Thu.May 28, 2020

article thumbnail

The HP Reverb G2: 4K Resolution VR At A Killer Price

VRScout

New-and-improved hardware offers a no-compromise VR experience for $599. Today, HP made its official reveal of the Reverb G2, a new-and-improved follow-up to last years HP Reverb. HP worked closely with Valve and Microsoft to ensure that the headset would deliver a stellar VR experience using cutting-edge optics, inside-out tracking, spatial 3D audio, natural hand gestures, superb comfort for longer sessions, and plug and play support for Windows Mixed Reality and SteamVR.

Microsoft 382
article thumbnail

Exclusive Hands-on: HP’s Reverb G2 is the King of Clarity

Road to VR

Today HP revealed its next-gen WMR headset, Reverb G2. While the original Reverb beat out the competition in resolution, some aspects of its display held it back from really capitalizing on all those pixels. Reverb G2 brings with it brand new displays and lenses which offer outstanding clarity. ‘Clarity’ is a subjective term which I use to try to boil down how sharp and clear the virtual world looks through a VR headset.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Star Wars: Galaxy’s Edge Resort Is Getting Its Own Original VR Adventure

VRScout

Star Wars: Tales from the Galaxy’s Edge will feature new stories, characters, and regions to explore. As if Disney’s Star Wars-inspired theme park Star Wars: Galaxy’s Edge wasn’t popular enough as it was, Lucasfilms’ ILMxLAB (Vader Immortal: A Star Wars VR Series, Star Wars: Secrets of the Empire) today announced a brand new VR adventure set within the legendary Star Wars universe featuring an original story set across a previously-unexplored portion of the far-away galax

Florida 374
article thumbnail

HP Reveals Reverb G2, Next-gen WMR with Sweeping Improvements and an Attractive Price

Road to VR

HP today announced its Reverb G2 headset, bringing with it a wishlist of improvements to the WMR product ecosystem. With leading visual clarity, high quality off-ear headphones, improved tracking, and new controllers, there’s a lot to look forward to. The headset is available for pre-order starting today at $600 and is set to launch this Fall.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Can Facebook Shops Unlock AR’s Long Tail?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. F or the past decade, Facebook has been on a slow & steady path towards facilitating e-commerce. That includes local, marketplaces and in-feed buy buttons.

AR 304

More Trending

article thumbnail

Face Filters Come to WebAR With New 8th Wall Tool

ARPost

Face filters are one of the most exciting tools when it comes to mobile AR and WebAR. Face filters are used for entertainment as well as for marketing purposes, allowing users to overlay items and effects on footage of their face in real time. Right now, the only way for most entities to leverage face filters is to go through one of the social media organizations that create and disseminate them.

Tools 269
article thumbnail

Starting Research On Ambient Technologies And Experiences

Forrester VR

There’s a growing set of technologies that sense or control the ambient physical world beyond our screens. Smartphones have geopositioning receivers, gyroscopes, compasses, and barometric pressure sensors so that they can sense location, movement, and weather. The latest Apple iPad, launched this month, has a LiDAR time-of-flight sensor to detect and measure objects at a […].

article thumbnail

Half-Life: Alyx update lets you slosh wine in bottles

Slashgear

Virtual reality is supposed to give the illusion of being in an artificial yet believable world. Given today’s technologies, however, that doesn’t always look believable not just in graphics quality but also in how things move. Liquids are one of the hardest things to get right and Valve had a simple solution for those in Half-Life: Alyx that involved simply … Continue reading.

article thumbnail

Bringing AR and VR into the Classroom

EON Reality

The use of AR and VR in classrooms is hardly a new phenomenon. Research studies have attested to its ability to lift student engagement and help them learn better. Yet, VR and AR continue to live on the fringes of the classroom. Why is that so? How can we bring it to the front of the class? The Headset Problem. VR and AR often associated with the need to invest in expensive headsets and equipment.

AR 122
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

HP Reverb G2 looks to be top-tier VR headset of tomorrow

Slashgear

The HP Reverb G2 represents a team-up of HP, Valve, and Microsoft, to create a virtual reality / mixed reality headset that’ll top the rest. This device works with one 2K x 2K resolution per eye, and rolls with a 114-degree field of view. This headset is wired, worked with Windows Mixed Reality and SteamVR, and MSFT spatial audio – … Continue reading.

article thumbnail

Investors say emerging multiverses are the future of entertainment

TechCrunch VR

The COVID-19 pandemic is accelerating the adoption of new technologies and cultural shifts that were already well underway. According to a clutch of heavy-hitting investors, this dynamic is particularly strong in gaming and extended reality. Unlike other segments of the startup and tech world, where valuations have been slashed , early-stage companies focused on building new games, gaming infrastructure and virtual or extended reality entertainment are having no trouble raising money.

article thumbnail

A New 3D Game Engine That Means Business

Charlie Fink

Toronto-based MetaVRse just launched the company’s new XR game engine for non-coders.

