Thu.Nov 10, 2022

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Among Us VR Sneaks Onto Headsets Today

VRScout

Betraying your friends has never felt so good. After long last, Among Us VR has finally launched on headsets, offering players a new and exciting way to betray their friends in VR. Developed by Schell Games, Innersloth LLC, and Robot Teddy, this official remake of the popular social deduction game was built from the ground up for VR headsets. For those unfamiliar with the original game, Among Us tasks you and your crewmates with exploring a futuristic spaceship while completing a series of impor

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With Music In New Realities, We Can Go Deeper Together

ARPost

A look around the media landscape will make it clear that virtual reality has become a major player in the music industry and virtual concerts are on the rise with performances by mainstream artists in popular games and other platforms. Yet, with all the hope promised by the “metaverse,” not only do these events fail to optimally leverage the innovation of VR, but they also fall short in using music to help create immersive social spaces for people to gather virtually where they feel connected t

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S-ARKADE Transforms Your Home Into An 80s Arcade

VRScout

The platform comes with five 80s-inspired games. S-ARKADE is an immersive arcade gaming experience that transforms your physical space into a spatial augmented gaming platform using only a PC, projector, and spatial augmented reality (AR) software. Created by the Italian company Tabula Natural Interfaces and software architect Stefano Baraldi , S-ARKADE maps the walls and floor of your home and projects virtual content that interacts with real-world objects, such as windows and doors.

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Can Walmart Popularize AR Shopping?

AR Insider

There are several brands and retailers jumping into AR shopping. But perhaps none are as tapped into everyday consumers as Walmart. Can its latest forays into immersive shopping boost AR adoption? This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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ENGAGE LINK Debuts Enterprise Metaverse with Major Launch Partners

XR Today - Virtual Reality

This Monday, Engage XR launched LINK, an enterprise-grade metaverse platform which provides businesses with persistent virtual offices, venues, and environments. Furthermore, the launch of the LINK product completes ENGAGE’s transition into a metaverse technology company. ENGAGE Link operates various “Metaworlds”, which enterprise clients run as a persistent, always online business hub.

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VR Therapies Launches Immersive Physical Fitness Program for UK Senior Living Groups

XR Today - Virtual Reality

Last Friday, VR Therapies (virtual reality) gained capital to scale its immersive physical healthcare program for senior living communities in Northampton, UK. The UK immersive firm secured seniors with a 6-month programme with financial help from the local charity group Northamptonshire Sport, the National Lottery, and Sport England. Northamptonshire Sport’s Together Fund assisted in raising funds for the project.

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Reality Bytes: Instagram, Minecraft & OpenSea

AR Insider

This week on Reality Bytes, we discuss Burberry’s recent collaboration with Minecraft, OpenSea’s latest anti-theft efforts, and Instagram functions as an NFT marketplace. This post appeared first on AR Insider.

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What is Flipverse? How Will It Make Your Online Shopping Experience Better?

ARVR

Flipkart and eDAO have collaborated to create Flipverse. It is a metaverse-based virtual shopping experience. This is the first time that an e-commerce brand has taken the initiative to develop a Web3 service. Source: Pikisuperstar?—?Freepik.com When major companies place significant bets on Metaverse, Walmart-backed e-commerce platform Flipkart has introduced Flipverse.

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VR in Business: An Introduction to Virtual Reality

XR Today - Virtual Reality

Virtual reality (VR) caught the imagination of a generation from its foundation stages at the end of the last century up through Meta’s acquisition of Oculus; now, VR in business is becoming a serious consideration for many international firms. There is a rise in consumer-grade headsets from firms like HTC, Meta, and Pico. Alongside the hardware rise, more smartphones are integrating augmented reality (AR) technology for social media applications.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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This Week In XR: Anything World Raises $7.5 Million, Engage Launches Business Metaverse

Charlie Fink

Magic Leap founder Rony Abovitz to co-host weekly podcast.

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The Hottest Trends for Cloud Edge Computing in 2022

XR Today - Mixed Reality tag

The term “edge computing” isn’t particularly new for today’s business leaders. For some time now, innovators have been exploring the benefits of bringing data closer to the servers and tools that need to leverage it. However, the interest in cloud edge computing has ramped up significantly in recent years, thanks in large part to the growing XR environment.

