Fri.Dec 06, 2019

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Adobe Purchases Oculus Medium Immersive 3D Sculpting App

VRScout

A match made in heaven. Earlier this morning Adobe announced the purchase of Oculus’ 3D VR sculpting app, Oculus Medium. Originally released in December of 2016 alongside the Oculus Touch controllers, the popular sculpting/modeling/painting tool has been used on numerous high profile projects, from the production of AAA VR games like Archangel: Hellfire , to the development of concept art for various feature films.

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PSVR Support for ‘Dreams’ to Arrive Post-launch, Early Access Pricing Ends This Week

Road to VR

Media Molecule today announced that its creation-focused game Dreams is leaving Early Access soon, with its EA pricing coming to a close on December 8th. However the studio says the full version isn’t actually coming in December. And just as luck would have it, when the full version does arrive, it won’t support PSVR at launch. Although somewhat confusing, Media Molecule announced that the last day you can purchase the Early Access version of Dreams will be December 8th, which is cu

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New York Times Debuts Location-Based Air Pollution AR Visualization for Apple iOS Devices

Next Reality AR

After establishing itself as a leader among media companies in augmented reality in journalism over the course of 2018, The New York Times pulled back from the technology this year. But this week, the media giant finally returned to the AR space to produce a story on air pollution that adds a new wrinkle to the publication's interactive news capabilities.

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Quest Dominated Black Friday Search Volume in the US, Tied PlayStation VR Worldwide

Road to VR

Though it’s Facebook’s newest headset, Oculus Quest may be the company’s most popular so far, at least as far as search volume is concerned. Kicking off the holiday shopping season on Black Friday, Quest dominated other VR headsets in search interest in the US. Worldwide, Quest tied with PSVR, the longstanding leader in holiday shopping search volume.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How to choose an LBVR product?

The Ghost Howls

Today I host a guest post on LBVR by Anton Zaitsev. He is going to tell us about what are the different kinds of LBVR venues , and what they are their peculiarities, exploring also what is the expected price to start such kind of activities and the revenue you could have. I think that you may like this article if you are thinking about entering the LBVR market.

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Arcade Is at It Again with the Music Walk of Fame AR Experience

ARPost

The Hollywood Walk of Fame is neat, but those are just bricks. This is the story of a classic rock band, a music promoter, and an AR experience bringing music history to Camden. The AR Experience. Camden Town, a neighborhood of Northwest London, is one of the wonders of the music world. It’s one of the most popular areas of London among locals and tourists alike, but it lacked a certain something.

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XR Talks: How Snapchat Became AR’s Usage Leader, Part I

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. Snapchat currently holds the lead in active AR usage among consumer-AR providers.

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‘Apollo 11 VR’ Studio to Launch ‘Shuttle Commander’ Next Week on PSVR

Road to VR

Immersive VR Education, the studio behind VR experiences Apollo 11 VR (2016) and Titanic VR (2018), is set to launch its next mission into space on PSVR soon, this time taking you to the Hubble Space Telescope to go hands-on with an accurate recreation of the mission, shuttle cockpit, and space telescope itself. Called Shuttle Commander, the experience is already live on the European PlayStation Store , and is slated to arrive to PSVR users in North America on December 11th, 2019.

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This Week In XR: Qualcomm Designs Device Of Future, Facebook Buys Beat Games, Something You Can’t Have For Christmas

Charlie Fink

Amidst an avalanche of XR news, these stories stand out.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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EVA Unveils Free-Roaming VR Esports Stadium at Paris Games Week

Peter Graham

Location-based entertainment (LBE) is a growing sector within the virtual reality (VR) industry, and a natural subsection of that are esports. During the annual Paris Games Week (PGW) event last month Esports Virtual Arenas (EVA) debuted a 1,000 square meter stadium designed to host VR competitions. . EVA’s VR Esports Stadium concept is built around the premise of competitive player vs player experiences which can also be viewed by large, physically present crowds.

