Tue.Nov 12, 2019

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Warner Bros. SCOOB! Trailer The First To Come Embedded With YouTube AR Experience

VRScout

Snap a pose next to an augmented Scooby-Doo directly from your YouTube mobile app. Yesterday, Warner Bros. Pictures released the first global trailer for its interestingly-titled Scooby-doo reboot, SCOOB! Opening in theaters next Summer, the 3D animated film will explore the mysterious origins of Shaggy and Scooby-Doo’s epic friendship and the creation of Mystery Inc.

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GDC Tackles XR Tactics in March

AR Insider

As spatial computing (AR & VR) continues to develop ways to accelerate consumer and enterprise adoption, it’s all about gaining knowledge and network. And the timing is right to examine product development and business tactics, given the technology’s early and impressionable phases. With that backdrop, the Games Developer Conference (GDC) is returning to San Francisco in March, including lots of AR & VR focus.

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AR Meditation App Helps Calm Veterans Suffering From Trauma

VRScout

Healium AR’s use of neurofeedback technology could revolutionize anxiety management. After nearly 20 years of hard reporting, television journalist Sarah Hill was at the end of her rope. She had, up until that point, spent a majority of her journalistic career reporting one violent event after the other, and the depressing subject matter of her coverage was beginning to take its toll on the Missouri native.

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Instagram’s New AR Features Will Force Brands to Change Strategy

ARPost

Instagram’s launch of its new AR feature has created a massive opportunity for brands, offering a dynamic new way to advertise and drive e-commerce. The feature enables brands to build catalogs of their products in 3D, as well as AR lenses, allowing users to interact with these experiences and create their own personalized content. This creates an entirely new plot of digital real estate that brands can populate with incredibly rich, interactive and sticky content.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Stormland’ Behind-the-scenes – Insights & Artwork from Insomniac Games

Road to VR

Insomniac Games is no stranger to VR game development. Since 2016 the studio has created three Oculus exclusive VR titles— Feral Rites , Edge of Nowhere , and The Unspoken —but its next (and possibly last Oculus exclusive), Stormland , is unequivocally its most ambitious VR production yet. Stormland rewrites the rules about what a VR game can be by synthesizing & expanding many of the important lessons that Insomniac (and the industry at large) has learned about making compelling VR experi

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Oculus Quest & A Fisherman’s Tale Among VR Awards 2019 Winners

Peter Graham

The VR Awards 2019 is the biggest event in the UK calendar celebrating the immersive industry. The categories covered everything from videogames and hardware to companies and individuals who have either shown the most promise or helped push the XR industry forward, with some very familiar names appearing. The most prestigious of these awards given out was The Accenture VR Lifetime Achievement Award, handed to Oculus’ John Carmack, one of the most recognisable faces working in virtual reali

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Maze Theory Launches ‘Doctor Who: The Edge of Time’ on the Rift Platform

Oculus

When Maze Theory debuted Doctor Who: The Edge of Time at Comic-Con International in July 2019, Bleeding Cool News hailed it as “seamless” and “a.

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Review: Doctor Who: The Edge of Time

Peter Graham

When big entertainment IP’s are turned into videogames there’s always that hope they’ll capture the magic of the franchise, without completely ruining it – like so many previously have. So taking on the BBC’s Doctor Who and its 55-year history has certainly no small undertaking for British virtual reality (VR) studio Maze Theory. Keeping it very much present-day whilst taking nods to all that’s come before, Doctor Who: The Edge of Time may please a lot of fans out there but for those without a v

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Doctor Who: The Edge Of Time review: an experience good for the fans of the serie

The Ghost Howls

Today I have been gifted a key to play “Doctor Who: The Edge of Time”, a virtual reality experience based on the popular TV serie “Doctor Who” It’s my second time playing a VR experience starring Doctor Who (the first time has been in Qingdao when I reviewed “Doctor Who: The Runaway” ), and that’s pretty curious considering that I have never seen a single episode of the serie.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Contagion VR: Outbreak Escapes Onto PlayStation VR Today

Peter Graham

Developer Monochrome Inc. launched its zombie survival experience Contagion VR: Outbreak onto Steam Early Access in the summer of 2018, receiving a ‘mostly positive’ response from gamers in the process. Today, it’s the turn of PlayStation VR owners to tackle the zombie apocalypse. . A purely single-player experience, Contagion VR: Outbreak drops you right in the middle of the carnage, with the undead running (stumbling) amock.

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Flow Immersive Comes to Magic Leap

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. One of spatial computing’s “sleeping giant” use cases is data visualization. This resonates with us, given lots of market sizing and financial modeling done through our research arm, ARtillery Intelligence.