Fri.Oct 25, 2019

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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

At over $1.5M, the Kickstarter is on track to set a record for the most-funded AR platform. Long before cell phones and MMO’s, it was the standard tabletop that defined the gaming landscape. The term “board game” alone evokes images of flying dice, plastic game pieces, and victory dances amidst defeated friends and family members. These games were (and still are) the incubators for concepts that have gone on to define game design, and helped shape how we as a society have come to und

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Magic Leap Takes on Musical Theater with Augmented Reality Experience Starring Vanessa Williams

Next Reality AR

Musical theater enthusiasts are about to enter a whole new world of melodic storytelling via augmented reality. Immersive production company Wilkins Avenue, along with its Pollen Music Group, is debuting the first-ever AR musical through the spatial computing lenses of the Magic Leap One at Comic-Con Paris this weekend. Don't Miss: Augmented Reality Documentary 'These Sleepless Nights' Explores the US Homelessness Epidemic Featuring the dulcet tones of singer Vanessa Williams, "Out There" tells

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Should We Be Concerned About the Security and Privacy Risks of VR and AR?

ARPost

The capability of virtual and augmented reality is allowing humans to fully immerse themselves in computer-generated worlds unlike any technological capabilities in the past. But, the rapid development and innovation of technology have left many consumers wondering about whether or not their information is safe when using such devices. The revolutionary systems of virtual and augmented reality have left many consumers worried about their private information being accessed in the digital world.

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Snapchat Spooky AR Experiences from Lens Studio Creators Get You Ready for Halloween

Next Reality AR

Homemade Halloween costumes that exhibit the maker's creativity are always better than off-the-shelf versions. It turns out that the same is true with virtual costumers. In the spirit of the season, Snapchat is featuring six augmented reality costumes, created by its Lens Studio community, available via Lens Explorer on Friday. Additionally, the app will spotlight one of these Lenses in the camera carousel each day leading up to Halloween.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AR Game Ally + MONOPOLY® Turns Cities into Educational Gameboard

ARPost

Learning through play is fun and efficient. Thus, Ally Financial partnered with MONOPOLY and 8th Wall to create an augmented reality game. Ally + MONOPOLY uses the concept of the popular financial board game and puts it in real life across six US cities. In this way, the financial services company wants to teach people financial literacy and help them make responsible money decisions.

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Micro Center Sale Brings HP’s Windows Mixed Reality Headset to Just $130

Road to VR

Looking to get one of the best deals in PC VR headsets? Micro Center has slashed the price on HP’s Windows Mixed Reality headset down to just $130 for both the headset and included controllers. The catch is you’ll have to pick it up in-store, as the online shop seems to be entirely out of stock. There’s almost two dozen stores currently in stock across the US, so you’ll need to reserve it at your local participating Micro Center before you lose the chance.

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What are Colleges & Universities Using VR For?

InstaVR

Colleges and universities were some of the earliest adopters of InstaVR — and some of the most innovative current users. The appeal of a fast, easy, no-code VR creation platform for all major headsets is obvious. We enable universities to enable all departments access to creating virtual reality applications. There are many, many different use cases for InstaVR at colleges and universities.

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Horror Survival ‘Into the Radius VR’ Headed to Early Access Next Month

Road to VR

Into the Radius VR is a single-player VR shooter headed to Steam Early Access next month. Created by Estonia-based indie studio CM Games , the horror survival game promises a dark mix of horror, open-world exploration, realistic weapon handling, and plenty of post-soviet landscapes to play as backdrop to what we hope shapes up to be an intriguing story.

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Averting Nuclear Disaster with AR, with Packet39’s Shachar “Vice” Weis

XR for Business Podcast

Nuclear energy is no joke, and to train to work in the field can be risky and costly… unless you’re training in a virtual environment. That’s the kind of technology Shachar “Vice” Weis, co-founder of VRAL, has been developing for the last several years. Alan and Vice discuss the pros and…well, are there really any cons to non-radioactive training simulations?

