Wed.Aug 01, 2018

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YouTube VR Creator Lab is Coming to London

VRScout

YouTube’s 3-month workshop heads to Europe for the first time. Since launching the VR Creator Lab alongside YouTube last year, we’ve seen some of the brightest up-and-coming content creators come together to push the boundaries of immersive filmmaking. Earlier this year we introduced the VR180 workshop in LA, exposing talented creatives to the VR180 format.

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An amazing day at HTC Vive, trying SteamVR multiroom, Vive Wireless Adapter and Vive Focus gesture tracking

The Ghost Howls

Two days ago, I’ve been at HTC Vive Chinese headquarters in Beijing. It has been a really amazing day, where I have been able to try some amazing HTC tech demos (more on this later on! Don’t miss it!) and especially to talk with some special people. I’ve been able to speak with three companies incubated in the Vive-X Beijing and also to know various HTC Vive employees.

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Snapchat Adds Speech-Activated Lenses to Its Augmented Reality Capabilities

Next Reality AR

Snapchat users are used to raising their eyebrows or opening their mouths to activate augmented reality face effects. Now, they get to use their voices as well. On Wednesday, the speech-activated Lenses will begin appearing in the carousel and will continue to show up occasionally from here on out. "Hi!". "Love!". The first voice-activated examples include saying "okay" to add corresponding stickers, and saying "love" to activate a flourish of hearts (awww).

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Creators Of Arizona Sunshine Launch Location-Based VR Company

VRScout

Vertigo Games announces their new publishing company, Vertigo Arcades, alongside a location-based release of Arizona Sunshine. As location-based (LB) immersive experiences continue to grow in popularity, developers have begun seeing the potential benefits in bringing their own VR games to 4D arcades. Vertigo Games, the developers behind popular zombie-shooter Arizona Sunshine , is doing just that with their brand new publishing company, Vertigo Arcades.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Mixed Reality Means Business

Tech Trends VR

A survey by the Harvard Business Review and Microsoft shows that most companies are embracing immersive tech as a key part of their strategy. In the recently published survey conducted in partnership between Microsoft and the Harvard Business Review Analytic Services 68 percent of respondents expressed confidence that mixed reality would play an important role in achieving their companies’ strategic goals over the next 18 months, and 87 percent are already in the process of exploring, piloting o

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Daydream View just went on fire sale: Pixel 3 incoming

Slashgear

This afternoon Verizon put the Google Daydream View VR headset on super-sale. Instead of around $100 USD, the headset was sent on down to a cool $30. At prices that low, we must assume there’s a good reason for moving stock. That reason is quite likely the appearance of a new Daydream View VR headset to roll successfully with the … Continue reading.

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‘Killing Floor: Incursion’ Gets Windows VR Support & New Holdout Mode Level

Road to VR

Killing Floor: Incursion (2017), Tripwire Interactive’s co-op zombie shooting adventure, has added a new badge to its Steam page, indicating the game now supports Windows “Mixed Reality” VR headsets. In addition, the game also got a content update that includes a new Holdout Mode map called ‘The Crucible’ The new Holdout Mode map, ‘The Crucible’, introduces to the player a few key locations that you have to hold against increasingly deadly hordes of en

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Over 20 Use Cases of Smart Glasses, VR Headsets, and Smartwatches at Airports

EnterpriseWear

If going through airport security is a flyer’s biggest pain, then capacity is the airport manager’s living nightmare: Airports around the world today are hard-pressed to process more passengers and cargo than their terminals were originally designed to manage, and projected air traffic growth indicates no coming relief. Most American airports were built between the 1950s and 1970s.

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‘Seeking Dawn’ Devs Release Post-launch Road Map, PSVR Version Slated for December

Road to VR

Seeking Dawn (2018) , the sci-fi VR shooter adventure from Multiverse Entertainment , didn’t exactly hit the intended mark when it released last month on HTC Vive and Oculus Rift, but now the developers have released a road map to improving the game and eventually releasing it on PSVR. The team is focusing on ‘critical’ bugs first, with a fix coming in August that’s also intending to improve the multiplayer experience, and addresses performance issues—something the devs s

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR, AR, AI, LBVR Summer Sizzles

Charlie Fink

Pay no attention to the dead robot in the doorway.

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