Wed.Jul 12, 2017

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You Can Now Live Stream from VR in Facebook Spaces

VRScout

Facebook just brought VR and IRL a whole lot closer. Earlier this year, Facebook announced Spaces —giving all us access to friends, video calls, and selfie-sticks in VR. This morning Facebook added something huge to the list: users in Facebook Spaces will now be able broadcast directly to their Facebook timeline in real time using Facebook Live. And as the video below demonstrates, that can be used for more than just fun.

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Oculus: ‘Multiple VR titles have made more than $1M in the Oculus store alone’

Road to VR

For VR to succeed in the consumer space, an ecosystem of developers making content that users want to buy is an absolute must. Oculus for its part has attempted to kickstart that ecosystem by investing hefty sums in content developers, and now the company says it’s starting to pay off. With the backing of Facebook, Oculus has publicly committed to investing $500 million into VR content development.

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Hackers Use Ultrasonic Waves To Disrupt VR Headsets

VRScout

Sonic guns set to headset frequency can send you into a spin and cause sickness. Are you one of the many people who loves virtual reality, but wish there was a way to make it even more vomit-inducing? Well boy are you in for a treat! According to Forbes , researchers at China’s Alibaba have created a sonic gun that when fired at a VR headset can drastically distort the experience to sometimes nausea-inducing levels.

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Disney Invests in VR Arcade The VOID, Epic Games in 2017 Accelerator

Road to VR

The Walt Disney Company has announced participants in its 2017 incubator Disney Accelerator , a program intended for early and venture-backed tech startups working in media and entertainment. Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games. Starting in 2014, Disney’s Accelerator backs around 10 companies each year, offering financial investment and a three-month mentorship with access to the co-working

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Investors Spent Nearly $1 Billion On Virtual World Creation Tools In Q2

UploadVR Between Realities podcast

Virtual world creation tools Improbable and Unity Technologies anchored investment in the AR/VR industry in Q2. AR/VR adviser Digi-Capital tracked $800 million worth of investment in the industry throughout Q2. While that sounds like a lot, this amount was centered around two major technology builders. Improbable, which is building a cloud computing platform aimed at enabling the rapid creation of multiplayer games, raised $500 million in May.

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HADO Looks Like Dragonball Z Meets Dodgeball, Play It In San Francisco

UploadVR Between Realities podcast

We haven’t gone hands on with this yet so we can’t say whether experiencing HADO is anything like this video. Nonetheless, it is an interesting concept for a game that uses augmented reality for an active sport that can now be played in San Francisco. The experience combines motion sensors, a smartphone and a head-mounted display. It is available from Wednesday through Sunday until August 31 at 1746 Post Street in San Francisco.

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Facebook Spaces Now Lets You Broadcast Live from VR to Any Facebook-capable Device

Road to VR

Facebook today announced their Oculus Rift app Spaces is getting an extra feature, bringing it closer in functionality to the rest of Facebook’s near ubiquitous platform—of course with a few extra ‘VR perks’ Starting today, Facebook is letting Rift owners ‘go Live’ and broadcast in-app video of their session, sharing it with the rest of the Facebook-using world.

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See Dragon Ball Z VR’s Kamehameha Training In Action

UploadVR Between Realities podcast

If you haven’t shouted “Kame… hame… ha” in VR at least once yet then you’re doing it wrong. Dragon Ball Z’s new VR experience will help you right that wrong, though. We first learned about this surprising new experience last month when it was announced for a Japanese arcade. Now people are finally getting their hands on it, and you can see the first footage of it below (starting at 3:43), elegantly exhibited by a Japanese gamer.

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GoPro Ships First ‘Fusion’ 360 Cameras to 10 Select Broadcasters

Road to VR

GoPro’s first batch of Fusion 360 cameras is now headed to some big brands, agencies and content creators as part of a pilot program to help source initial content partners. GoPro started taking applications in April. Picking from a pool of more than 20,000 applicants, the company has chosen 10 prospective 360 content creators to receive their unreleased 5.2k spherical video camera.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Spaces Adds Facebook Live Streaming

UploadVR Between Realities podcast

Spaces is Facebook’s social VR experience on Rift only. It allows people to meet up in virtual reality with cartoonish avatars and draw or see 360-degree videos together, among other activities. The virtual world even allows visitors to take selfies and make calls to people in the real world over Facebook Messenger — allowing people outside VR to see what a social experience looks like inside.

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‘Mage’s Tale’ Studio inXile Entertainment Raises $4.5M Investment, Open World VR RPG on Horizon

Road to VR

inXile Entertainment, the studio behind The Bard’s Tale franchise including VR dungeon crawler The Mage’s Tale (2017) , today announced they’ve raised a combined investment of $4.5M intended for equity in the company and as funds to develop an unannounced open world survival RPG VR game. Hironao Kunimitsu, image courtesy The Venture Reality Fund.

