Tue.Jul 23, 2019

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Our First Look At Magic Leap’s Experimental Spatial Computing AR Experience

VRScout

Undersea turns your living room into a dynamically generated coral reef biome. Undersea , a new spatial computing AR experience developed for the Magic Leap One headset, is set to premiere next week at the 46th annual SIGGRAPH computer graphics conference in Los Angeles. Available for demo July 28th – August 1st at the Immersive Pavilion, Undersea harnesses the power of the Magic Leap One, as well as Unreal Engine 4 and Vulcan 3.1 mobile, to transport users to a photorealistic undersea env

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MR Technology Company Nreal Launches SDK Beta for Unity Developers

ARPost

Nreal exploded onto the MR technology field earlier this year and they haven’t stopped expanding. Their glasses are some of the lightest and cheapest on the market today for casual users. They also have an impressive 52° field of view. Nreal Light Developer Kit was announced earlier this year, though it won’t ship until September of this year. While the standard MR glasses are listed to hit the shelves at $499, the Developer Kit goes for $1,199.

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Vader Immortal – Episode II Concept Art And Details Revealed

VRScout

The director of the Star Wars VR series drops new details about Episode II. In an interview with StarWars.com during this year’s San Diego Com-Con, Ben Snow, director of Vader Immortal: A Star Wars VR Series , revealed new information surrounding the second episode of the not-quite-a-game, but more-than-a-film VR experience. SPOILERS INBOUND! Details surrounding Episode I & II discussed below: In Episode I of Vader Immortal, the player—a force-sensitive smuggler traveling the galaxy al

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Quest & Rift S Update Brings Controller Tracking Improvements

Road to VR

Oculus Quest and Rift S use similar inside-out tracking which relies on cameras on the headsets to not only track the user’s head but also their hands. While this works well in many cases, at launch there was something of a deadzone when bringing the hands very close to the headset which could lead to spotty tracking. With an update now rolling out publicly to Quest and Rift S, Oculus says that tracking in this specific area has been improved.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Magic Leap Expands Multiplayer Support & Adds Hand Mesh Tracking in Latest Lumin OS Update

Next Reality AR

While Magic Leap has remained mostly silent regarding its plans for its Magic Leap One successor, the software team continues to makes strides with improvements to the device's Lumin OS and SDK. In version 0.97 of Lumin OS, arguably the biggest change is the graduation of Map Merge, the cloud-based protocol for multiplayer support on Magic Leap One, to public beta, making experiences like the multiplayer mode on Dr.

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‘Lion King’ Director’s VR Film ‘Gnomes & Goblins’ is Back From the Dead, Now “Coming Soon”

Road to VR

Back in 2016, director Jon Favreau, in association with immersive studio Wevr, released the Gnomes & Goblins preview, a demo of an (at the time) ambitious VR film project. While it was well received, it lay nearly forgotten as the years passed with no sign of a full release. Hope has been reignited thanks to a recently revamped website teasing that project is “coming soon.” A testament to how quickly VR is moving; back in 2016, the idea that Jon Favreau (the director behind Th

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Magic Leap Reveals Peek at New 'Undersea' Augmented Reality Experience

Next Reality AR

The Association for Computing Machinery's annual Siggraph conference, taking place next week in Los Angeles, will bring researchers from around the to show off their latest innovations in imaging and display technology. This year, the conference has a new headlining act, as Magic Leap will use the event as its launching pad for a new augmented reality experience.

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EDM Artist REZZ Debuting New Album Today in Social VR Rave Platform ‘Wave’

Road to VR

EDM artist REZZ is hosting a world premiere listening party of her new album ‘Beyond the Senses’ in Wave , a social VR rave platform. The event kicks off at 3PM PT [ your timezone here ]. Wave (previously TheWaveVR ) is a social VR platform that brings listeners together with artists and performers for virtual raves complete with wild immersive visualizations.

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Is Your Learning & Development Team Ready to Start Building VR Training Apps?

InstaVR

VR for Training is the fastest growing use case among InstaVR Enterprise clients. They’re excited by the immersive, interactive, memorable nature of virtual reality. They’re excited by the ability to elicit empathy in an unparalleled way outside of actual human interaction. They’re excited by the ability to have employees learn without having to travel hundreds or thousands of miles, saving them countless hours and dollars.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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NextVR to Broadcast Liverpool FC Friendly Match to US-based Oculus Go & Gear VR Users

Road to VR

NextVR, the company known for its live VR broadcasts in sports and entertainment, is getting ready to bring the Liverpool FC vs. Sporting Club of Portugal friendly match to US-based Oculus Go & Gear VR users this week. The pre-season friendly is taking place at Yankee Stadium on Wednesday, July 24th at 8:00 PM ET ( local time here ). NextVR is positioning a total of eight VR cameras along the pitch and throughout Yankee Stadium so fans can get a wide range of viewing angles.

