Tue.May 29, 2018

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LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays

Road to VR

South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions. For good reason, VR hardware developers are adamant about low motion-to-photon latency, or the amount of time between an input movement like a head turn, and when the screen updates to refl

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Mixed Reality Lending a Helping Hand

Tech Trends VR

Go ahead and call me weird, but of all the Mixed Reality demos I did at this year’s Build, the one I found most fun had me repairing an electric panel. To understand the deep sense of satisfaction I experienced when the pretend machinery setup at the Seattle Sheraton hummed to life, you first have to understand how utterly useless I am at any sort of DIY, so even though I’d been guided through the procedure step-by-step, I felt a real sense of accomplishment at the end, even if it was all make-b

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Antilatency Brings 6DoF VR To The Oculus Go

VRScout

Add positional tracking to your Oculus Go in just 1.5 hours with Antilatency technology. The Oculus Go is an excellent VR headset. Comfortable face padding, a generous field of view, a healthy line-up of software, all without the need of a powerful PC or smartphone. Despite these impressive features however, the device does suffer from a limited 3 degrees of freedom, a severe setback when compared to competing headsets such as the Lenovo Mirage Solo.

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New 'Jurassic World Alive' AR Game Takes Everything Great About Pokémon Go & Adds Dinosaurs

Next Reality AR

The premise of Jurassic World revolves around splicing genes to create new dinosaurs, so it is fitting that the location-based AR game is a clone of Pokémon GO merged with the DNA of the Jurassic Park franchise. Hatching now in the App Store and Google Play, Jurassic World Alive is the first game bred on the Google Maps API to be released into the wild.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Snapdragon XR1 is Qualcomm’s First Dedicated Chip for AR/VR Headsets

Road to VR

When it comes to mobile VR and AR headsets, Qualcomm’s Snapdragon chips are dominating the space, with every major mobile headset launched so far this year built on the company’s Snapdragon 821 or 835 chips. And while those existing chips are also found in smartphones, Qualcomm today is announcing XR1, a new chip specifically built for AR and VR devices, which the company is calling its “first dedicated XR platform.” Today at a press event in Silicon Valley, Qualcomm unve

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Sony to Offer Big Discounts on PSVR, PS4 & Games in ‘Days of Play’ Sale

Road to VR

Sony is getting ready to offer big discounts in their 11-day ‘Days of Play’ sale, which will see price reductions on PSVR bundles, controllers, games, and the introduction of a limited edition PS4. From June 8th to 18th, you can snag a PSVR hardware bundle starting at $200 USD ($250 CDN). Although the blogpost announcement hasn’t specified what the bundles are yet, Sony’s cheapest hardware bundle is the GT Sport bundle for $250-$300, which could present a max savings of

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Samsung's AR Emoji Gets Super with Addition of Pixar's 'The Incredibles 2'

Next Reality AR

Just in time for the release of Pixar's highly anticipated sequel, AR Emoji based on characters from The Incredibles 2 have arrived for Samsung Galaxy S9 and S9+. Originally announced at the launch of Samsung's latest flagship devices, Mr. Incredible, Elastigirl, Violet, Dash, Jack-Jack, and Frozone join the existing lineup of Disney characters, including Mickey Mouse, Minnie Mouse, and Donald Duck on the AR avatar app.

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Destiny-esq VR bullet hell shooter "Evasion" to get PSVR and Aim controller support

Cats and VR

Last October I had my first hands on with Archiact's upcoming bullet hell FPS Evasion. Evasion is an intense VR Bullet Hell game designed to immerse players in high intensity co-op multiplayer combat. Designed from the ground up as a VR FPS action game, Evasion has some of the best VR locomotion that I have encountered in a game. During GDC Evasion VR gave me the opportunity to try the Vive Pro and I can away even more impressed.

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Snow App Brings Animoji Alternative to Everyone with a Smartphone

Next Reality AR

Augmented reality avatars that mimic facial expressions are no longer the exclusive province of Animojis on the iPhone X or AR Emojis from Samsung. Camera app Snow has added its own alternative to Apple and Samsung's features, which it also calls AR Emoji, for iOS and Android. The app offers five characters. There's a dog wearing a bandana, a pig with a birthday hat, and a cat with no accessories.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Snapdragon XR1: Qualcomm’s play for affordable standalone AR and VR

Slashgear

Qualcomm has revealed its latest chipset, the Snapdragon XR1, but rather than phones it’s intended for Extended Reality headsets like AR smartglasses and untethered VR. Slotting in beneath the Snapdragon 845 as a more affordable “XR” option for device-makers, it’s part of Qualcomm’s attempt to capture entry-level standalone systems.

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Man Teleports Into Miniature Vehicle in Stunning On-Stage Demo at GTC Taiwan

NVidia VR

NVIDIA CEO Jensen Huang just used VR to shrink one of our colleagues and teleport him into a miniature car, which he then drove around a miniature city. The on-stage demonstration Wednesday was a rousing finale to Huang’s keynote at our GPU Technology Conference in Taiwan. With such technology, humans will be able to use VR to become backups for AI machines, Huang explained.

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