Fri.Jul 19, 2019

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Building Better XR Training

Tech Trends VR

Todd Maddox reports on why A/B tests are sub-optimal in building and optimizing immersive training and performance tools. As with any young science or technology, the early wins are often large, but more wins are to follow if solid research and development is conducted that leverages what we know about the brain Click To Tweet. I have written extensively on the potential of virtual reality (VR) and augmented reality (AR) to revolutionize training and performance in healthcare , manufacturing , a

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Elon Musk Details ‘Neuralink’ Brain Interface Tech, Oculus CTO Calls It “very bold work”

Road to VR

Elon Musk unveiled Neuralink earlier this week, a startup that aims to not only revolutionize the growing field of brain-machine interfaces (BMIs), but eventually wants to make neural implants as common as LASIK outpatient procedures are today—that’s the long-term goal at least. And while virtual reality and BMIs are still relatively segregated fields at this point, Oculus CTO and legendary programmer John Carmack got a chance to visit Neuralink’s offices, calling it “very bold

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Google Arts & Culture Offers 'Pocket Gallery' Augmented Reality Museum Featuring Picasso, Van Gogh, & More

Next Reality AR

After debuting its virtual Pocket Gallery last year with the works of Johannes Vermeer, Google Arts & Culture has released a sequel that brings even more artists into your home via augmented reality. Available in the Google Arts & Culture app for iOS and Android, "The Art of Color" features 33 famous paintings from around the world organized into wings by color palette, with Pablo Picasso and Vincent Van Gogh among the featured artists.

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VR: The Technological Game Changer in Professional Training

ARPost

Guest Post. In the context of professional training , VR has become an increasingly popular asset under the contemporary work environment. From large corporations such as UPS to emerging businesses, VR is changing how training is conducted across sectors, facilitating recruitment and boosting employee retainment and productivity. From our 2019 US Learning and Development (L&D) Report, the application of VR technology in the corporate realm is going beyond traditional simulations.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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These Apollo 11 Augmented Reality Experiences from Google, USA Today, Time, & Smithsonian Will Fly You to the Moon

Next Reality AR

Unless you've been hiding under a (moon) rock for the past month, you already know that Saturday, July 20 is the 50th anniversary of NASA's Apollo 11 lunar landing. And while it has been 50 years since man first visited the moon, no human has set foot on its surface since 1976. Luckily for us, augmented reality presents the opportunity to experience the Apollo 11 launch and landing, as well as the moonwalk, within our own, Earth-bound terrestrial boundaries.

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Microsoft HoloLens 2 Video Transports Us to Tokyo & into Mind of Developer Dreaming of Augmented Reality Companions

Next Reality AR

When you're trying to pioneer a brand new category of technology, sometimes it's not enough to just have great tech. You also need to be able to tell a great story. You need to be able to capture the imagination. Along those lines, a new Microsoft HoloLens 2 promotional spot set in Japan does just that, providing a minimalist setting in which the possibilities around the HoloLens 2 are a little more apparent.

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XR Talks: Lessons From Building AR for Google Maps, Part II

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. One of the most anticipated and potentially-useful forms of AR has been Google’s VPS walking directions. But its lesser-known backstory likewise offers value in the form of lessons for AR interaction design.

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This Week In XR: Aris MD Snags NASA Prize, NextTech Scores More, And SF's Onedome AR Shutters

Charlie Fink

Aris MD, NexTech, Time and others in XR had a big week, as Onedome closes its doors.

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Nvidia recreates the Apollo 11 landing with real-time ray tracing

TechCrunch VR

It’s the 50th anniversary of the 1969 Apollo 11 Moon landing, and Nvidia is using the anniversary to show off the power of its current GPU technology, using the RTX real-time ray tracing, which was the topic of the day at its recent GTC Conference. Nvidia employed its latest tech to make big improvements to the Moon-landing demo it created five years ago and refined last year to demonstrate its Turing GPU architecture.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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ILMxLAB Comic-Con Panel to Offer a Sneak Peek at Vader Immortal: Episode II

Peter Graham

The annual San Diego Comic-Con began yesterday offering fans of comic books, films, videogames and more a chance to hang out, meet the stars and glean new information about what’s coming up in their favourite franchises. For the event, ILMxLAB will be holding a Star Wars Stories panel to discuss the virtual reality (VR) series and tease new info regarding episode 2.

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A decade of change is coming and Spatial Computing will be its user interface

Robert Scoble

I just spent an hour talking with a computer vision engineer at Magic Leap about how computers will “see” and “process” our world. Blew my mind. The 2020s are going to see more change in technology than ANY TIME before. Same for our culture. Same for our learning. Same for our manufacturing. Same for our transportation. A perfect storm of change is coming.

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Echo VR’s Summer Splash Event Adds Under Sea Lobby, Skirmish Zone & More

Peter Graham

It’s summertime and what better way to celebrate than a trip to the beach. Or, if you’re nowhere near the sea then how about playing some Echo VR on Oculus Rift/Rift S instead, because Ready At Dawn has just released the Summer Splash Event with a limited time aquatic theme as well as additional features. . First up you’ll notice a little change to Echo VR’s lobby as you’re now underwater.

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ZapWorks X Sipsmith competition - expert judging begins

Zappar

We teamed up with iconic gin crafters, Sipsmith, to challenge the AR creative community to make a truly incredible connected packaging experience.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Episodic Tarzan VR Experience Announced At SDCC 2019

VRScout

This ain’t your mama’s Tarzan. Fun Train, the developer behind The Exorcist: Legion VR, has revealed a new episodic VR series based on acclaimed American fiction author Edgar Rice Burroughs’ 1912 classic, Tarzan of the Apes. Revealed earlier today at an absolutely packed San Diego Comic-Con, Tarzan VR is a single-player VR game that places users in the shoes (bare feet?

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NVIDIA to Showcase the Future of VR Visuals at SIGGRAPH 2019

Peter Graham

SIGGRAPH 2019 starts in just over a week, with the Immersive Pavilion and VR Theater showcasing four world premiere’s including Disney’s a kite’s tale. When it comes to technology graphics card giant NVIDIA will be demoing its latest techniques for making videogames look pretty, with a focus on optimising virtual reality (VR) performance.

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Axon Park's Taylor Freeman and Jacki Morie Talk Radically Reshaping the Way the World Works with XR

XR for Business Podcast

In our first two-guest episode, Alan chats with Axon Park founder & CEO Taylor Freeman, along with Jacki Morie from his board of advisors, about the limitless applications of XR technologies to tectonically reshape whole industries from the ground up. Everything from education, to healthcare, to even the nature of global economy can be improved and democratized within digital space.

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Sairento VR’s Physical Edition Coming to North American Shelves in August

Peter Graham

Two weeks ago Mixed Realms and Perp Games released Sairento VR as a physical videogame for those European gamers that like an actual disk to go in their PlayStation VR collection. A North American edition was always on the cards, and now a release date has been confirmed. Sairento VR for PlayStation VR has been available to NA players for just over a week via PlayStation Store, but for those interested in picking one up from retail shelves you’ll need to wait another four weeks, with th

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.