Thu.Jan 23, 2020

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Marz Brewing Company Launches New IPA Beer with a Dedicated AR Music App

ARPost

The new Tech Noir India Pale Ale (IPA) brew created by Marz Community Brewing Company will offer more than just the refreshing taste. It will be available in special cans which launch music tracks through a dedicated AR music app, SamplAR. Each of the four can models will have its own music style: live electronic music, new wave, karaoke, and DJ. A Brew Apart: Tech Noir IPA Is the First Beer Paired With an AR Music App.

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This Social AR App Turns You Into A Walking Social Media Profile

VRScout

Create an AR belt of your favorite music and videos in this “people-powered” social platform. Whether it be Facebook, Twitter, or one of the many other popular social networks currently demanding the attention of billions of users, our online identities are becoming an increasingly influential part of our everyday lives. Despite the connectivity offered by social media, however, many of these platforms can actually encourage isolation by removing the need for in-person social interactions.

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Will AR Transform Local User-Generated Content?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. Visual search is Google’s main flavor of AR. It’s one way Google wants to future proof its core search business.

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The Walking Dead: Saints & Sinners Might Be The Darkest VR Game Yet

VRScout

The post-apocalyptic VR RPG is now available on SteamVR, Oculus Rift, and Oculus Quest via Oculus Link. . Skydance Interactive’s highly-anticipated Walking Dead VR RPG The Walking Dead: Saints & Sinners is finally available on PC VR headsets and boy howdy is there a lot of blood. . Set in the flooded remains of a post-apocalyptic New Orleans ravaged by endless hordes of flesh-hungry zombies, you begin your horrific journey with a brief introduction to the colorful characters that make up the

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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#864 VR for Good: Kaleidoscope VR is Connecting XR Artists with Funders at the Impact Reality Summit

Voices of VR

René Pinnell originally created Kaleidoscope VR in order to show immersive art and stories around the world. After talking with creators, he realized that the.

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#876 VR for Good: ‘Tripp’ Gamifying Meditation & Exploring New Corporate Wellness Distribution Channels

Voices of VR

Tripp is a VR toolkit to gamify meditation in order to help you self-regulate and perform better. They had a really interesting strategy of bootstrapping.

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LBE Specialist PlatformaVR Rebrands to Joy Way, Moves Into Home Content Development

Peter Graham

When it comes to virtual reality (VR) developers the general trend usually starts with making one or two titles for home headsets like Oculus Rift or HTC Vive, hopefully making some money in the process. As that can still be tricky, then branching out into either licensing or producing content for location-based entertainment (LBE) purposes to build a revenue stream.

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#878 VR for Good: ‘Home After War’ Explores the Civilian Impact of IEDs in Iraq

Voices of VR

Home After War is an Oculus VR for Good piece that focuses on the civilian causalities of mines and improvised explosive devices. It uses photogrammetry.

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More VR Savings are Here With the Steam Lunar New Year Sale

Peter Graham

Generally speaking, you’re never too far away from a Steam sale. The Winter Sale only ended on 2nd January and now it’s time for the annual Steam Lunar New Year sale. Once again it’s time to delve into the platform’s vast library and hopefully grab yourself a bargain, saving some cash on that one videogame you’ve been keeping an eye on.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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#880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers

Voices of VR

One of the most intense interactive storytelling experiences I’ve ever had was the Accenture AVEnueS training application for child welfare caseworkers. I was tasked with.

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The Walking Dead: Saints & Sinners to Get PlayStation VR and Oculus Quest Versions Later in 2020

Peter Graham

Today, Skydance Interactive in collaboration with Skybound Entertainment has launched The Walking Dead: Saints & Sinners. Supporting a range of PC-based headsets the studio has confirmed a PlayStation VR and native Oculus Quest versions are on the way for later in the year. When it comes to Oculus Quest support you can play The Walking Dead: Saints & Sinners today via Oculus Link.

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#875 VR for Good: Inducing the Overview Effect in a ’360° VR Space Safari’ from Khora VR

Voices of VR

The Ørsted 360° VR Space Safari by Khora VR is one of the best 360 video pieces I’ve seen. I highly recommend checking it out.

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The Evolution of Pilot Training Simulation with CAE

Everything VR & AR

Tyler Gates and Sophia Moshasha discuss the evolution of pilot training simulation systems with Philippe Perey and Chris Stellwag of CAE and how immersive technology cuts costs and allows for infinite scalability and personalization of training. Find out more about Phillipe and CAE: Web: [link] Twitter: [link] Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practice

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale’

Voices of VR

Asad J. Malik is an augmented reality A artist and director who created Terminal 3, which premiered at Tribeca 2018, and Jester’s Tale, which premiered.

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Valve’s Half-Life: Alyx Reddit AMA: All the Best Bits

Peter Graham

There are a lot of virtual reality (VR) fans excited for the release of potentially the biggest videogame of 2020, Valve’s Half-Life: Alyx. Due to arrive in a couple of months, the normally highly secretive company took to Reddit for an Ask Me Anything (AMA) session to answer a few questions from the community, addressing issues like possible delays whilst keeping things light and jovial – “any questions you have about Half-Life story spoilers will be handed over to Erik Wolpaw

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#879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface

Voices of VR

StoryFile is an interactive storytelling platform that allows you to interact with someone as they tell their story. A comprehensive oral history could be as.

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Introducing ‘Rebuilding Notre Dame,’ an Intimate Look at the Cathedral Before and After the Fire

Oculus

Dating back to the 12th century, Notre Dame is a cultural landmark steeped in historic as well as religious significance. The cathedral caught fire on.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#883 ‘Rec Room:’ Social VR World Building Platform on PC, Console, Mobile, & VR

Voices of VR

Rec Room is one of the most successful social VR platforms, and they’re also on the most platforms including PC VR, Quest, PSVR, PC 2D,

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Zombies Invade Bourbon Street in ‘The Walking Dead: Saints & Sinners,’ Now Available on the Rift Platform

Oculus

The Walking Dead comic book series resurrected our collective fascination with zombies in a big way. Created by writer Robert Kirkman and artist Tony Moore.

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#868 VR for Good: The Unity for Humanity Contest by Unity Technologies

Voices of VR

Amy Zimmerman is a senior producer on the innovation group for media & entertainment at Unity Technologies, and she helped to start the Unity for.

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‘Doctor Who: The Edge of Time’ Launches on Oculus Quest, Plus Updates for the Rift Platform

Oculus

Since launching on the Rift Platform in November 2019, Doctor Who: The Edge of Time has let people experience the critically-acclaimed BBC series like never.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#873 VR for Good: Emboding a Rainforest as It’s Being Destroyed in ‘Tree’

Voices of VR

I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree.

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Oculus Picks: 5 Quest Games to Challenge Your Friends

Oculus

In our last installment of Oculus Picks, we dove into a collection of social games where you can meet up with friends and family—or someone.

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#866 VR for Good: Meow Wolf on the Business of the Immersive Art Revolution

Voices of VR

Vince Kadlubek is one of the co-founders of Meow Wolf, and at the time of this interview on March 24, 2019 he was the CEO.

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‘The Walking Dead: Saints & Sinners’ Review – Satisfyingly Drenched in Existential Angst

Road to VR

To put it bluntly, The Walking Dead: Saints & Sinners is genuinely terrifying. And I’m convinced the game’s creators started with a pretty simple premise and built everything with that in mind: ‘how to make the player feel insanely distressed in literally every conceivable way’ The Walking Dead: Saints & Sinners Details: Developer: Skydance Interactive.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?