Gaming 130
article thumbnail

Popular Quest VR headset available again from Oculus

Hypergrid Business

Oculus Quest (Image courtesy Oculus VR.). The Oculus Quest headset has been sold out almost everywhere since the start of the epidemic, but it’s available now from the company itself., for $400 for the 64GB version and $500 for the 128GB version. Once it runs out, however, there are still second-hand versions available on Amazon starting at $540 (affiliate link).

Oculus 80
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Immersive Learning – Human Head Anatomy in VR and AR

EON Reality

Using immersive learning on the AVR Platform, students can now learn about the anatomy of a human head and its muscles up close in an AR and VR lesson! This includes the muscles of the head, tongue, muscles of facial expression, extra-ocular muscles and muscles of mastication. For a full, hands on immersive learning experience, please click here. Launch the link on your mobile device using Creator AVR if you want to experience it in life size augmented reality.

article thumbnail

Starting Research On Ambient Technologies And Experiences

Forrester VR

New research at Forrester will look into how ambient technologies that extend into our physical context could impact customer and employee experiences.

article thumbnail

Students Peer into A Virtual Head In An Anatomy Lesson

EON Reality

Using the AVR Platform, students can now learn about the head anatomy and its muscles up close in an AR and VR lesson! This includes the muscles of the head, tongue, muscles of facial expression, extra-ocular muscles and muscles of mastication. For a full, hands on immersive learning experience, please click here. Related: How can the AVR Platform be used to deliver training for frontline medical professionals?

article thumbnail

Grab Your Plumber’s Cap for the Top Nintendo Switch Deals of the Day

GizModo VR

Featured Deal: Collection of Mana | $25 Read more.

98
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

The Enterprise Ecosystem of Immersive with Leon Laroue of Lenovo

Everything VR & AR

Tyler and Sophia talk with Lenovo's Commercial AR/VR Software Product Manager, Leon Laroue, about the importance of building a full service offering for successful enterprise-wide adoption of immersive solutions. Read more about Lenovo's Think Reality solution here. Connect with Leon: LinkedIn: [link] Twitter: @leonlaroue Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and

article thumbnail

#914: HP, Microsoft, & Valve’s Collaboration on the HP Reverb G2

Voices of VR

HP, Microsoft, & Valve collaborated on the HP Reverb G2, which is opening for pre-orders today for $599 and will start shipping in the Fall.

article thumbnail

Cinematic Experiences ‘Gloomy Eyes’ and ‘The Line’ Available Now with Hand Tracking Support

Oculus

We’ve seen an astonishing lineup of cinematic experiences across the Oculus platform these past few weeks. The 360° films Dear Mom and When We Stayed.

article thumbnail

“The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking

Voices of VR

The Line was just released on the Oculus Quest today, and it is a really sweet, immersive story that won the Best VR Immersive Experience.

article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Announcing ‘Star Wars: Tales from the Galaxy’s Edge,’ a New VR Experience from ILMxLAB

Oculus

Some amazing news this morning from a galaxy not so far away—ILMxLAB just announced Star Wars: Tales from the Galaxy’s Edge, a new VR experience.

60
article thumbnail

A Month in AR - May 2020

Zappar

Welcome back to another Zappar Month in AR, bringing you not only the best examples from the Zappar team and our incredible ZapWorks community but also some of our news and updates.

AR 36
article thumbnail

Talks and Announcements From Leading XR Companies at AWE Day 2

ARPost

The second day of AWE Online 2020 wrapped Wednesday evening. The packed day, despite some technical difficulties, featured more talks from XR experts and more announcements from XR companies. Unfortunately, we couldn’t cover everything, but we tried to wrap up some of our favorite highlights. If you’re just joining us now, you can also read our day one highlights.

AR 350
article thumbnail

Looxid Link review: analyze your mind in VR!

The Ghost Howls

Two days ago, I had a great day talking at AWE2020 about Brain Computer Interfaces in Virtual Reality. I chose this topic because I love Brain Computer Interfaces , I think they are the next generation of human interaction with technology, after the big immersive revolution. In fact, in this blog I have already written a very long deep-dive on BCIs , and also talked about Neuralink.

Unity 415
article thumbnail

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?