Wed.Apr 15, 2020

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Pixel Ripped 1995 Arrives On Oculus Quest & PC VR Next Week

VRScout

Travel back to a time before microtransactions and online trolls. Brazilian VR developer and publisher ARVORE today revealed the official release date for its next installment in the Pixel Ripped saga. Arriving on Oculus Quest and PC VR headsets April 23rd , Pixel Ripped 1995 takes players on a nostalgia-fueled trip back to, you guessed it, 1995, where they’ll once again save the universe from a handful of retro gaming-inspired threats.

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Purina AR Campaign Achieves 172M Impressions

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR’s effectiveness as an advertising medium.

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Virtual Battlegrounds Takes VR Battle Royale To New Heights

VRScout

Available now on SteamVR for a discounted price of $16.99 (for a limited time only). Today marks the early access launch of Virtual Battlegrounds , a tactical VR battle royale from developer CyberDream in which a group of 24 players duke it out across a massive 4km by 4km island until only one player—or team—is left standing. We’ve already spent a couple hours with the game so far and have so far thoroughly enjoyed our time hiding like cowards from other highly-skilled players,

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Microsoft is Expanding HoloLens 2 Availability with “tens of thousands” Shipped to Date

Road to VR

Microsoft started shipping HoloLens 2 back in November 2019, but it’s been a slow rollout to select customers. While the company says it has shipped “tens of thousands” of HoloLens 2 headset to “hundreds” of enterprise customers, it hasn’t been easy to get hands on one as a smaller company or individual. Now, Microsoft says, that’s changing.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VIVE’s Third GDC Webinar Introduces Sync

ARPost

This Tuesday, April 14, was the third Tuesday of VIVE’s online GDC content. It was the third of seven scheduled live webinars that VIVE announced as a way to share content in lieu of the canceled Game Developers Conference. The first week’s talk discussed how to design games for release on VIVEPORT looking at user data trends. Last week’s talk focused on VIVE’s hand tracking SDK.

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Retro Love Letter Pixel Ripped 1995 Gets an April Launch Date for Oculus & SteamVR

Peter Graham

On New Years Eve 2019 VRFocus published its Most Anticipated VR Games Coming In 2020 and those on that list which have arrived including Half-Life: Alyx , The Walking Dead: Saints & Sinners and Paper Beast haven’t disappointed. ARVORE’s retro sequel Pixel Ripped 1995 was also on that list and today the released date has been announced, set to arrive next week. .

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Comic Book-inspired Horror Survival ‘Lies Beneath’ Now Available on Rift

Road to VR

Lies Beneath (2020), the Oculus-exclusive survival horror VR game from Gunheart (2018) creators Drifter Entertainment , launched late last month on Oculus Quest. Now Rift users can get into the fun too, if you can call being slightly traumatized “fun” We generally liked Lies Beneath on Quest, giving it a solid [7/10] in our review for its intense graphic novel visual style, interesting hand-drawn enemies and environments, and serviceable action.

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5 VR Games that take you on an Emotional Journey

VR Game Critic

While virtual reality can add an unprecedented level of interactivity and immersion to games, it also has the power to enhance the emotional impact of story-driven adventures. The medium is able to place the player directly into the world, letting them build strong emotional connections and respond intuitively to their environment. Be it first-hand or as observer, VR allows you to experience events from a perspective that has the deepest impact in terms of storytelling.

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SeekXR’s new Teaching Platform Seek Education is Free Until June

Peter Graham

Parents across the world are having to educate their children at home for the foreseeable future and as VRFocus reported yesterday, there are immersive companies like VictoryXR looking to help in that endeavour. Today, SeekXR has announced its new platform Seek Education which utilises the power of augmented reality (AR) to encourage interactive learning.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Go Places From Home, Only in VR

Oculus

VR has the ability to make us feel more connected and engaged—even in times of social distancing. From social experiences and multiplayer titles to fitness.

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Games for Change 2020 Will be a Free Virtual Festival

Peter Graham

The coronavirus (COVID-19) pandemic has made most big events and festivals untenable as social distancing measures are in place. This has led to some organisers more to a digital format like the Vive Ecosystem Conference (HTC 2020 VEC) last month or the VR Awards later in the year. Today, the organisers behind the annual Games for Change event have announced that it’ll not only be virtual but free for everyone to attend.

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Why is Apple Buying NextVR?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Why is Apple Buying NextVR. by Devon Copley. The coronavirus pandemic is impacting every industry, and the AR/VR space is no exception. Some AR/VR firms have seen dramatic increases in interest — especially those, like my company Imeve, who are focused on collaboration tools like AVATOUR which can lessen the impact of distance.

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SIGN Fracture Care & Precision OS Provide Oculus Quests to Aid VR Surgical Training in Developing Countries

Peter Graham

A couple of months ago surgical training specialist Precision OS hosted a worldwide virtual reality (VR) training course during the Global Spine Congress (GSC) helping to showcase its educational platform. Today, the company has announced a partnership with humanitarian organization SIGN Fracture Care to bring surgical training to orthopaedic surgeons in. developing countries.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Viveport’s Play at Home Sale Offers Massive Reduction on Infinity Subscription

Peter Graham

As a lot of you reading this might be stuck at home at the moment looking for things to pass the time, delving into virtual reality (VR) can be a great escape. But if you’ve already rinsed your library of content and want to save a few pennies then Viveport Infinity’s latest offer could be what you’re looking for, offering hundreds of titles for a low monthly cost.