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR Version of Horizon: Zero Dawn Rumoured for PlayStation VR

Peter Graham

Who doesn’t like a good Twitter rumour occasionally? This week a rather interesting one has made an appearance concerning none other than 2017s Horizon: Zero Dawn, the epic action-adventure title from Guerrilla Games. A PlayStation 4 exclusive, supposedly there are developments going on regarding a PlayStation VR version. The rumour comes by way of Callum Hurley, who has worked in the virtual reality (VR) industry for a while, most recently IPG a VR esports company.

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Averting Nuclear Disaster with AR, with Packet39’s Shachar “Vice” Weis

XR for Business Podcast

Nuclear energy is no joke, and to train to work in the field can be risky and costly… unless you’re training in a virtual environment. That’s the kind of technology Shachar “Vice” Weis, co-founder of VRAL, has been developing for the last several years. Alan and Vice discuss the pros and…well, are there really any cons to non-radioactive training simulations?

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Streem Wins 2019 Frost & Sullivan Best Practices Awards For Remote Troubleshooting With Mobile AR and AI

Charlie Fink

Streem's customer service application is getting attention.

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Averting Nuclear Disaster with AR, with Packet39's Shachar "Vice" Weis

XR for Business Podcast

Nuclear energy is no joke, and to train to work in the field can be risky and costly… unless you're training in a virtual environment. That's the kind of technology Shachar "Vice" Weis, co-founder of VRAL, has been developing for the last several years. Alan and Vice discuss the pros and…well, are there really any cons to non-radioactive training simulations?

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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This Week In XR: LBVR eSports, AR Activations & Haptic Gloves For The Quest

Charlie Fink

AR marketing activation aren't exactly news anymore, but this is notable work.

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VR Education’s ENGAGE Platform Selected for Oculus ISV Programme

Peter Graham

VR Education Holdings, the group best known for the Apollo 11 VR and the Titanic VR experiences also released a proprietary virtual reality (VR) education platform at the end of 2018 called ENGAGE. Today, the company has announced that the platform has been selected by Facebook for its Oculus Independent Software Vendors (ISV) programme. Working with enterprise developers and software companies, the Oculus ISV programme looks to accelerate customer adoption of VR solutions built for Oculus en

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Honor And Duty: D-Day All Out War Edition Now Slated for November Retail Release

Peter Graham

A couple of months ago VRFocus reported on Perp Games and Strange Games announcing a retail version of multiplayer shooter Honor and Duty would be coming to PlayStation VR in September called Honor and Duty: D-Day All Out War Edition. That never happened, but today they’ve announced a new date for the European launch which will take place next month.

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VR Ping Pong Pro Serves a November Release Date for PC VR & PlayStation VR

Peter Graham

Back in 2016, indie developer Reddoll and publisher Merge Games released a voxel-style, virtual reality (VR) table tennis simulator called VR Ping Pong for HTC Vive and PlayStation VR. Reasonably successful, the teams announced work on a sequel, VR Ping Pong Pro, earlier this summer heavily updating the graphics in the process. Now the title is almost ready to be rolled out, with a November date now set. .

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Review: Gadgeteer

Peter Graham

As a kid, if it was raining and the thought of getting sodden wasn’t really that appealing then there were always a couple of go-to activities. The first was always videogames, of course, while the rest was about building stuff. Lego was always great, Scalextric got rather competitive and then there was Domino Rally, a game that required oodles of patience to perfect whilst providing genuine excitement when the entire contraption worked – or a look of horror when vibration from a car outside or

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The VR Game Launch Roundup: Spooks, Synths & Saloons – a Final Hurrah for October

Peter Graham

As October draws to a close, VRFocus brings you a roundup of the last videogames of the month, and it should come as no surprise that this week’s roundup plays host to a series of spooky titles. Also make sure to check out our freshly-made accompanying video compilation, and make sure to check out our full coverage of all things VR at the AWE and EGX events over the past week.

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