Thu.Mar 19, 2020

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Cyberaction Arena Brings 5v5 Location-Based VR To Oculus Quest

VRScout

Battle cowboys, space paratroopers, and terrorists in this competitive arena-scale VR experience. Imagine stepping into a full scale virtual arena where you can choose from being a cowboy in a western, a space paratrooper battling aliens, or special forces battling terrorists. The experience lets you move freely in the arena without any equipment other than a VR headset, and you are able to interact with other players in the experience.

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Without Valve, ‘Half-Life: Alyx’ Wouldn’t be Compatible with Rift or Quest

Road to VR

With the highly anticipated launch of Half-Life: Alyx just days away, it feels like an appropriate time to look at Valve’s unique commitment to ensuring that SteamVR remains a hardware-agnostic platform for VR content, and how the company has taken a near-opposite approach to Oculus which has built a closed ecosystem only compatible with the company’s own headsets.

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Color Space Is The Relaxing VR Coloring Book We Need Right Now

VRScout

Bring some color to 13 monochromatic worlds in this Zen-like Oculus VR experience. I think we can all agree that 2020 is shaping up to be a roller coaster of a year. Less than 4 months in an we’ve seen catastrophic wildfires, international conflict, and the global spread of a highly-infectious virus that’s ready resulted in worldwide government-mandated quarantines.

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More VR Game News From the Facebook Game Developers Showcase – Day 2 & 3

ARPost

On Tuesday we started coverage of Facebook’s Game Developers Showcase. The company’s all-online alternative to the canceled Game Developers Conference is the place to be for Oculus news on VR games and apps. The Showcase So Far. A video posted Monday announced the launch of the event. Posts also detailed upcoming updates to the Quest platform, new resources for VR developers, and changes to the way that Oculus manages IAPs and DLC for VR games.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Can AR Make Us Smarter?

AR Insider

What’s AR’s potential impact from business, cultural and human-advancement standpoints? This is a key theme in Yoni Binstock’s What is Augmented Reality? Interviewing AR industry innovators and observers, it triangulates AR’s trajectory through a chorus of voices. One of those voices is AR Insider Editor Mike Boland. So to commemorate the book’s release, we’re excerpting his section below.

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Once Upon a Time in Peekskill: A Dramatic Step Into Interactive Live-Action Storytelling

Peter Graham

People are fascinated by true-crime stories because they seem so far removed from their everyday lives. Head over to a streaming service like Netflix and you’ll find loads of documentaries in this genre, from the very dark Evil Genius to Long Shot which highlights a miscarriage of justice. This type of content really hasn’t been seen before in virtual reality (VR) due to the complexities of making it successfully work yet that hasn’t stopped the creators of Once Upon a Time in Peekskill, a rathe

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Realising the Power of AR: Stefan Alexander of North

Everything VR & AR

Tyler and Sophia talk with Stefan Alexander, North's VP of Advanced R&D to discuss North's augmented reality glasses, Focals, introducing wearable AR to enhance our every day lives. Check out Focals by North: Twitter: [link] Website: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry.

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Reality Clash Developer Diary – March 2020

Peter Graham

Welcome to another edition of our Developer Diary series. This month we will be looking at an exciting new partnership and some of the latest changes to the Trading Platform…. With many games industry events now cancelled due to the ongoing COVID-19 pandemic and many countries in various states of social distancing, we’ve been chained to our desks, focused on improvements to the Reality Clash Trading Platform and finalising our Non-Fungible Tokens (NFT) schedule (more on that anon).

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10 Apps to Hang Out with Friends in VR

Road to VR

Stuck indoors? Well, you should know that your VR headset is way more than just a Beat Saber machine. You can actually chat, play, and watch movies with your friends, almost as if the world wasn’t thrust into a global pandemic—or whatever is keeping you from going outside. Here’s a few choice apps where you can connect with friends, or meet new friends too.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Magic Leap Launches Collaboration Package as Businesses Workaround Coronavirus Lock Downs

Peter Graham

With governments battling to contain the coronavirus (COVID-19) one of the main options is to stop travel, either for work or for leisure. Where possible, companies are trying to implement a work from home strategy so that employees aren’t all bunched together on a commute or close proximity in an office. This has lead to a greater interest in remote collaboration, something virtual reality (VR) and augmented/ mixed reality (AR/MR) is particularly good at.

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My experience at virtual V2EC 2020 (VS real VEC 2019)

The Ghost Howls

Yesterday, I attended the Vive Ecosystem Conference, the annual event by HTC, that his year was held completely inside ENGAGE. Last year, I was there physically in Shenzhen for the same event. Having attended both events, I thought it could be interesting telling you about my experience from yesterday, comparing it with the same experience from one year ago.

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Half-Life: Alyx – The VR Hardware & System Specs You Need to Know

Peter Graham

If you want to play Valve’s upcoming videogame epic Half-Life: Alyx then you’re going to need more than just a PC because this new instalment is only for virtual reality (VR) headsets. Half-Life: Alyx will be Valve’s flagship VR experience but there’s more than one way to dive into this virtual world on 23rd March. . Before you buy a headset you’ll need to make sure your PC is up to spec.

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Watch All of Facebook’s GDC 2020 Developer Talks Here

Road to VR

The Game Developers Conference (GDC) was supposed to take place this week at the Moscone Center in San Francisco, however it was postponed amidst the coronavirus pandemic (COVID-19) alongside basically every conference relevant to the industry this year. Facebook typically holds a number of developer talks there, but thankfully the company is letting them out for free today in recompense.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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China’s COVID-19 epidemic in VR

Hypergrid Business

The COVID-19 pandemic seems to be turning a corner in China, with no new cases reported today, but the virus is still spreading aggressively around much of the world, including the U.S. and Europe. Hangzhou is about eight hours by car east of Wuhan, the epicenter of China’s COVID-19 epidemic. (Image courtesy Google Maps.). For a glimpse of what it was like on the ground in China, check out this 360-degree video about life in Hangzhou, located on China’s eastern coast about an eight-h

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There’s Going to be A Giant Problem Arriving on Steam Early Access in April

Peter Graham

Initially revealed just over a year ago , A Giant Problem by indie developer Critical Games was originally planned for an early access release the same year. That didn’t happen but today the studio has settled on a date, bringing the title to Steam in a couple of weeks. A wave-based action videogame where you play as the titular giant who needs to fight off lots of little enemies.

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