Wed.Jul 26, 2017

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All The Pop Culture References In The ‘Ready Player One’ Trailer

VRScout

Spielberg’s adaptation of the this iconic VR story is chock full of the amazing cameos. In a world where every conceivable form of a story is being adapted into a major motion picture, it can be a little tiring to see our favorite books, comics and other media constantly being regurgitated. Often times for the worse. So when a film adaptation comes along that at least appears to capture all the magic that made it’s source material so special, you have to stop and take note.

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World of Warcraft VR Fan Concept Is A Tease Of The Future Of MMOs

UploadVR Between Realities podcast

If you have ever spent much time inside of a modern VR headset then chances are you’ve had your fair share of “Wow!” moments. But not many people have actually had a WoW (World of Warcraft) moment in VR because Blizzard’s actual game doesn’t have VR support. As the most popular Massively Multiplayer Online Roleplaying Game (MMORPG) on the planet, it was only a matter of time before fans took the mission of solving that feature’s absence into their own hands.

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Oculus 1.17 Update Will Let You Launch SteamVR Apps From Oculus Home

Road to VR

Until recently, Oculus Rift owners have had to maintain two separate repositories for games; Steam and Oculus Home. And depending on where you bought a game, that’s usually where you’d launch it from. Revealed in a forum post , Oculus will be pushing a general update soon that will allow you to launch SteamVR apps (provided they have Rift support) directly from Home.

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Abducted by Aliens in TBS’s ‘People of Earth’ Comic-Con VR Experience

VRScout

Compared to last year, Comic-Con 2017 was all about taking VR to the next level. FX placed you in the chaotic mind of David Haller for a Legion HoloLens mixed reality immersive theater experience. Blade Runner 2049 shook you with D-Box seats , crash landing you in an immersive cyberpunk future packed with very committed actors. Warner Bros dragged us on a creepy school bus to face our biggest childhood fears.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC to Launch Standalone Vive Headset in China Tied to Viveport Content Store

Road to VR

HTC today announced a new variant of its Vive standalone VR headset which is aimed specifically at the Chinese VR market and will tap the company’s Viveport content platform as the official app store for the headset. Meanwhile, in the US & EU markets, the standalone Vive headset is backed by Google’s Daydream ecosystem. Battle of the App Stores.

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Rave in VR at Tonight’s Free HEAVYGRINDER Show in ‘TheWaveVR’

Road to VR

TheWaveVR , a social music platform for VR performances, debuts its third major show, this time bringing EDM duo HEAVYGRINDER into VR for a live and interactive virtual reality concert. You can join the fun for free tonight, July 26th, at 7PM PT ( find your timezone here ). Heavygrinder’s performance in TheWaveVR will see the artists and spectators partying on the rooftops of NeoTokyo, a brand new venue inside the virtual concert platform.

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Oculus Update Lets You Launch SteamVR Apps And Other Third Party Software From Home

UploadVR Between Realities podcast

The latest version of Oculus’ PC software, available now in a public testing phase, aims to make it easier to launch content purchased from Steam or acquired elsewhere while remaining inside the Oculus Home interface. The 1.17 update can be accessed by turning on the beta feature in settings. It looks like this: . Once the update downloads and restarts you’ll see this screen: According to a forum post , the update includes the following features and limitations: You can toggle displa

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New York City Invests in AR/VR Incubator to Bolster City’s Jobs, Tech Talent

Road to VR

New York City’s Deputy Mayor for Housing and Economic Development, Alicia Glen, recently announced the selection of NYU Tandon School of Engineering to “develop and operate” the “first government-funded” VR/AR hub for education, training, research, investment and business creation at a 15,000 square foot space in the Brooklyn Navy Yard. In the Bronx, CUNY (City University of New York) Lehman College’s VR/AR Training Academy and Development Lab will prepare students for careers in the virtual and

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Sony Announces Four New PSVR Games For Western Release

UploadVR Between Realities podcast

Between big releases like Superhot VR, Archangel and Theseus, it’s a great time to be a PlayStation VR (PSVR) owner. Today, though, Sony announced four new titles on the way to the headset from eastern developers. Many of these we’ve seen before, but this is the first time we’ve seen them confirmed for release in the west. The first is Stifled, an indie horror game that we wrote about back in 2016.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Sony Announces 4 Asia-Developed PSVR Titles Are Coming West

Road to VR

Sony today announced four new titles for PlayStation VR at the annual ChinaJoy Expo in Shanghai—all of which have been confirmed to make it over to Western audiences. The games come as a result of a partnership between Sony Interactive Entertainment and what they call “some of Asia’s most exciting developers.” Specific release dates haven’t been established yet, but the following games are said to release sometime in 2017.

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Within Raises $40 Million To Push Shared Virtual Worlds Further

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Groundbreaking VR content company Within raised $40 million in funding to help it “push the medium of virtual and augmented reality even further,” according to a press release. Co-founder and CEO Chris Milk is one of the people responsible for popularizing the idea that VR can create “the ultimate empathy machine,” and the company’s content has been at the forefront of the medium as it evolved over the last few years.

