Thu.Jan 24, 2019

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Sansar Bringing New Comedy Shows To Its VR Platform In 2019

VRScout

After the success of its debut last year, the VR social platform looks to tap deeper into the live events market. Linden Lab has just announced a host of new collaborations designed to attract paying punters to its live events platform which launched last year. These live performances include a partnership with SF Sketchfest , San Francisco’s nationally recognized comedy festival which is now in its 18th year.

Strategy 312
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Leap Motion Reveals Updated Project North Star AR Prototype Design

Road to VR

Last year Leap Motion, makers of hand-tracking technology, revealed Project North Star , an open-source AR headset prototype design meant to be a test bed for the kind of specs and features that more compact AR headsets will hopefully one day provide. This week the company revealed ‘Release 3’ of the headset which further refines the open-source design with the goal of making it “more inviting, less hacked together, and more reliable.” The Project North Star headset is bu

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AR Glasses You’d Be Happy To Be Caught Dead In

VRScout

Are we finally getting closer to affordable, good-looking AR wearables? Let’s face it, humans can be, at times, vain and fickle creatures, so the fact that most HMDs tend to make their users look dorky as heck doesn’t really help when it comes to mass market adoption. Magic Leap makes you look like a Minion, and even though I personally think the HoloLens looks much cooler (hey, what can I say, I’m a geek), I will admit that you begin to feel the considerable weight of the device after prolonged

AR 312
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Fable Studio Pivoting to “Virtual Beings,” Building Stories Around Persistent AI-powered Characters

Road to VR

Fable, founded by former Oculus Story Studio alumni, today announced a distinct pivot in their focus, moving from an immersive storytelling studio to a “virtual beings” company which plans to build persistent, AI-powered, characters which can interact naturally with viewers. Fable introduced itself a year ago as a character-driven immersive storytelling studio, at the time revealing its first VR experience dubbed Wolves in the Walls , which was prominently built around protagonist L

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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#728: AI-Guided Dance to Express Collective Sentiment with Frankenstein AI

Voices of VR

Frankenstein AI from the Columbia Digital Storytelling Lab debuted at Sundance 2018. It was a cross-displinary collaboration that used machine learning, immersive theater, dance, and.

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Visualix's Epic AR Demo At CES 2019

Charlie Fink

A chance meeting led to an amazing demo.

AR 100
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#729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander”

Voices of VR

Human Interact’s Starship Commander uses AI-enabled, voice-activated commands in order to participate within an interactive story. It was recently was released as a location-based entertainment.

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End Users Share Real Challenges of Wearable Tech Software

EnterpriseWear

Finger Food Studios’ Graham Cunliffe leads a panel discussing the current state of the enterprise wearable market and the challenges of deploying business-ready wearable applications. Graham is joined by Caterpillar’s Jeff Lind, Southwest Airlines’ Chris Grubbs, Walmart’s Steven Lewis and United Technologies’ Peggy Wu. They discuss the considerations that help an organization determine appropriate software solutions.

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#730: Immersive Theater Acting Tips for Responsive Interactive Narratives

Voices of VR

Immersive theater is on a collision course with virtual reality. There are so many best practices for interactive storytelling that are easily translatable into VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HaptX Gloves make virtual training feel real

HaptX

We’re traveling to IMSH , the leading healthcare simulation conference, to share our first medical training experience created in partnership with Engineering & Computer Simulations, ( ECS ), an award-winning global services and solutions company, headquartered in Central Florida. This virtual reality training simulation, Tactical Combat Casualty Care (TC3Sim) provides combat medics with step-by-step directions to treat injuries sustained in battle.

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#727: Innerspace VR on Immersive Storytelling with “Firebird – La Peri”

Voices of VR

I interviewed the co-founders of Innerspace VR Hadrien Lanvin and Balthazar Auxietre about Firebird – La Peri at the inaugural VR on the Lot in.

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Frooxius talks us about the development of amazing VR metaverse Neos

The Ghost Howls

I had the great opportunity to interview Tomáš Marian?ík, better known in the VR communities as Frooxius. He has always been a great innovator and I admire his work since the good old Oculus DK 2 times, when he published “Sightline: The Chair” Now he is continuing this innovation work by building a completely open metaverse called Neos , where thanks to object modeling and scripting, it is possible to create everything you want.

Tools 264
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All GeForce RTX Laptops Are VR Capable, But Optional VirtualLink Branding Could Breed Confusion

Road to VR

Earlier this month NVIDIA announced that slew of hardware partners will be launching GeForce RTX gaming laptops which will include the company’s newest Turing-based RTX graphics. While the company has confirmed that all models with RTX 2060, 2070, and 2080 GPUs will technically have the GPU horsepower to run VR headsets, port confusion could trip up consumers who aren’t diligent about their purchase.

Hardware 129
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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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PSVR Horror Shooter ‘Immortal Legacy: The Jade Cypher’ Gets March Launch Date, Trailer Here

Road to VR

China-based Viva Games today announced that their upcoming action-adventure horror title Kill X has now been renamed Immortal Legacy: The Jade Cypher. The shooter, which is exclusive to the PSVR platform, is slated to arrive March 20th. Immortal Legacy was one of the four titles highlighted by Sony at the 2017 ChinaJoy Expo , all of which would eventually make their way to Western audiences under the publishing auspices of Sony Interactive Entertainment (SIE).

Sony 135