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How to Turn Repeat Players into VR Ambassadors

Charlie Fink

There are two critical success factors for location-based VR: repeat players, and group sales.

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Ross Finman (Niantic) on the One AR Platform to Rule Them All

The AR Show

Ross Finman is the AR Strategy Lead at Niantic, the company behind Pokemon Go and Harry Potter Wizards Unite. Niantic is building a state-of-the-art, planet-scale augmented reality platform for current and future generations of AR hardware. Ross joined Niantic through the acquisition of his AR technology company, Escher Reality. He started Escher Reality while pursuing his PhD in Robotics at MIT.

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inXile Entertainment Looking for Multiplayer Engineer for Unannounced VR Project

Peter Graham

inXile Entertainment is well known for its role-playing games (RPG’s) such as The Bard’s Tale IV, Wasteland 2 and virtual reality (VR) title The Mage’s Tale. The studio currently has a number of projects in the works, with an unannounced VR experience being one of them. A job posting this week now points to the videogame having a multiplayer aspect. .

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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July Platform Updates: Oculus Venues Coming to Oculus Quest, Plus New Features for the Rift Platform

Oculus

It’s been two months since Oculus Quest and Rift S launched, and we’re excited to continue rolling out new features and updates across both platforms.

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New Concept Art Images Released for Vader Immortal: Episode II

Peter Graham

Last week VRFocus reported that ILMxLAB was hosting a Star Wars Stories panel for Vader Immortal: Episode 1 as well as releasing new details for Episode II. Several new concept art images have now surfaced as well as new details regarding the forthcoming episode. . The above and below images give a teasing hint at whats’ to come in Vader Immortal: Episode II.

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Call for Applications: Oculus Launch Pad 2019

Oculus

We’re excited to announce the opening of Oculus Launch Pad 2019! Applications are now open at oculus.com/launch-pad.

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The PlayStation Store Summer Sale has Begun, in North America

Peter Graham

With the Oculus and Steam summer sales over, now it’s the turn of PlayStation VR owners to enjoy some sunny savings on the best virtual reality (VR) title the platform has to offer. That’s just so long as you live in North America, as the European store isn’t listing any discounts just yet. For those that do live in the US or Canada then there are over 30 videogames to chose from.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Suzanne Borders: BadVR is mixing art and technology to innovate data visualization

The Ghost Howls

For the next two days, I will feature on this blog a long interview I made with Suzanne Borders, the CEO of BadVR. She’s one of the best VR people that I follow on Twitter, because she does not only work on very interesting projects mixing dataviz and XR , but she also has a great personality. (I suggest you to follow her as well!). The interview is quite long, that’s why I split it in half.

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Gnomes & Goblins Set to Make a Return

Peter Graham

Those who’ve been following the virtual reality (VR) industry since at least 2016 may remember a beautiful looking title called Gnomes & Goblins , created by Wevr, MWM Immersive and Jon Favreau (director of films such as The Jungle Book and Iron Man ). A free preview was released and then nothing, with the title seemingly dropped and never to return.

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Quest Gets ‘Oculus Venues’, Finally Connecting Quest Users with Oculus Go & Gear VR

Road to VR

While Oculus Quest was devoid of any of Facebook’s social VR applications at launch, Oculus Venues is finally available for the headset. That means that, for the first time, Quest users will have a first-party social experience in which they can also connect to Oculus Go and Gear VR users (but not Rift). I wrote previously about the fragmented nature of Facebook’s social VR strategy : between four separate apps from the company, not a single one actually supports the entire ecosys

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The Angry Birds Movie 2 VR: Under Pressure Lands on PlayStation VR in Two Weeks

Peter Graham

Angry Birds fans have been inundated this year with the release of Angry Birds VR: Isle of Pigs and Angry Birds AR: Isle of Pigs , with The Angry Birds Movie 2 coming out next month. To coincide with the movie The Angry Birds Movie 2 VR: Under Pressure now has a confirmed released date for PlayStation VR. Being developed by XR Games, The Angry Birds Movie 2 VR: Under Pressure is all about local gameplay using the PlayStation VR social screen.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?