Thu.Apr 13, 2017

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021. In its new Virtual Reality Industry Report: Spring 2017 , Greenlight Insights forecasts total virtual reality revenues to reach $7.2 billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 billion.

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VR puzzle game Solaright is the first HTC Vive title from a development team based out of India.

Cats and VR

Solaright is the first HTC Vive title from a development team based out of India. Solaright is a zen-like VR puzzle game where the player has to illuminate a tree from a solar power source by solving a series of jigsaw puzzles from simple 3x3 virtual cubes to 4x4 and 5x5 complex cubes as you move ahead in the game. The VR controller lets you rotate the cube, and understand the puzzle flowing through multiple faces.

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Flying in VR: How Mindride’s Airflow Takes Immersion to the Next Level

Road to VR

One of the most immersive VR flying experiences that I’ve had a chance to try so far is Mindride Airflow. I got to experience it last fall at VRLA 2016, and the weightless harness combined with a variety of different wind speeds gave me a deep sense of immersion and presence beyond what I would’ve expected. I had a chance to catch up with Yehuda Duenyas and Ben Kato to talk about their experiential design process that prioritizes the depth of immersion and quality experience over an

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The WaveVR officially launches on Steam.and lives up to the months of anticipation to be perhaps a Killer VR app.

Cats and VR

If you have been reading CatsAndVR you know that I am a fan of The WaveVR. The team behind it are talented and looking to make one of the KILLER apps of the future of VR. The WaveVR has been endorsed by several members of the VR community from Kent Bye to Reggie Watts and anytime someone has tried it they have been blown away. The first experience of The WaveVR for me came in 2016 at SVVR when Grimecraft demoed to me as a DJ simulation with great visuals.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Bandai Namco’s Tokyo-Based VR Arcade Opens This Month Until October

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More Trending

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Google Cardboard now supports WebVR on Chrome

Slashgear

Virtual reality has to be personally experienced to be understood and appreciated, but it’s not exactly the most accessible thing at the moment. Both in terms of equipment as well as content. Google Cardboard solved half the problem by making it almost too easy for anyone with an Android phone to get a cheap VR headset. WebVR solves the other … Continue reading.

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Report: Magic Leap Has Bought A Game Developer

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How to experience eCards in VR with VReCards and George Egbuonu

Everything VR & AR

George Egbuonu of VR eCards is our guest this week to discuss how he and his team are working to create engaging VR & AR experiences for anyone looking to stay in touch with their friends and family and letting them know they are thinking of them by sending a VR eCard. Will you be sending VR eCards to friends and family members? Let us know! Connect with George Egbuonu and VR eCards: Twitter - @VReCards Website - VReCards.com Leave us a voicemail!

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The United Airlines Incident Has Inspired a VR Game Where You Eject Passengers

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Latest HTC Vives Are Shipping with Tweaked Base Stations, Redesigned Packaging

Road to VR

Although HTC has hardly even hinted at a Vive 2, the company is continuing to make subtle improvements to their first headset that’s been selling in stores since April 2016. In addition to a 15% reduction in weight, the latest headsets are shipping with tweaked SteamVR Tracking (AKA Lighthouse) Base Stations and redesigned packaging. The Vive just celebrated its one year anniversary last week and HTC was offering $100-off of the Vive system which includes the headset, two controllers, and

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Hands-On Haptics: Maestro VR Glove Uses Motors and Synthetic Tendons

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Gorillaz Throwing A House Party In New Mixed Reality App

VRScout

This is also your ticket to a live virtual listening party of their new album. Since officially announcing their new album Humanz back in March, the mega popular virtual band Gorillaz have released four new singles, a record-breaking 360-degree music video , announced a series of live haunted houses in Brooklyn, Berlin & Amsterdam AND confirmed plans for a 10-episode television series.

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Inside Baobab Studios: Behind The Scenes Of VR Animated Film, Rainbow Crow

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year.

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Upload LA Officially Opens as a Hub for Multi-Discipline VR Innovation

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Thrustmaster T16000M FCS Flight Pack Review: Flight Sims Taken to New Heights in VR

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Check Out Google’s Awesome WebVR Experiments, Coming Soon To Rift And Vive

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Xbox Boss: Project Scorpio VR Devs Will Not Have To Sign Exclusive Deals

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Starblood Arena Dev Working To Fix Matchmaking Issues

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Gaming 114
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Harmonix’s Karaoke Game SingSpace Releases Today for Gear VR

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Download A Free Song By The Award-Winning Composer Of The Unspoken’s Soundtrack

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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VR for Good: How Greenpeace Is Creating VR Stories to Encourage Activism

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Daily VR Sketch – Thor: Ragnarok

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