Sat.Mar 04, 2017

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GDC 2017: Eyes-On with IMMY’s 60-Degree AR + VR Optics

UploadVR Between Realities podcast

While content, toolkits and software is always a big focus for the Game Developers Conference, there was an abundance of hardware and tech shown off at this year’s show, as well. At UploadVR, we’re confident that both virtual reality and augmented reality will be ubiquitous in the not-too-distant future, and the most prominent devices will likely be integrated AR/VR units that can easily switch back and forth between each.

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If there was only one game CatsAndVR needed to play at GDC17 it was SUPER FURRY NEON CAT HEADS!

Cats and VR

Well thanks to my super RADD day job I only got to spend one day on the GDC floor this year. Knowing how amazing GDC has been for me in the past and now finally going in with some development experience it made me a bit sad to only be at GDC for one day. Much Sad, Very SMH.until I saw my true reason to be at GDC was to cover SUPER FURRY NEON CAT HEADS.

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GDC 2017 Was The Best Week Ever for Virtual Reality

UploadVR Between Realities podcast

GDC 2017 is over. As I write this I’m sitting on a train heading home feeling the familiar mixture of exhaustion, dehydration, and satisfaction that often accompanies the conclusion of a major trade show as a journalist. My brain feels a few sizes smaller than it did at the start of the week but the few neurons that are still firing are sending out one last happy thought: this was an incredible week for virtual reality.

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Field in View: The Battle For VR Is No Longer About Headsets, It’s About OS

UploadVR Between Realities podcast

Oculus announced VR’s first big price cut this week. The Rift, originally $599, is now $499, and getting it with Touch comes in at $598. If this were the console market, this would be a simple move to dissect; open up the number of people that can afford your product and maybe get ahead of the competition a little bit. But ‘competition’ is becoming an increasingly complex term for VR.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Cloud-Based Development Program SpatialOS Hits Open Beta

UploadVR Between Realities podcast

Gaming and the fabled power of the cloud has had a checkered history. Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools. Improbable , the company that runs the cloud-based SpatialOS development platform for making enormous gaming worlds, is launching that service into open beta.