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Quest Pro’s Microphone Has An Annoying Popping Issue

Upload VR

Quest Pro’s microphone has an annoying issue not present in Quest 2. Quest Pro has a much thinner visor than Quest 2 because it uses pancake lenses, which support smaller panels with a shorter gap to the lenses. This is advantageous for design and ergonomics, but creates a new issue with the microphone. The thinness means your mouth is much closer to the headset – and thus the microphones – compared to Quest 2.

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Communicating through avatar size

Life at the Feeding Edge

Tweet. It always amazes me how there is always something to learn or be surprised about tech, you think you have a handle on it and then you see or somehow sense something else. I recently got hit with a thought about the relative sizes of an avatar in a shared virtual space/metaverse application and what that can be used for. I have often talked about the scale of virtual worlds being a mutable thing, we can be sub atomic or at the scale of a universe in a virtual environment.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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#1150: Inner World VR: Scaling Peer-to-Peer Counseling & Mental Health Interventions in Social VR

Voices of VR

Noah Robinson’s Inner World launches today on the Quest Store after slowly cultivating an engaged peer-to-peer counseling community that is providing affordable mental health interventions across multiple social VR and 2D platforms on Mac, PC & iOS. Robinson is getting his Ph.D. in clinical psychology, and Inner World is a research project studying how the effects of what he calls “Cognitive Behavioral Immersion,” which is an adaptation of Aaron T.

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Interview with Co-Founder Julie Smithson of MetaVRse

metamandrill

In this series, we interview the founders and CEOs behind Metaverse companies. The metaverse is fully in development, and many different technologies are involved in this process. These inspiring people are at the frontier of developing a future where the online and physical worlds merge. In this interview, we'll hear from Julie Smithson, the [.]. The post Interview with Co-Founder Julie Smithson of MetaVRse appeared first on Metamandrill.com.

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EDITORIAL: How Big Tech Layoffs, the Deepening Crypto Winter, and Global Chaos Will Impact the Metaverse

Ryan Schultz

So (like many of you), have been following the news media these past seven days, and between the U.S. midterm elections, the jaw-dropping layoffs at both Meta and Twitter, and the collapse of major cryptocurrency exchange FTX, it’s been quite a week! As I write this, I am listening to a Sept. 22nd, 2022 report written by Adam Fisher for clients of the investment firm Sequoia, titled Sam Bankman-Fried Has a Savior Complex—And Maybe You Should Too.

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Roblox Metaverse; One of the Biggest Players in the Metaverse Worlds

metamandrill

The Roblox metaverse is both one of the essential parts of the metaverse and one of the easiest to overlook. This is in large part because Roblox began as an online game engine. But over the years, it's steadily grown into one of the largest implementations of the metaverse. And you're about to discover why [.]. The post Roblox Metaverse; One of the Biggest Players in the Metaverse Worlds appeared first on Metamandrill.com.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Impostors Beware: ‘Among Us VR’ Now Available

Oculus

Gather ’round, Crewmates—it’s time to eject the Impostor aboard the Skeld II! That’s right, Among Us VR is now live on Meta Quest 2 and.

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Among Us VR Review: Deception & Detection In Another Dimension

Upload VR

Among Us VR is available now on Steam and the Quest Store from Schell Games. Is this VR’s new party game or will it become a ghost ship? Read our full review below. Schell Games is about as veteran a VR game studio as you can find. Its two I Expect You To Die games feature contemplative escape rooms anchored by rock-solid VR design leading to satisfying moments of discovery.

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XTADIUM: A New Home for Sports on Meta Quest

Oculus

Have you ever wanted to immerse yourself in the action of your favorite sport? Or host a private watch party—just you, your friends, and a.

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Jesse Schell: Multiplayer VR Poised For ‘Snowballing Growth’

Upload VR

Experienced VR development studio Schell Games is making a big bet that multiplayer VR is having its moment. While Meta laid off more than 11,000 workers this week and naysayers are more than ready to pounce at the opportunity to call VR dead once again, Schell Games studio head Jesse Schell is about to find out if VR crossed a critical threshold he’s been talking about for years.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?