Wed.Dec 05, 2018

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Hands-On with Spatial's Remote Meeting App on Microsoft HoloLens

Next Reality AR

In recent years, many software publishers have tried to sell the business community on remote meetings via VR, but if social media chatter is any indication, it hasn't taken off in a big way just yet. However, for some, the notion of holding remote meetings using augmented reality, a medium in which you're still directly tied to the real world and not closed off in a blindfold-style VR headset, might be the better solution.

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Insomniac Launches ‘Seedling’, Magic Leap One’s First Paid App

Road to VR

Insomniac Games, the minds behind Rift titles Edge of Nowhere (2016) , The Unspoken (2017), and upcoming open-world adventure Stormland, today released their first AR experience for Magic Leap One. Dubbed Seedling , the experience is AR headset’s first paid app. Seedling puts you in the shoes of a space cadet tasked with repairing a dying galactic ecosystem with the help of a mysterious field kit.

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Insomniac Games Releases Seedling, the First Paid Augmented Reality Game for Magic Leap One

Next Reality AR

One the leading game developers for the PlayStation 4 and Oculus Rift platforms, Insomniac Games, is finally releasing its first major augmented reality title: Seedling for the Magic Leap One. Back in November, we gave our impressions of the game after sampling it at the L.E.A.P. conference in Los Angeles, but the big surprise this month is that Seedling will be Magic Leap's first paid app.

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Mozilla Releases Developer Build Browser for Magic Leap One

Road to VR

Mozilla has just released an early developer preview of a web browser for the Magic Leap One AR headset. The browser is built on Mozilla’s Servo engine technology, the company’s high-performance browser engine designed for both application and embedded use. Magic Leap One already boasts its own native browser called Helio, which serves up both the 2D and 3D web.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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National Geographic and YouTube are creating three VR video projects

Slashgear

On December 11, the first of three virtual reality projects from YouTube and National Geographic will debut on the video platform. Called “The Okavango Experience,” this VR series will take viewers through the Okavango Delta in Africa, following a NatGeo team across 1,500 miles over the course of four months. Each episode is designed to be short and easily consumed … Continue reading.

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AR Experience Highlights The Struggles Of The Working Poor

VRScout

Santander has created an AR app to help educate you on the hard truth about homelessness. Here is some staggering and shocking data for you: 25% of the homeless population are actually hard-working people with full-time jobs. Sometimes known as the ‘working poor’, these individuals face the harsh reality of the rising cost of living all while their wage growth remains stagnant.

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Wearable and Immersive Tech and the Female Workforce

EnterpriseWear

In the three to four years since the release of Oculus Rift and HTC Vive, the number of VR headsets available on the market has grown. Millions of VR headsets have been sold and PwC expects an installed base of 55 million active VR users by 2022. I work in XR, organizing events and writing about AR and VR for my livelihood and yet, unlike some of my male peers, I purchased my very first piece of VR hardware just this year with the release of Oculus Go.

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Sexualization Of Female Avatars Contributes To Harassment In Social VR

VRScout

This is the second installment in a series about what makes avatars useful in Social VR environments. How do avatars change the way we interact with each other in Social VR? Virtual worlds give us the freedom to take on physical forms that we can’t inhabit in real life, but taking on these avatars also means experiencing the biases that come with them.

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