Mon.Oct 09, 2017

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Kick Back And Spark A Digital Fatty In Weed VR

VRScout

All of the inspecting, grinding and burning you want, minus the smell. With legalization-fever sweeping across the nation, marijuana is currently undergoing a renaissance unlike anything we’ve seen before. Thriving dispensaries, impactful advances in medicine, delicious THC-infused food, and now virtual reality? Sure, why not? Weed VR transports users to ganja heaven, a paradise where fans of the devils lettuce can utilize their motion controls to browse, touch, inspect, select, grind, and roll

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‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games

Road to VR

ARKTIKA.1 , now in development for more than two years, is shaping up to be a gritty VR shooter with a AAA look and feel. Ahead of the game’s launch tomorrow (Tuesday) on the Oculus Rift, we spoke with the game’s executive producer, John Bloch, to peer inside the making of the game. Familiar Inspiration. If you’ve played any of 4A Games’ Metro franchise—all set in a post-apocalyptic Russian wasteland—you won’t be surprised to find that the studio was founded in Kiev

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VR Manga Is The Immersive Storytelling You Didn’t Know You Wanted

VRScout

Project Hikari: Tales of the Wedding Rings lets you walk into a manga and become part of the story. Japanese company Square Enix is looking to broaden the VR storytelling conversation by bringing 3 genres together into one incredible VR experience with Project Hikari: Tales of the Wedding Rings , which made its US debut at New York Comic Con. This first “first chapter” of Project Hikari will get its public release early next year; it’s based on a Square Enix title of the same

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VR Film COLLISIONS Snags Emmy for Outstanding New Approaches: Documentary

Cats and VR

Jaunt Inc. , today announced the groundbreaking VR work COLLISIONS, a Sundance Institute New Frontier | Jaunt VR Residency Program project, has won an Emmy for the Outstanding New Approaches: Documentary category at Thursday night’s 38th Annual News and Documentary Emmy Awards in New York City. Director Lynette Wallworth, Producer Nicole Newnham, and Jaunt VR Producer Patrick Meegan were on-stage to accept the award.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Mark Zuckerberg: It feels like We are Really in Puerto Rico

VRWorld

A cartoon version of Facebook’s CEO, Mark Zuckerberg, visited hurricane-damaged Puerto Rico on Monday, in a tone-deaf livestream that was part disaster tourism, part product promotion. The Facebook CEO conducted a brief, live 360-video broadcast in which he and Facebook’s head of social VR Rachel Franklin promoted the company’s upcoming Oculus Rift developer conference while also talking about the company’s humanitarian efforts.

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Magic Leap and Madefire delivering VR Comic

VRWorld

Secretive augmented-reality start-up Magic Leap is partnering with online comic book publisher Madefire to deliver mixed reality comics to Magic Leap’s devices when they launch. According to Rolling Stone, the news sort of snuck out during a Friday night New York Comic-Con panel with a deliberately vague name: “The Future of Comics in New Realities.” Madefire already has VR apps for the Oculus Rift and Samsung Gear VR, but Magic Leap advisor Andy Lanning has revealed a couple o

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Check out the winning gaming entry from the MIT Media Lab Reality Virtually Hackathon

Cats and VR

Action Bear is a puzzle game set in a bankrupt 1950's toy factory where you play as an unfinished prototype trying to gather human body parts to become a person. The team of Lucas Rizzotto, Sam Barnes, Dulce Baegra, and Anselm Hook created this game in 24 hours during the MIT Media Lab Reality Virtually Hackathon. Dulce and Anselm are part of the SF based River Studios so I'm hoping to be able to demo this soon.

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