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University Students Create Multiplayer Full Body VR Shooter, Live Streaming Today

UploadVR Between Realities podcast

Students at the Saxion University of Applied Sciences in the Netherlands will today showcase the type of VR gaming that many of us one day want to experience for ourselves. Over the past five months students at the University have been working on Project Myron, a full-body tracked multiplayer VR shooter, as part of their course. The project is set to be shown to the world today via a live stream event kicking off at 1pm CET.

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Today as we battle for the future of all of the Cait And Doggo memes, check out Cyber Animal, a game about feeding Cyber Animals to save the internet.

Cats and VR

Today as we battle for the future of all of the Cat And Dog memes, check out Cyber Animal, a game about feeding Cyber Animals to save the internet. The game came from developer Moodie Younis 's obsession with GIPHY. Younis describes GIPHY as a sort of vast catalog of mostly useless and terrible one hit wonder records. He used that inspiration to create a shooter where you are rocketed into cyberspace, and tasked with feeding the ravenous Cyber Animals of Cyberspace with little nuggets of love an

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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A One Piece Game Is Coming To PSVR

UploadVR Between Realities podcast

Good news manga and anime fans; one of the most popular series to come out of Japan in the past two decades is on its way to PlayStation VR (PSVR). Gematsu reports that a One Piece title is in development for Sony’s headset, though there isn’t a whole lot more to go on right now. Screenshots from Japan’s Weekly Jump magazine apparently show players exploring a ship.

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Dear Namco Bandai, please bring a VR Zone Arcade to the United States.

Cats and VR

Bandai Namco’s VR Arcade VR Zone in Shinjuku, Tokyo is the VR arcade that our 14 year old GamePro reading selves always wanted. Bandai Namco has created a wonderland featuring big name franchises like DragonBallZ, Gundam, Nintendo’s Mario Kart, and Neon Genesis Evangelion. The HTC Vive virtual reality powered experiences are taken to another level with seated motion platforms.

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Oculus Is Announcing A Big New Fully-Funded Title Within The Next Week

UploadVR Between Realities podcast

We don’t always report on teases like this, but when one of the major three VR headset manufacturers tells you in an interview that they’re currently working on a big new title that’s going to be announced soon, you tend to perk up a bit. During an interview with Jason Rubin last week we talked about the Rift + Touch sale , the upcoming Lone Echo / Echo Arena’s enormous popularity, and a few other topics, one of which was an upcoming announcement.

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Oceans, walls, & racial bias: the Journalism 360 Challenge winners & the VR frontiers they.

AllThingsVR

Oceans, walls, & racial bias: the Journalism 360 Challenge winners & the VR frontiers they will conquer - @NiemanLab [link] [link] — allthingsvr (@allthingsvr) July 12, 2017.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Daydream Support For Samsung S8 May Be Around The Corner

UploadVR Between Realities podcast

Back in May during Google I/O it was announced that the Galaxy S8 would be receiving support for Google’s Daydream platform. Samsung’s own Gear VR obviously has a head start on the S8, but welcoming another option for mobile VR fans is a smart move. There was no set date for the new update but it looks like a slip-up on T-Mobile’s support page hints at an update right around the corner.

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Listen to our CEO @sophiaedm on the @realvirtualshow w/ @TheMalia about @svrf, @allthingsvr &

AllThingsVR

Listen to our CEO @sophiaedm on the @realvirtualshow w/ @TheMalia about @svrf , @allthingsvr & all things immersive: [link] — allthingsvr (@allthingsvr) July 12, 2017.

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Former RIGS Developers Join New VR Studio Virtual Arts

UploadVR Between Realities podcast

The closure of RIGS: Mechanized Combat League developer Guerrilla Cambridge marked a sad start to the year for the VR industry. Fortunately, some of its developers are still working with the tech. Former members of Guerrilla Cambridge have been hired by Virtual Arts, a new UK VR, AR and MR studio revealed today, GamesIndustry.biz reports. The company was founded in December 2016 by former ARM employees Nizar Romdan and Doug Day, who take on the roles of CEO and CTO respectively.

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Listen to our CEO @sophiaedm on the @realvirtualshow w/ @TheMalia about @svrf, @allthingsvr &

AllThingsVR

Listen to our CEO @sophiaedm on the @realvirtualshow w/ @TheMalia about @svrf , @allthingsvr & all things immersive: [link] — allthingsvr (@allthingsvr) July 12, 2017.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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HEADSHOT ONLY CHALLENGE | SuperHot (HTC Vive Virtual Reality)

VR Bites

Consider Subscribing To Googly Eyes! .

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Magic Leap is still figuring out what ‘mixed reality’ is via @engadget.

AllThingsVR

Magic Leap is still figuring out what ‘mixed reality’ is via @engadget [link] [link] — allthingsvr (@allthingsvr) July 12, 2017.

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VRX 2017 Conference Brings an All Star Cast

VRWorld

VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. The conference takes place on December 7th and 8th in San Francisco Marriott Marquis. There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first s

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Take A Look A Microsoft’s Home Space For Windows Mixed Reality via @UploadVR.

AllThingsVR

Take A Look A Microsoft’s Home Space For Windows Mixed Reality via @UploadVR [link] [link] — allthingsvr (@allthingsvr) July 12, 2017.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?