Tue.May 02, 2017

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Hugging and Smelling Trees in VR

VRScout

All in the name of art. The 2017 Tribeca Film Festival has officially come to a close and I’m still trying to wrap my head around all the incredible VR projects I was lucky enough to experience. However, one exhibit in particular stands out in my mind. It was able to hit all my senses at once, in one of the most unique VR experiences I’ve had to date.

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Report Highlights Tracking Differences Between Vive and Rift

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Back at the start of March, we reported on a new analytics tool called Ghostline. Developed by Aldin Dynamics, this tool was crafted to be a window into different statistics related to VR usage — how people interact, for how long, and more. Aldin Dynamics shared their program with the developers of SUPERHOT and Gallery: Call of the Starseed, but gave those interested a peek at the stats for Waltz of the Wizard.

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‘rFactor 2’ Beta Adds Vive & Rift Support, and it Looks Intense

Road to VR

It’s been a long time coming for a racing simulator originally released in 2013, but rFactor 2 has just taken an exciting new step for VR fans as the game’s latest beta not only adds DX11 support for enhanced visuals, but OpenVR support, enabling the game to be played on the Rift, Vive, and other headsets supporting OpenVR. Rfactor 2 developer Studio 397 announced today the new open beta which is the first to introduce DX11 and VR support to the game. “We know it’s been an excr

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This Week’s Episode Of Silicon Valley Finally Addresses Virtual Reality

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**Warning: Spoilers for the currently airing Season 4 of HBO’s Silicon Valley below. Continue at your own risk! **. This past Sunday, April 30th, Episode 2 of Silicon Valley’s 4th season aired and virtual reality occupied a minor side plot throughout the episode. When the trailer released for this year’s run of the show it seemed like virtual reality would claim a more prominent role in the show, but we haven’t seen that come to fruition in the episodes themselves quite

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How This Gamer Turned His Nintendo Switch Into A VR Headset

VRScout

Since its initial reveal back in October, gamers have speculated wildly about what Nintendo’s plans were regarding their latest console, the Nintendo Switch, and virtual reality. Unfortunately all the information we’ve received since has only added to our collective confusion. At first the company confirmed no plans for VR on the Switch. Then, President Tatsumi Kimishima stated in an interview with TIME that the Switch was in fact capable of running VR.

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How This Gamer Turned His Nintendo Switch Into A VR Headset

VRScout

Since its initial reveal back in October, gamers have speculated wildly about what Nintendo’s plans were regarding their latest console, the Nintendo Switch, and virtual reality. Unfortunately all the information we’ve received since has only added to our collective confusion. At first the company confirmed no plans for VR on the Switch. Then, President Tatsumi Kimishima stated in an interview with TIME that the Switch was in fact capable of running VR.

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Valve VR Frontman Chet Faliszek Departs Company After 12 Years

Road to VR

Though there’s surely many talents folks at Valve responsible for the company’s VR initiatives, over the last several years Chet Faliszek has become a front-facing evangelist and go-to spokesperson for VR at Valve. Now after 12 years with the company, Faliszek has departed. GamesIndustry.biz confirmed Faliszek’s departure today , which he says was amicable. “[It was] nothing exciting or drama filled,” he told the publication. “I worked there 12 years, shipped

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Seeking Dawn Looks Like A Hugely Ambitious VR Shooter

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Plenty of news came out of Unity’s Vision Summit keynote talk yesterday, including a look at a hugely ambitious new first-person shooter (FPS) for VR headsets, Seeking Dawn. This game may have seemingly come out of nowhere, but developer Multiverse already has a few sneak peaks online. Based on the trailer below it looks like players fan expect a pretty polished shooter with role-playing game (RPG) elements and a beautiful world to explore.

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VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. Tony has long been interested in using VR for artistic expression and storytelling, and the keynote speakers highlighted the range of diversity of immersive technologies ranging from NASA JP

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Oculus Patented New Eye Tracking Device Days After Acquiring The Eye Tribe

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Back in mid-April we wrote about a new patent from Oculus that further supported theories the company may one day release hand-tracking gloves for VR experiences. Now another new patent points to the company’s work in eye tracking. Another document published last month — and filed by Oculus at the end of 2016 — details “a device for eye tracking” that includes “a first depth profiler” that can configure the distance between it and a user’s eye.

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Sony and Grammy Award winning Selfie fanatics The Chainsmokers colab for FREE Playstation VR interactive musical experience.

Cats and VR

Grammy winning dance music duo, The Chainsmokers have a free Playstation VR app out now. A collaboration between Sony and The Chainsmokers, the free Paris.VR Virtual Reality Music experience is currently only available in North America and getting some good reviews on Reddit with user feedback being one Reddit user saying, “Whether you’re a fan of EDM or not, I highly recommend checking this thing out!