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‘Rec Room’ Update Adds Hundreds of New Items, Increases Level Cap, Squashes Bugs

Road to VR

The impressively popular social VR game Rec Room recently received a ‘Fancy Pants’ update, adding more than 100 new items for players to customize their avatars. As detailed on the game’s Steam news page , the update fixes a number of bugs, increases the level cap along with retuned XP rewards and level curves, and adds new community event features.

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The Summoning Is A First Of Its Kind AR Horror Experience

UploadVR Between Realities podcast

VR already has plenty of horror games to scare yourself silly with, but the genre hasn’t really shown up in AR yet. It might seem like an odd fit for the platform, but immersive entertainment studio Clever Fox is trying its hand at it during ScareLA. The Summoning will be on display at the event at the LA Convention Center next week on August 5th – 6th.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Models of Consciousness Transformation & Unlocking Latent Human Potentials with VR

Road to VR

The Institute of Noetic Sciences was founded by Apollo 14 Astronaut Edgar Mitchell after he had a mystical experience on the way back from being the sixth man to walk on the moon. After finding a description of his spiritual awakening experience as a “samadhi” within the ancient Vedas, he decided to start a science institution dedicated to studying the nature of consciousness.

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VR Shopping Comes To Vera Bradley Brand

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Want the in-store shopping experience but don’t want to leave the comfort of your own home? From this week you’ll be able to easily visit a Vera Bradley store virtually thanks to Google Daydream. Tech startup Obsess has partnered with the women’s handbags, luggage, and travel items brand to produce a new VR shopping experience for the mobile headset which should launch in America this week.

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Cloudbase Prime is basically the modern day Jumping Flash reboot I have been waiting years for.

Cats and VR

Cloudbase Prime has officially gotten a full release on PC, Mac, and Linux with a 10% launch discount available to gamers who buy the game during its launch week. Cloudbase Prime is a goofy, cartoonish game where you jump a lot and shoot things, but it's also an ode to how the first-person games of my youth could make me feel real emotion with simple graphics, simple stories, and heart," commented creator Tyrus Peace.

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Theseus Review: Exploring The Minotaur’s Labyrinth In VR

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Theseus , along with Perseus, Heracles, and several others, is often regarded as one of the greatest heroes in the entire lineage of Greek mythology. When you’re given your very own boss fight in the God of War series of video games, that alone is usually enough to mean you’re a pretty big deal. One of the most well-known and repeated stories of Theseus you’ll find mention of though is his battle with the Minotaur.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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CCP Games vSport title Sparc gets a PS VR release date.

Cats and VR

CCP Games announced today that Sparc™ – the energetic, competitive virtual reality game – will launch on PlayStation ® VR on Tuesday 29 August. On release, PS VR owners will be able to download Sparc for $29.99/ €29.99 SRP from the PlayStation ® Store. Sparc is a virtual sport, or “vSport” - a unique full-body experience only possible in virtual reality, where the player’s VR equipment is their sports gear.

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Utopia 6 Is The New VR Film From The Makers Of Ctrl

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Over a year on from first seeing it and Ctrl remains one of our favorite VR movies. Breaking Fourth pushed the medium forward with a short story that looked past the awe of VR and told something shocking and memorable. After a long wait, the team’s next experience has finally been revealed, and it’s called Utopia 6. We don’t have much to go on right now other than a small plot outline.

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Samsung’s Phonecast VR app will let you stream video content on your Gear VR [APK Download].

AllThingsVR

Samsung’s Phonecast VR app will let you stream video content on your Gear VR [APK Download] via @AndroidPolice [link] [link] — allthingsvr (@allthingsvr) July 26, 2017.

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HTC Vive standalone VR headset runs on Qualcomm Snapdragon 835

Slashgear

Despite the surge of interest and content in consumer virtual reality, thanks to the likes of Oculus and HTC Vive, proponents quickly saw the technical limits of current technology and devices. For one, wands and sticks make for poor approximation of our hands. For another, these VR headsets keep us tethered to desks or, at the very least, laptops. The … Continue reading.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Celebrating 30 years in VR: Professor Robert J. Stone on Human Factors and the Future of VR and AR.

AllThingsVR

Celebrating 30 years in VR: Professor Robert J. Stone on Human Factors and the Future of VR and AR via @vanradd [link] [link] — allthingsvr (@allthingsvr) July 27, 2017.

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GIANT ROBOT SIMULATOR! | VRobot Virtual Reality

VR Bites

Consider Subscribing To Googly Eyes! .

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David Chang Takes You Inside His Sea Urchin and Chickpea Dish With This 360-Degree VR Experience via.

AllThingsVR

David Chang Takes You Inside His Sea Urchin and Chickpea Dish With This 360-Degree VR Experience via @Adweek [link] [link] — allthingsvr (@allthingsvr) July 26, 2017.

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AMD’s CEO Lisa Su: Virtual Reality Could Grow to 100 million Users in 5 Years

VRWorld

AMD is focused. Those three words best describe AMD’s quarterly results, growing in revenue from $1.03 to 1.22 billion (YoY). Biggest gain was recorded in the Radeon and Ryzen business, i.e. Computing and Graphics. That business segment grew 51%, recording full quarter of RYZEN revenue, and of course, growth in eSports and surprisingly to Wall Street, cryptocurrency demand.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?