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A New Chapter for Medium: Joining the Adobe Family

Oculus

When we launched Medium—an immersive 3D sculpting tool—alongside the original Oculus Touch controllers in December 2016, our goal was to explore VR applications beyond gaming.

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VR Days Europe 2019 Interview: Free-roaming VR With Vicon

Peter Graham

Originally starting out in motion capture (mocap), hardware and software solution specialist then turned its attention to virtual reality (VR) and location-based entertainment (LBE). Offering a range of solutions for VR arcade owners, this culminated in the Vicon Origin system which launched in 2018. At the recent VR Days Europe event in Amsterdam, Vicon was in attendance to showcase its latest top-of-the-line camera, the ViperX.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

Used to be the best way to plan a three-dimensional construction project was on a two-dimensional blueprint, or perhaps a wooden model. We live in an era where entire digital twins — models made of light — can be used, but not everyone is. Bentley Systems’ Greg Demchak drops by to explain why that needs to change. Alan: Thank you for joining the XR for Business Podcast with your host Alan Smithson.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Adobe Acquires Oculus’ Sculpting App Medium

Peter Graham

Ever since the Oculus Touch controllers were first made available in December 2016 Oculus has ensured they can aid creativity thanks to homegrown apps like Medium. A piece of sculpting software which has built a reputation as an important professional design tool, today Adobe has announced the acquisition of Medium. Known for its suite of design apps like Photoshop, Illustrator, Dimension, Substance and many more, Adobe is one of the world leaders when it comes to software tools for creative pro

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

Used to be the best way to plan a three-dimensional construction project was on a two-dimensional blueprint, or perhaps a wooden model. We live in an era where entire digital twins — models made of light — can be used, but not everyone is. Bentley Systems’ Greg Demchak drops by to explain why that needs to change. Alan: Thank you for joining the XR for Business Podcast with your host Alan Smithson.

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South Korea’s SKonec Entertainment Open First Western Location in LA

Peter Graham

South Korea has a dedicated virtual reality (VR) community of creators but it’s not often the content makes it out of the country and onto western shores. SKonec Entertainment has featured on VRFocus before thanks to its Mortal Blitz franchise but the company mostly specialises in location-based entertainment (LBE) on its home turf. Recently it made the transition into America, opening VR Square Los Angeles. .

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

Used to be the best way to plan a three-dimensional construction project was on a two-dimensional blueprint, or perhaps a wooden model. We live in an era where entire digital twins -- models made of light -- can be used, but not everyone is. Bentley Systems' Greg Demchak drops by to explain why that needs to change. Alan: Thank you for joining the XR for Business Podcast with your host Alan Smithson.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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PlayStation’s Fourth State of Play Broadcast Scheduled for Next Week

Peter Graham

Sony Interactive Entertainment (SIE) began its State of Play broadcast series back in March, with some editions lasting for 20 minutes while the shortest was only 10. Today, the fourth State of Play episode has been announced for next week and it looks to be another filled with content. As per usual little has been revealed regarding the actual content, merely that the 20-minute episode will be filled with: “new game reveals, release date announcements, new gameplay footage, PlayStation Wo

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‘Swords of Gargantua’ Gets Rogue-lite Adventure Mode in New Update

Road to VR

Swords of Gargantua (2019), the multiplatform combat arena from Yomuneco and gumi, now includes a new rouge-lite adventure mode that tasks players with going into what the studios call ‘The Tesseract Abyss’ The new update is said to put players into the deepest layers of the 4D space known as the ‘Tesseract’, tasking players to earn weapons and coins while they battle increasing difficult foes along the way.

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Is Asymmetrical gameplay the answer to VR’s isolation problem?

SpringboardVR

Xbox head Phil Spencer recently laid to rest the idea of Microsoft focusing on VR for their upcoming Project Scarlett, saying that “nobody wants VR” and claiming that VR is isolating. Spencer, for the most part, is correct and this is painfully obvious in location-based-entertainment. Patrons of VR Arcades, Family-Entertainment-Centers, etc. generally are new to VR and aren’t always gamers either.