Tue.Mar 07, 2023

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Is A VR Game Pass For Quest In The Works? 

VRScout

Would you pay for a monthly VR game subscription? Earlier this week, a Twitter user going by the name of Shiny Quagsire posted a screenshot indicating the potential release of a VR game pass for Meta Quest headsets. The image was supposedly taken from the Meta Quest app on Android (some users are reporting iOS support as well) and describes a monthly service that offers subscribers access to the “best of VR.” Apparently Meta is adding a game pass thing soon for Quest, "Project Ap

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The 2023 Polys WebXR Awards Recap

ARPost

The third Annual Polys WebXR Awards took place this weekend. The show was bigger than ever thanks to the first-ever in-person awards and a special event saying farewell to AltspaceVR. However, despite some new categories, the overall category list was shorter this year as a number of previous awards were combined. A Very Special Polys The Polys launched during the height of the pandemic.

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Niantic’s Cute AR Pet Game Peridot Is Coming This May

VRScout

Explore the real world to breed new and fantastic creatures. Almost a year after its initial reveal, Pokémon GO creator Niantic is set to launch its latest location-based augmented reality (AR) game for smartphones, Peridot. Similar to Tamagotchi, the handheld digital pet released in 1996, the adorable-looking game tasks you with raising digital creatures, referred to as “Peridots” or “Dots,” from birth to adulthood.

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VR Market Penetration Will Be a Slow Burn

AR Insider

Though VR isn't the revolutionary force it was once anticipated to be, it's growing gradually and achieving small wins. Where are we in that journey and what market forces are most impactful? We examine in the latest report excerpt. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Pimax Aims to Attract VR Devs with 100% Revenue Share & $100K Game Fund

Road to VR

Users of Pimax’s wide field-of-view (FOV) PC VR headsets have always relied upon third-party stores like Steam for VR content. Now the company is looking to incentivize VR developers to publish their games on the new Pimax Store. Pimax quietly launched its PC VR content store in September 2022, ostensibly in preparation for the yet-to-release “Reality 12K QLED” headset, and standalones Pimax Cystal and Pimax Portal hybrid.

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The FSP Hydro PTM X Pro 1000W ATX 3.0 PSU Review: Premium Platinum Power

Anand Tech

Today we're taking a look at the Hydro PTM X Pro 1000W ATX 3.0, FSP’s latest ATX 3.0-compliant unit. FSP released one of the first ATX 3.0 units in the market, the Hydro G Pro series, which we took a look at a couple of months ago. In comparison to that power supply, the PTM X Pro series is aimed at system builders seeking a higher level of performance, with the primary discernible difference being the 80 Plus Platinum efficiency certification.

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Quest Pass: Screenshot Suggests VR Games Subscription In The Works

Upload VR

Meta looks to be considering a new ‘Quest Pass’ subscription service for VR games. Twitter user @ShinyQuagsire says he discovered a hidden page on the Quest app that suggests the service is under consideration and/or development at Meta. The screenshot suggests the service could include two games or apps per month that users can redeem for free and keep while subscribed.

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What Tech Trends Should Companies Focus on in 2023? Here Are Three to Consider (And One to Ignore)

Bernard Marr

This doesn’t mean every business has to develop and sell technology-related products and services. It means that every business needs to undergo a process of technology-driven digital transformation. By using the tools, methodologies and applications that have been tried and tested by the likes of Google, Apple or Netflix to build global empires, any business can achieve three key strategic goals: · Build products and services that more closely match their customers’ needs. · Strea

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Mixed Reality Improves Blood Donation Experience

CraneMorley

Back to Blog Page At CES (Consumer Electronics Show) in Las Vegas, Abbott (a global leader in screening blood and plasma) and Blood Centers of America (largest blood supplier network in the U.S.) revealed the launch of their new Mixed Reality project designed to make blood donation more pleasant. In their press release about the new project Abbott and Blood Centers of America highlighted the struggles of sustaining our nation’s blood supply.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Metaverse Token; 10 Most Popular Metaverse Tokens Right Now

metamandrill

Metaverse token options often appear relatively simple at first glance. However, there's usually much more complexity below the surface than you may suspect. The tokens might seem synonymous with metaverse currencies. But they have their own unique elements which provide unique value. But don't worry about the complexity because you're about to master the 10 [.