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Chet Faliszek Departs SteamVR Creator Valve

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Oculus isn’t the only VR company with some high-profile departures right now; Chet Faliszek is leaving Valve, the creator of the SteamVR platform. Faliszek confirmed as much over on GamesIndustry.biz , having spent the past 12 years at the developer of games like Half-Life and Portal, which he helped write various installments of. Though his employment pre-dates Valve’s work in VR by some way, for the past few years Faliszek has been working on the SteamVR team, and become one of its

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Finalists Announced for NVIDIA VR Content Showcase 2017

VRWorld

With a record number of applicants, NVIDIA just announced the finalists for its VR Showcase at the upcoming festival of GTC 2017. From over 120 startups, 10 companies have been chosen to compete for a chance to win up to $30,000.00 in cash and prices. These companies have created new and novel ways to use VR/AR content to better the world. The finalists will have the opportunity to pitch their ideas and concepts on stage for 5 minutes with 3 minutes allotted for questions.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Nickelodeon Tests Waters For Kids VR With New Entertainment Lab

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Nickelodeon’s stable of children’s shows is ripe for experimentation with VR, and that’s exactly what the company is going to be doing with the reveal of its Entertainment Lab. Chris Young. The lab will be creating new experiences with the help of emerging technologies like VR, AR and MR as well as AI and real-time rendering. Don’t expect to see any fully featured products from the team yet; Entertainment Lab will first create prototypes that test a range of ideas —

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Is Microsoft Surface Laptop a Disappointment?

VRWorld

During its newly established EDU event, Microsoft announced Windows 10 S (S for Student, not for Superman ), a new Surface laptop and several partner PCs. The goal of new EDU strategy is to win back schools across the country. Years ago, Microsoft dominated schools with affordable Windows PCs, taking a back seat when Apple rebuilt itself with the iMac and then MacBook.

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Trek Tuesdays – An In-Depth Look At The Helm Role In Star Trek: Bridge Crew

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In this weekly series we will look at a different specific aspect of Star Trek: Bridge Crew with each entry, such as the individual roles and game modes, to provide a bit more clarity than a standard preview can provide. Last week was Tactical , but this week we focus on the Helm role. . Star Trek: Bridge Crew from Ubisoft and Red Storm Entertainment is less than a month away from its debut, set to release on May 30th, 2017, for the PlayStation VR (PSVR), Oculus Rift, and HTC Vive.

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A Visit to the IMAX VR Center

VRGuy

A few weeks ago, I was in Los Angeles and decided to visit the newly-opened IMAX VR center. I went there as a regular paying customer - not some "behind the scene tour" - to see and learn. I've experienced Zero Latency, The Void and many others, so could not resist trying IMAX. The lobby of the attraction is reminiscent of a small movie theater lobby.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Netflix’s HoloLens App Is Still On The Way

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TV and movie streaming service Netflix has already dipped its toes into the VR waters with apps on Gear VR and Google Daydream, but now the company behind it is looking towards mixed reality too. As spotted by Variety , a recent job listing for a Windows Senior Software Engineer at Netflix confirms that the company is looking into a version of its app for Microsoft’s HoloLens. “Our mission is to provide a great experience to all Windows app users in a variety of devices from desktop/

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Ex-Sony Cambridge Dev: PSVR’s RIGS ‘Never Got The Chance To Grow’

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The start of 2017 was marked with sad news for PlayStation fans, as Sony announced that it was shutting down Guerrilla Cambridge , a UK-based studio that had just recently released RIGS: Mechanized Combat League for PlayStation VR (PSVR). The news was sudden for everyone including, it seems, the developers. Three months on and two former members of the team, Alex Kanaris and Tom Jones, have started a new indie studio named Polygon Treehouse and are working on their first game, a non-VR title nam

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Why Oculus Is Skipping E3, And Why It Doesn’t Matter

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Last week we broke news that , for the first time in a while, Oculus isn’t set to attend E3, at least not on an official basis. It’s a particularly somber thought at first; the multi-story booth that the company hauls along to various shows is usually one of the shining stars of the LA Convention Center. The alien logo ringing out across the various other stalls and rows is arguably now as identifiable as the designs sported by Microsoft for its Xbox and Sony for its PlayStation.

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Epic’s Tim Sweeney Thinks Full-Body VR Scanners Are Just Three Years Away

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Epic CEO and video game legend Tim Sweeney was a guest at this year’s GamesBeat Summit where he kept up his pattern of speaking big when it comes to the future of virtual reality. Sweeney has been a huge proponent of a more believable metaverse for some time now. A big part of that is apparently the introduction of more human-like avatars with more believable interactions in VR.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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GNOG Review – A Puzzle Game About Fixing Little Mini Dioramas

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GNOG is a really bizarre little game. Like, I don’t really even understand what I played and that’s kind of what I love about it. On the one hand it’s an incredibly simplistic puzzle title developed by KO-OP and published by Double Fine, that has you poking around inside a wide variety of cleverly designed boxes that each represent tiny unique worlds bursting with color and character; but then on the other hand you’re learning a new language of game design every step of t

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Seance: The Unquiet Is A Harrowing Ghost Story Focused On You

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Of all the things VR does best, chief among them must be its ability to put players at the center of an experience. Holospark, creators of the gorgeous VR app The Impossible Travel Agency , have returned to the VR space with something that aims to meld the best features of gaming and film into an interactive ghost story that can only be told from within a head-mounted display.

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Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

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After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. Riccitiello thinks content investments, hardware improvements and price decreases will align in late 2018 and into 2019 for mobile headsets to start arriving that start to access a much larger market for virtual reality. “You sort of need the expectation of high volume in order to

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