Tue.Aug 14, 2018

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StarVR One Revealed with SteamVR Tracking 2.0, Eye-tracking, Upgraded Specs

Road to VR

StarVR today revealed the StarVR One headset at SIGGRAPH 2018, an upgrade to previous StarVR headsets which incorporates SteamVR Tracking 2.0, eye-tracking, and a slew of enhancements. Made for the commercial and enterprise VR markets, the StarVR headset’s defining feature has been its ultra-wide field of view (claimed at 210 degrees horizontal and 130 degrees vertical).

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You Can Now Watch The BBC Proms Music Festival In VR

VRScout

The world’s largest classical music festival is embraces virtual reality. For the first time this summer, the BBC Proms are holding an event entirely in VR. Produced by BBC VR Hub , Nothing to be Written commemorates the centenary of the First World War and was created by composer Anna Meredith with 59 Productions – the Tony Award-winning company of artists behind the video design of the Opening Ceremony during the London 2012 Olympic Games.

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Hands-On: Magic Leap's Helio App Is the Best Window into the Web Available in Augmented Reality

Next Reality AR

Yesterday, I talked about what I think is the most immediately mainstream-friendly app on the Magic Leap One is (Screens), and now we'll touch upon the runner-up: Helio. In short, Helio is how Magic Leap One users can browse the web in augmented reality, something we've seen before, but never with this much ease and usability. For those not up on their Greek mythology, the app's name appears to be derived from the god Helios, the sun god, who was also known as the "god of sight.

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Steve-O Stars In VR Miniseries ‘Headset Hotshots’

VRScout

The modern day daredevil takes his signature brand of stunts to VR in this action-packed YouTube miniseries. When it was first announced that Jackass’s Stephen Gilchrist Glover, better known as Steve-O, would be taking part in an original VR miniseries, we naturally assumed the show would simply consist of a healthy variety of death-defying and idiotic stunts in 360-degrees.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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See you at Gamescom 2018!

The Ghost Howls

I’ve returned from China just ten days ago and I’ve still to recover, so I had this genius idea to travel to Germany next week to attend Gamescom ! Gamescom is one of the biggest gaming events in Europe and I will be there with my buddy Max to discover some cool virtual reality games and peripherals. Organizers have given us a press pass, so that I can actually pretend to be a journalist and interview all the coolest people.

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StarVR One is the most advanced VR headset, but it’s not for consumers

Slashgear

StarVR has introduced what it says is the world’s most advanced virtual reality headset. The device is designed for enterprises and for commercial use, offering advanced features including built-in eye tracking. Called StarVR One, the VR headset boasts nearly 100-percent human viewing angle coverage with 210-degree horizontal and 130-degree vertical FOV.

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Ubiquity6 Raises $37.5 Million To Paint The World With AR Data

Charlie Fink

Ubiquity6 launched its full stack AR cloud solution today.

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Seeking Good Industrial Use Cases For Virtual Or Augmented Reality

Forrester VR

Augmented reality (AR) and virtual reality (VR) have become the cool must-haves for industrial technology vendor keynotes. I have lost count of the times we’ve watched someone on stage as they swoosh and swoop through jet engines, nuclear reactors, sunken wrecks, and the like. We ooh and we ah, and then we wonder if these […].

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#680: ICOs are Disrupting VC Funding & Ethereum Coopetition is Challenging VC Unicorn Dynamics

Voices of VR

ICOs are disrupting late stage venture capital. Shawn Cheng was working at the Vayner/RSE VC, but now he’s working with Ethereum co-founder Joe Lubin’s Consensys.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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#684: Insight Engineering: Data Portability, Identity, VR, & The IoT Edge

Voices of VR

Samantha Matthews Chase calls GDPR – General Data Portability Regulations rather than data protection. GDPR has forced many companies to make over a decade’s worth.

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#681: Decentraland: Updates on the Virtual Real Estate Experiment

Voices of VR

Decentraland is a grand experiment of bringing together decentralized blockchain technologies and virtual worlds. Decentraland ICO raised over 26 million dollars, but it wasn’t without.

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#685: Otoy’s Render Token, AI rendering, & Digital Lightfield Holodeck Walls

Voices of VR

Jules Urbach wants to create a photorealistic metaverse. He’s been working on rending technologies to render digital lightfields, and Otoy’s Octane renderer is used everywhere.

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#682: IPFS Distributed File Storage & the Decentralized Metaverse

Voices of VR

The decentralized metaverse will require the transferring of A LOT of data. Distributed, peer-to-peer file systems like IPFS could provide the backbone of the decentralized.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#677: Cory Doctorow on the Risks of Permanent Regulatory Dominance

Voices of VR

Cory Doctorow is a science fiction author, a co-editor for Boing Boing, and consultant to the Electronic Frontier Foundation. He’s been closely tracking the relationship.

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#686: Panel: VR & Blockchain + Architecting the Decentralized Metaverse

Voices of VR

I facilitated a panel discussion at the Decentralized Web Summit that brought together some of the leading virtual reality creators who have been integrating blockchain.

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#675: Internet Archive’s Brewster Kahle on the Future of the Decentralized Web

Voices of VR

Brewster Kahle told me that the average of a web page on the Internet is 100 days before it either changes or disappears completely. Kahle.

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#674: Tech, Law, Culture, & Markets: A Holistic Look at the Decentralized Web Summit

Voices of VR

In “Code and Other Laws of Cyberspace,” Lawrence Lessig wrote about four socioeconomic regulators of society as being the law, cultural norms, economic markets, and.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#679: A Cryptocurrency Gift Economy Experiment to Foster Collaborative Ecosystems

Voices of VR

The threat of forking a blockchain project is a catalyst for cooperation, which means that there are many parallels between the blockchain and open source.

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#678: VR Blockchain Alliance on Identity, Currency, & Ownership

Voices of VR

High Fidelity and Janus VR announced in March that they were creating a Virtual Reality Blockchain Alliance in order to determine the protocols for the.

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#683: Mesh Networks, Distributed Metaverse Protocols, & Archiving Event Spaces

Voices of VR

Janus VR has been implementing an IPFS distributed file system option for creators for the past couple of years. I talk to “Taco Dog” who.

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#676: ACLU’s Jennifer Granick on Surveillance, Privacy, & Free Speech

Voices of VR

There’s a tension on the web today between creating a safe space to be online versions the costs to censorship and free speech.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?