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#1179: Discussion of XRSI’s Privacy Framework 1.0 from 2020

Voices of VR

On September 8, 2020, the XR Safety Initiative launched their XR Privacy Framework 1.0 which is a set of self-directed, privacy guidelines aimed to empower “individuals and organizations with a common language and a practical tool that is flexible enough to address diverse privacy needs and is understood by technical and non-technical audiences.” It is “inspired by the NIST privacy framework’s approach” with the five functions of “Identify, Govern, Control, Communicate, and Protect” while the XR

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“Destination: Virtual Reality – Preparing for Mass Casualties!”

VRGames

Immersive technology has the potential to be used for more than just gaming; it can also be utilized in important scenarios like emergency response training. In 2020, Ohio State University College of Medicine developed an innovative virtual reality program that allows first responders to prepare for mass casualty events effectively and realistically.

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#1180: Anti-Trust & Privacy Watchdog Jason Kint Reflects on Ad Ecosystems & XR

Voices of VR

President Joe Biden wrote an Wall Street Journal op-ed on January 11, 2023 calling for “serious federal protections for Americans’ privacy.” Digital Content Next CEO Jason Kint tweeted out that “I’ll sit down with anyone to explain why privacy integrated with antitrust is the critical issue of our time” and I took him up on his offer. Kint serves as a sort of industry watchdog for surveillance capitalism companies like Google and Facebook/Meta digging through anti-trust court transcripts, deposi

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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“Hands Up: Avatar Arms, Eye & Hand Monitoring Set To Make A Bigscreen Debut!”

VRGames

The social VR app Bigscreen just released their Avatar 2.0 update, allowing its users to create more personalized avatars with a range of skin colors, body types, hairstyles, facial features and accessories.

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#1176: XR Privacy Landscape & Data Flows with Future of Privacy Forum’s Jameson Spivack

Voices of VR

I interview Jameson Spivack, who is a senior policy analyst at the Future of Privacy Forum leading their work on Immersive [XR] Technologies of VR/AR/MR, neurotech, BCIs, biometrics, ad practices, and regulatory frameworks. We talk about how there are gaps in existing privacy frameworks here in the United States, and the work that he’s doing to help educate consumers, and technology companies of the current policy debates.

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Exploring Innovative Pro-AV Solutions with AMD

XR Today - Mixed Reality tag

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#1177: How the EU’s AI Act Could Impact Biometric Data Definitions & XR Privacy

Voices of VR

The European Union’s AI Act is pending legislation that is classifying different AI applications across different tiers of risk, and there are a number of ways that this legislation could shape the future of how the Metaverse unfolds, especially as there could be XR privacy implications depending upon how biometric data may be redefined and what types of inferences could be made by this data.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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“Glassy Vibes! Samsung Reveals Galaxy Glasses AR/VR Headset!”

VRGames

Last month Samsung revealed a new partnership with Google and Qualcomm to develop an XR device, thought not yet released.

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#1178: How the EU’s Metaverse Initiative May Bring XR Privacy Amendments for the AI Act, GDPR, or Digital Markets Act

Voices of VR

There’s an upcoming Virtual World Initiative (aka the Metaverse Initiative) at the European Commission on May 31st, and I had a chance to get Florence G’sell’s thoughts on…

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Meta Horizon Worlds v100 Release Notes

Oculus

Meta Horizon Worlds v100 is here! This week’s update features seven bug fixes, including one related to the recent Sound Recorder gizmo changes, as well.

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#1175: Highlights of Existing Law & Extended Reality Symposium at Stanford Law’s Cyberpolicy Center with Organizer Brittan Heller

Voices of VR

There was an Existing Law and Extended Reality: A Research Symposium held at Stanford Law School on Friday, January 6th, 2023, that brought together legal scholars, industry experts, civil society researchers, and academics to look at how immersive technologies and virtual worlds may bring about new interpretations of existing laws or the need to write new laws that better cover harms from the “Metaverse.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?