Thu.Aug 31, 2017

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Disney’s ‘AR Museum’ Brings Interactive Play to Classic Art and Beyond

VRScout

AR Museum lets you create your own masterpiece with augmented reality. Back in 2015, Disney developed AR technology that could bring coloring books to life through live texturing , the process of capturing a 2D drawing to create a 3D augmented-reality image in real-time. Since then, Disney has evolved their live texturing technology into a new AR application called AR Museum , which allows for a non-intrusive interactive and personalized museum experience.

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HypeVR Uses ARKit as a Portal Into Volumetric Video Content

Road to VR

HypeVR is developing volumetric video tech which we called “ a glimpse at the future of VR video ,” when we got to see it back in January. Now the company has adapted their system for Apple’s ARKit, showing how phone-based augmented reality can be used to view volumetric footage, and allow users to step through a portal into the footage.

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Disney and Lenovo Unleashing Star Wars AR This Holiday

VRScout

Jedi Challenges will have you battling Kylo Ren with an augmented reality light saber. Soon you’ll be trading blows with Darth Vader from the comfort of your living room, all thanks to the latest partnership between Disney and Lenovo. The Star Wars Jedi Challenges AR experience comes with a lightsaber controller, a tracking beacon, and Lenovo Mirage AR headset, all for the price of $199.99.

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Hands-on: ‘VTOL VR’ is a Killer Combo of Cockpit-gameplay and Motion Controllers

Road to VR

Currently available on Steam in Early Access , VTOL VR is a very promising combat flight simulator with a focus on ‘near-future’ vertical take-off and landing aircraft, developed from the ground up for VR and motion controllers. Not only does it demonstrate that motion control is viable for this genre, but it also enables a greater sense of immersion when interacting with secondary cockpit controls.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Lenovo Explorer Windows Mixed Reality headset hands-on

Slashgear

Microsoft is betting big on Windows Mixed Reality, and Lenovo is hoping to ride that headset rollercoaster with the Lenovo Explorer. Its first headset to take advantage of the virtual and augmented reality technology Microsoft will bake into the Windows Fall Creators Update, the Explorer is making its official debut at IFA 2017 this week. It looks much like many … Continue reading.

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Thinking in 3D with Avery Bedows of Altar

Everything VR & AR

Avery Bedows, CEO of Altar joins us to discuss thinking in 3D. We discuss how his company is creating a platform to think and present in VR and AR, applying insights from the Method of Loci and cognitive science research. Avery discusses Altar’s early release on Steam for VR and how they’re porting the experience to AR using the Apple ARKit and Google’s recently announced ARCore.

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‘Voltron VR Chronicles’ is Coming to All Major VR Platforms in September

Road to VR

Based on the Voltron: Legendary Defender series from Netflix, DreamWorks is launching a single-player game coming to PSVR, HTC Vive, and Oculus Rift on September 26th. Called Voltron VR Chronices, the game promises to deliver an immersive Voltron narrative alongside the chance to pilot the Blue Lion, stand on the bridge of the Castle Ship, and solve interactive puzzles and challenges.

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Otoy Wants to Make Light-field Rendering Affordable with a Supercomputing Cluster You Get Paid to Be Part Of

Road to VR

Otoy has announced the Render Token , a blockchain-based currency that underpins a distributed GPU rendering network. The company hopes to allow idle GPUs on consumer PCs to be tapped for rendering work, earning money for the owner in exchange for their computer’s work. The goal, Otoy says, is to make massive GPU rendering power available at low cost for rendering light-fields and more.