Thu.May 09, 2019

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AR contact lenses are far away, but a new research is paving their way

The Ghost Howls

Some days ago, I found an article on Futurism talking about a university in France able to create the “first smart contact lens” The article also talked about Augmented Reality and the interest of the DARPA for using this product. I got immediately hyped about this: we are all dreaming about AR glasses like Magic Leap or HoloLens 2 , but what if the future was made of AR contact lenses?

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Healthcare & Medical Training On The Oculus Quest

VRScout

Standalone VR could be a game-changing technology for the medical industry. The Oculus Quest is a near-perfect combination of the Oculus Rift’s powerful 6DoF tracking and the Oculus Go’s comfort and portability. This blend of quality and convenience has the potential to open up a wide range of new possibilities for a variety of critical industries and fields of study.

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‘Star Wars Vader Immortal’ Review on Quest – Come for the Story, Stay for the Lightsabers

Road to VR

Though Oculus Quest still doesn’t launch until the 21st, Oculus has seen fit to give us full access to one of its biggest launch titles: Star Wars Vader Immortal – Episode 1. This “narrative virtual reality adventure” does a good job of immersing you in the Star Wars universe, but it feels all too brief. Thankfully there’s a surprisingly fun ‘Lightsaber Dojo’ that offers hours of engaging challenge.

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Tribeca Immersive 2019: A VR Arcade In Review

VRScout

Award-winning mixed-reality pushes boundaries, but needs more viewers. With a steady stream of visitors making up the packed queue hours prior to opening and reports of tickets for every time-slot being sold out each of the nine days of Tribeca Immersive, the festival easily hit a high mark for attention on mixed reality and similar content. Now a few years into curating immersive experiences, including this year’s Cinema360 theater and the spacey Virtual Arcade, Tribeca Film Festival has firmly

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC Invests in 17 AR/VR Startups in Latest Vive X Accelerator Program

Road to VR

HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR. Like years prior, the accelerator program is spread out across Asia, North America, Europe, and the Middle East. A total of 17 startups spanning San Francisco, London, Taipei, Shenzhen, Beijing, and Tel Aviv have been selected.

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Facebook Shuffles Top Oculus Executives

Road to VR

It looks like Facebook is shaking up Oculus and reassigning some of its top executives to new positions within the parent company, notably affecting head of content Jason Rubin and Oculus leader Hugo Barra. Both Rubin and Barra announced their new roles today via Twitter. Rubin will be succeeded by Michael Verdu , who was most recently a senior VP at Electronic Arts and executive at gaming studio Kabam.

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Nike Tries on Augmented Reality for Sneaker Fitting in Mobile App & Retail Stores

Next Reality AR

After applying augmented reality as a solution for the sale and marketing of sneakers, Nike is taking the next step in its adoption of AR to improve the customer experience. On Thursday, Nike unveiled its new Nike Fit tool, which the company is preparing to add to its existing mobile apps for iOS and Android, as well as its retail stores. Nike Fit uses computer vision and machine learning to scan a customer's foot and measure its full shape.

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Coming To A Theater Near You: The Greatest Startup You Never Heard Of

Charlie Fink

General Magic, a new documentary feature about the company of the same name, arrives in select theaters Friday, May 10. Its co-founder and CEO, Marc Porat, shares his reflections on the journey - and the movie.

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Nike Begins Using Augmented Reality for Sneaker Fitting in Updated Mobile App & in Retail Stores

Next Reality AR

After applying augmented reality as a solution for the sale and marketing of sneakers, Nike is taking the next step in its adoption of AR to improve the customer experience. On Thursday, Nike unveiled its new Nike Fit tool, which the company is preparing to add to its existing mobile apps for iOS and Android, as well as its retail stores. Nike Fit uses computer vision and machine learning to scan a customer's foot and measure its full shape.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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EON Reality Announces Inaugural Classroom 3.0 Campus in the Canary Islands

EON Reality

The partnership brings the AVR Platform to vocational educators, trainees, and students in Spain for the first time ever. IRVINE, CA, May 8, 2019 – EON Reality Inc., the world leader in Augmented and Virtual Reality-based knowledge transfer for industry and education, together with the Community of Canary Islands, announces the first Classroom 3.0 Campus in Spain.

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Sports Business Development & Innovation Architect with Jesus Serrano

Everything VR & AR

Hosts Tyler Gates and Sophia Moshasha caught up with Jesus Serrano at Microsoft’s Build 2019 conference as he discusses how immersive technology will change the landscape for sports and fan engagement experiences. Jesus has been with Microsoft for a number of years now and is currently the Sports Business Development & WW Sports Community Lead. Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization.

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Telford Celebrates ‘Mindblowing’ VR AR Learning Suite Success

EON Reality

The UK Team at EON Reality continues to be pivotal in helping create, support, and deliver the brand new state-of-the-art VR & AR Learning Suite at Telford College. The chief executive of the Education & Training Foundation said he was ‘blown away’ by the new Augmented and Virtual Reality (AVR) facilities at Telford College, which is a fantastic accolade for Telford College and their 7th form concept.

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Facebook AR/VR product head Hugo Barra is being replaced

TechCrunch VR

Facebook’s VP of AR/VR product Hugo Barra is out after some leadership changes at the top of the Oculus organization. After initially being hired to lead the whole VR division, Barra will now be leading global AR/VR partnerships, while Erick Tseng, Facebook’s director of product management, will be replacing Barra in his most recent role leading AR/VR product management.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Manchester Team Aligns AVR Technology Focus With UK Industrial Strategy

EON Reality

Augmented and Virtual Reality (AVR) is being used extensively in business and across a variety of industries. For a number of years, EON Reality has specialized in immersive solutions for the manufacturing, aerospace, aviation, and engineering industries. Companies typically use VR for real-world training and practice simulations, while AR is utilized to place digital items and data live into a worker’s field of view that helps to generate a ‘supplemented’ real-world environmen

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#763: Analyzing Microsoft’s Enterprise AR Strategy with XR Journalist Julien Bergounhoux

Voices of VR

French journalist Julien Bergounhoux has been covering the business applications for spatial computing for L’Usine Digitale over the past 6-7 years, and I had a.

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ZapWorks X Sipsmith - AR creators competition

Zappar

Zappar and London gin crafters Sipsmith have teamed up to give AR creatives the chance to win a huge £10,000 prize which will see their work featured on a national campaign. Utilizing the power of our latest ZapWorks Studio 6 creative toolkit update, which includes world tracking with ARKit and ARCore support, face tracking and Sketchfab integration, the AR creative community are tasked with creating an interactive experience to surprise and delight discerning Sipsmith drinkers.

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'Be the Cockroach' The Boost VC perspective: With Maddie Callander

Boost VC

"Teams have to love learning and be resilient, creative, resourceful, and focused… like a cockroach!” Continue reading on Boost VC ».

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.