Tue.Feb 04, 2020

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Latest Oculus Quest Update Introduces Auto Hand Tracking Functionality

VRScout

You can now switch to hand-tracking by simply putting down your Touch controllers. The Oculus Quest just keeps getting better. Yesterday Oculus announced the rollout of their 13.0 software update, revealing a sprinkling of new features and enhancements heading to the standalone VR headset this week. The most noteworthy of which, a new hand-tracking option that — when enabled, allows you to automatically switch between your Oculus Touch controllers and hand-tracking mode.

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Using Augmented Reality to Elevate the Concert Experience

ARPost

Even though streaming music on demand is more affordable than ever, music lovers will pay more to experience it live. The combination of music , performance, pyrotechnics, and entertainment make festivals and concerts worth going to. With rising demand for one-of-a-kind experiences, entertainment companies are starting to explore new avenues. That includes augmented reality.

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Hacking the Oculus Quest: how to show Android Settings, Alarm and more!

The Ghost Howls

Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I’ve made some interesting discoveries, and of course, I want to share them with you, the VR community! Caveat. Before you read, a little warning: try the things described below at your own risk. They shouldn’t harm your device, but be careful anyway.

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The LYNX-R1 Is A Standalone Headset Capable Of Both VR And AR

VRScout

The $1,500 enterprise-focused headset is one of the first devices to feature Qualcomm’s Snapdragon XR2 chip. Yesterday, French startup LYNX officially unveiled the LYNX-R1, a standalone mixed reality headset capable of both VR as well as passthrough AR. The enterprise-focused device features a variety of impressive features, including hand and eye tracking as well as a bold new lens design that promises better visuals in a more compact design. .

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Google Just Made It Easier to Get Your Hands on Glass Enterprise Edition 2

Next Reality AR

Last December, Google unceremoniously killed off Google Glass Explorer Edition with a final software update, leaving the Glass Enterprise Edition 2 as the only remaining AR wearable from Google. Now, Google is making it easier for enterprise customers and developers to acquire a pair of their smartglasses by enabling them to purchase the device directly from hardware resellers.

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Canon Unveils AR Headset Successor MREAL MD-20

Peter Graham

When you think of augmented reality (AR) headsets who comes to mind first, Microsoft with HoloLens or perhaps Magic Leap? Japanese camera manufacturer Canon probably isn’t high or even on that list but the company has been in the market for a while. Today, Canon has unveiled its latest device, the MREAL Display MD-20. Canon MREAL Display M-20 sample image – (real car on the left, 3D CG car on the right).

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Samsung XR and EarthX Debut Environmentally-focused 360 Short Films

Road to VR

Samsung has partnered with EarthX to debut a dozen immersive short films on the Samsung XR video platform from environmentally-focused filmmakers. Samsung XR is Samsung’s immersive video platform, and home to more than 10,000 videos. This week the platform is adding new section of environmentally-focused 360 short films in partnership with EarthXR, the interactive arm of EarthX, an environmental non-profit.

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Lucerne University and EON Reality Announce AR/VR Center in Switzerland

EON Reality

The partnership will deliver immersive reality training and education solutions to students and users in the surrounding area. IRVINE, CA, February 3, 2020 – Lucerne University of Applied Sciences and Arts and EON Reality, the world leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announce a partnership to launch their first collaborative Augmented and Virtual Reality Center in Switzerland and provide digital talent development pathways and

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LYNX-R1 is a $1500 Mixed Reality Headset Arriving This Summer

Peter Graham

When it comes to choosing a virtual reality (VR) headset there are plenty of options available at a variety of price points, which can get a little confusing. Getting a lot of the attention is the Oculus Quest thanks to its standalone, wire-free, ability and consumer-friendly price point. In general standalone headsets are a hot topic as they’re seen as the future so its no surprise that the announcement of the LYNX-R1 has sparked plenty of interest.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Greg Werkheiser (ARtGlass) on Telling the Stories of History with AR Smartglasses

The AR Show

Greg Werkheiser is the founder and CEO at ARtGlass, a company providing wearable augmented reality experiences to museums as well as historic and cultural sites. Greg is a serial entrepreneur, a cultural heritage and civil rights attorney, and a recognized leadership educator, with a particular emphasis on civic leadership. After two decades of setting the standard in these areas at The University of Virginia, George Mason University, and Cultural Heritage Partners, Greg turned his attention to

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CES 2020 Interview: VRgineers has an 8K Vision

Peter Graham

Unless you’re a big global company with plenty of money to burn standing out at the world’s largest technology event, CES can be a little difficult. Even so, that didn’t stop Prague-based VRgineers, the virtual reality (VR) headset manufacturer behind XTAL from trying to make an impression. The company attended the event to showcase its new 8K resolution headset and did so in style, bringing a massive flight-sim rig for guests to test the improved resolution.

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VR Headset Growth on Steam Takes Its Biggest Leap Yet, Led by Rift S

Road to VR

It appears that the 2019 holiday shopping season may have been the best ever for PC VR headsets. The latest data released this week from Valve shows VR on Steam making its single biggest leap yet, on a path toward an estimated 2 million monthly-connected headsets. VR headset growth on Steam has taken its largest leap yet while simultaneously breaking the record set just last month.

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Collaborating in Spatial Offers a Vision of Hands-on Teamwork

Peter Graham

CES 2020 in January was a bit of a mixed bag when it came to virtual reality (VR) and augmented reality (AR) announcements. There were lots of interesting smaller updates and advancements but nothing like those from previous years – even Panasonic’s Eyeglasses weren’t that amazing. There were products which did catch VRFocus’ eye, one of them being Spatial, a mixed reality (MR) app designed for workplace collaboration.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Unpacking AR Business Models: AR as a Service

AR Insider

This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. In AR’s early stages, a common question continues to be asked: where’s the money? There have been oscillations in excitement and doubt over AR, but the ultimate proof point will be revenue.

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Preview: Orion13 – Skynet Gets a Dose of Colour

Peter Graham

There are some great examples of virtual reality (VR) sword fighting, from Asgard’s Wrath to Blade and Sorcery, where you can engage in expert melee combat, parrying and attacking as though your life depended on it. If that all sounds a bit controlled and boring, preferring an arcade adventure with more hack’n’slash gameplay then Metro VR Studios upcoming Orion13 might be just the ticket if you can get past some of the design choices.

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Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. The three discuss the challenges that will arise as AI begins to replace human workers. Alan: In a very special episode of the XR for Business Podcast, we’re driving in a car with Timoni West, head of XR… Research?

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Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. The three discuss the challenges that will arise as AI begins to replace human workers. Alan: In a very special episode of the XR for Business Podcast, we’re driving in a car with Timoni West, head of XR… Research?

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford

XR for Business Podcast

This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. The three discuss the challenges that will arise as AI begins to replace human workers. Alan: In a very special episode of the XR for Business Podcast, we're driving in a car with Timoni West, head of XR.

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