusive The Persistence to Expand Platform Support This Summer

Peter Graham

British developer Firesprite released survival horror The Persistence for PlayStation VR back in 2018. Later this year the studio will bring the videogame to more platforms, both VR and non-VR as well as enhancing the experience. The summer The Persistence will arrive on PlayStation 4, Xbox One, Nintendo Switch, and PC – both Steam and Oculus Store – with enhanced environments and post-processing effects.

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#886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity

Voices of VR

Atomu is a social VR experience that premiered at the Sundance New Frontier Biodigital Theater on Friday, January 24, 2020 by co-creators Shariffa Ali (half-Kenyan,

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Down the Rabbit Hole to see Physical EU PlayStation VR Release in April

Peter Graham

Later this month Cortopia Studios – the developer behind magical combat title Wands – will release its next title, a puzzle adventure inspired by the classic novels of Lewis Carroll, Down the Rabbit Hole. Today, the studio in conjunction with Perp Games has announced that PlayStation VR gamers will be able able to own a physical copy in April.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in ‘Still Here’

Voices of VR

Al Jazeera Contrast is an immersive storytelling and media innovation studio that is interested in telling the stories of the Global South and communities of.

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2020 HTC Vive Ecosystem Conference Will be in VR due to Coronavirus

Peter Graham

There have been a multitude of events around the world cancelled due to the coronavirus (COVID-19) and with countries continuing to report more cases that trend is likely to continue. HTC usually hosts its Vive Ecosystem Conference (HTC 2020 VEC) in Shenzhen, China but due to the current climate will entirely host the event in virtual reality (VR).

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#889 YouTube VR Update: Google’s Largest Initiative in Virtual Reality

Voices of VR

Google discontinued their Daydream VR headset and support for Pixel 4 in October 2019, but they still have a number of different initiatives within virtual.

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The XR Week Peek (2020.03.09): New Half-Life: Alyx videos and details, coronavirus makes events go virtual and much more!

The Ghost Howls

Yesterday it was International Women’s Day. So I want to thank all the wonderful women that are part of our AR and VR community for what they do every day and I also wish them the best for their future. You’re amazing. As for me, I’ve been flooded by worldwide requests asking how I am here in Italy. Thanks for your love everyone, it’s so heart-warming to have so many friends in the community supporting me!

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#890 Disney’s VR Production Design Innovations with ‘Myth: A Frozen Tale’

Voices of VR

Disney premiered the VR short Myth: A Frozen Tale at the November 7th, 2019 world premiere of Frozen II at the Dolby Theatre in Hollywood,

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Markus Prime Takes on Anime!

Stuck E. in Augmented Reality

Back in 2016, I had a conversation with Markus Prime about what inspired him to produce is most recent book, B.R.U.H. We had a good conversation about representation, inspiration, and motivation. Markus has a very interesting style and approach to his work. That unique approach has garnered him thousands of followers and national acclaim. You can read more about Markus and his journey on PaperMag , Vibe , Blavity , MIC , and Huffington Post.

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#888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience

Voices of VR

Breathe is a Magic Leap, mixed reality experience with four people in shared environment that uses a biometric sensor measuring chest movements in order to.

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Markus Prime Takes on Anime!

Stuck E. in Augmented Reality

Back in 2016, I had a conversation with Markus Prime about what inspired him to produce is most recent book, B.R.U.H. We had a good conversation about representation, inspiration, and motivation. Markus has a very interesting style and approach to his work. That unique approach has garnered him thousands of followers and national acclaim. You can read more about Markus and his journey on PaperMag , Vibe , Blavity , MIC , and Huffington Post.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics

Voices of VR

Scarecrow is an one-on-one immersive theater piece where you engage with an actor in virtual reality.