Mon.Feb 25, 2019

article thumbnail

All you need to know on Azure Kinect

The Ghost Howls

You all know that I am a big fan of the Kinect. My story in the virtual reality ecosystem is deeply interwoven to the presence of this sensor , since I entered the VR field in 2014 with a startup on full body virtual reality (called Immotionar ) that was able to offer the user its full body in VR thanks to the mixing of an array of Kinects and a VR headset.

Microsoft 399
article thumbnail

Our First Look At Microsoft HoloLens 2

VRScout

Microsoft debuts their latest mixed reality device at Mobile World Conference 2019. OK, I will be able give a more definite verdict after I actually get a hands-on demo first thing tomorrow, but in the meantime, here are our first impressions from having seen the live demos on the stage here at MWC Barcelona. “When you change the way you see the world, you change the world you see, and this is what has happened with the HoloLens,” said Satya Nadella as he kicked off the much-anticipated launch,

Microsoft 312
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

HTC Says New ‘5G Hub’ Will Stream VR ‘Directly to Vive Headsets’, One Day… Probably

Road to VR

HTC today introduced its ‘5G Hub’ product, a 5G mobile hotspot mashed up with a media streaming device and a digital assistant. And “coming soon” is “cloud-based virtual reality” which promises to stream VR content directly to the Vive Focus, ‘no PC required’ Sounds great, and all you’ll need to wait for is the launch of a consumer version of the headset and hopeful deployment of massive new connectivity and cloud infrastructures.

HTC 226
article thumbnail

HoloLens 2, All the Specs — These Are the Technical Details Driving Microsoft's Next Foray into Augmented Reality

Next Reality AR

Now that we've officially seen the HoloLens 2 and Microsoft has shown off the improvements and new superpowers of the augmented reality headset, what about the specs? Luckily, Microsoft has laid bare the full specifications for its next-generation headset. Let's dive in and see what $3,500 buys. Video: Display Optics: See-through holographic lenses (waveguides) Resolution: 2k 3:2 light engines Holographic Density: >2.5k radiants (light points per radian) Eye-based Rendering: Display optimization

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

‘Marvel VR’ Has Seen Its Last Update as Focus Shifts to 2019 Rift-exclusive Lineup

Road to VR

Following its fourth update this week, there are no plans for further updates to Marvel Powers United VR (2018) , an Oculus spokesperson has confirmed to Road to VR. For developer Sanzaru Games, publisher Oculus Studios, and Rift owners alike, the focus is on the future. Developed by Sanzaru Games and published by Oculus Studios, the Rift-exclusive Marvel Powers United VR launched in July 2018, representing one of Oculus’ biggest content investments to date.

Oculus 150

More Trending

article thumbnail

‘Desirium’ Packages 15+ VR Games Into One App

VRScout

Go on a spacewalk, relax at a New Years party, enter an arcade-style shoot-em-up, and much more. Desirium is an Oculus Go/Viveport app that packages 15+ VR experiences into a single portal. Offering a welcome mat to all users of mobile VR, Desirium offers its content in levels of intensity from “Beginner” to “Master”, with entirely different experiences living behind each option.

Gaming 313
article thumbnail

Enhancing the retail experience with augmented reality

Zappar

Looking to the future of physical retail with AR. Brick and mortar stores are evolving, offering new experiences that build relationships with customers in ways that simply cannot be replicated online. This is changing the way we shop - and AR is at the forefront.

Retail 52
article thumbnail

Oculus Release Channels – What Are They, How to Utilize Them, and Example Use Cases

InstaVR

With the release of the Oculus Go headset, many InstaVR clients learned about the benefits of using something called Release Channels. You could take your InstaVR-generated Oculus Go app and easily distribute it globally — to other offices, partners, clients, and more. It’s the easiest way to get your VR app on specific Oculus Go headsets without physically having to touch the headset.

Examples 113
article thumbnail

The five layers of the AR ecosystem

Zappar

We examine the AR landscape for 2019 and how brands and creatives alike can leverage the power AR through ZapWorks. We discuss key industry advancements such as ARKit, ARCore, WebAR and assess content delivery methods, including Snap, Facebook, QR Codes and Zappar's native app capabilities.

AR 52
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

The future of AR: our 2019 trend predictions

Zappar

Our expert predictions for the future of augmented reality in 2019. Last year we made a number of predictions about what could happen in the AR space during 2018 and as we wrap up the year, it’s time to take a look back and see which predictions did come true, which we are still anticipating, and some new predictions for the coming year!

Trends 48
article thumbnail

Designing intuitive UI/UX for AR

Zappar

User-centric design is a crucial part of the AR design process. This blog draws on the expertise of our UI, UX and QA teams so you can learn how to create engaging, easy-to-use AR experiences that users will love.

AR 44
article thumbnail

The best AR experiences of 2018

Zappar

We reveal the best augmented reality experiences of 2018. This has been an incredible, transformative year for both the AR sector and Zappar as a business. As the medium evolves in terms of the scale and quality of experiences, so too has the creative community supporting it - coming up with endlessly interesting and immersive new ways to push the technology.

AR 34
article thumbnail

Introducing face tracking and Sketchfab integration in ZapWorks Studio 6

Zappar

Our major new update brings Sketchfab integration and face tracking functionality to ZapWorks Studio 6. The latest version of our AR creation toolkit is our most powerful, feature-rich and accessible yet, empowering you to create experiences that will engage and amaze your audience.

AR 34
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

The unfulfilled potential of product packaging

Zappar

Exploring the capability of product packaging to deliver the greatest always-on owned media channel and user data resource you never knew you had.

Data 37
article thumbnail

How to make your video content work harder with AR

Zappar

A best practice guide for using augmented reality video. Our latest blog explores how to maximize the use of your video content by bringing it to life in AR.

Video 31
article thumbnail

Ancient History Competition Winner

Zappar

The ZapWorks community wows us once again

51