Mon.Sep 30, 2019

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Photo-Realistic VR Tour Of The Palace Of Versailles Now Available Free On SteamVR

VRScout

Photogrammetry capture brings the Royal Opera House to life in VR. Developed by makemepulse in collaboration with Google Arts & Culture and Château de Versailles, VersaillesVR – The Palace Is Yours , a free app available now on SteamVR-compatible headsets that allows you to tour a hyper-realistic recreation of France’s famous Palace of Versailles in VR.

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Magic Leap App SeeSignal Uses AR to Help You Find & Touch the Strongest Cellular, Wi-Fi, & Bluetooth Signals

Next Reality AR

While Magic Leap World gets its share of fun apps for playing with Porgs, watching TV, and exploring the ocean's depths, developers are making a strong business case for the Magic Leap One as well. Cue BadVR, a Los Angeles-based startup that was recently highlighted as one of the NR30 Up & Coming AR Founders You Need to Know for 2019. The company's new app called SeeSignal leverages the Magic Leap One's spatial computing capabilities to enable network technicians to view signal strength data

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Verizon Purchases Entirety Of Jaunt XR’s AR Technology

VRScout

Verizon’s acquisition will include Jaunt’s volumetric capture and machine learning technology. It’s been a rocky couple of months for Jaunt XR. Late last year the software development startup conducted a series of layoffs to its staff as part of the companies transition from VR content to the development of AR technology with a focus on volumetric video capture.

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Oculus CTO: ‘Rift S Still Worthwhile Even After Quest Gets PC-tether Feature’

Road to VR

Oculus CTO and legendary programmer John Carmack took to Twitter recently to explain his reasoning behind why Rift S is still worth buying even though Oculus Quest will soon get the ability to play Rift games via Oculus Link. A bit of backstory: Facebook first unveiled the software feature at Oculus Connect last week, which will let Quest essentially work as a Rift on VR-ready PCs by connecting to computers via a USB 3.0 cable.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Has Oculus Sold 333,000 Quest’s So Far?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and revenues.

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Shaun MacGillivray Chats About IMAX and VR Movies

ARPost

Shaun MacGillivray is a leading filmmaker for MacGillivray Freeman , a renowned film studio with over 50 years in the movie industry. Shaun has filmed over 40 films for IMAX’s giant screens and uses VR and spatial tech for some of his films. The studio, along with IMAX, have made it possible for audiences to explore environments like the Grand Canyon, the Amazon, and the Antarctic.

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The Ghost Howls’s VR Week Peek (2019.09.30): OC6, Pimax Day, Huawei VR glasses, Minecraft Earth and much more!

The Ghost Howls

This has been the week of the OC6, but, believe it or not, I have been able to find some other interesting news that don’t regard Oculus. Do you want to read them? Top news of the week. (Image by Oculus). Oculus bets on Oculus Quest at OC6. Well, the top news of the week is, of course, the Oculus Connect 6. I have already written one mega-roundup post of that event, so I will just super-briefly summarize it again here (I’m tired summarizing the Connect!

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Miro Shot Explores The Future Of Live Music With VR

Charlie Fink

Miro Shot performed live in Virtual Reality as part of a recent London showcase for booking agents and festivals.

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Smart Cities and Spatial Computing with AVR

EON Reality

Globally and across the UK, enterprise, academia and governments are reaching a tipping point where sustainable business practice is an objective within a results-led, saving-led strategy. Today, sustainability crosses several strategic disciplines within an organisation: turnover, human resource and training, as well as corporate social responsibility (CSR).

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Stretch Goals Completed, Finger Tracking and Even Possible PlayStation 5 Support in Low-Fi Update

Peter Graham

IRIS VR is in the final couple of days of its Kickstarter crowd-funding campaign for ambitious virtual reality (VR) experience Low-Fi. The title easily achieved its funding target after a few days, chasing several stretch goals over the course of September. With a couple of days still to go the team has released a big update for backers, detailing more about development and possible future platform support.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

XR has come a long way, baby – and we have one of the technology’s earliest pioneer’s on today’s episode. Dr. Walter Greenleaf has been working in the field for 33 years, since the days when VR was little more than a twinkle in research scientists’ eyes. Now, he and Alan chat about how far the technology has come, and how far it still has to go.

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Hands-on With Oculus Link: Is this the end for Oculus Rift?

Peter Graham

Oculus Quest virtually dominated the keynote address at Oculus Connect 6 (OC6), from the sales figures and the impressive hand tracking to Oculus Link , an update which will enable the device to tether to a PC for improved Oculus Rift style graphics. This last one was particularly interesting due to the fact that it means the standalone headset is an even greater rival to its purely PC-based sibling Oculus Rift S.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

XR has come a long way, baby – and we have one of the technology’s earliest pioneer’s on today’s episode. Dr. Walter Greenleaf has been working in the field for 33 years, since the days when VR was little more than a twinkle in research scientists’ eyes. Now, he and Alan chat about how far the technology has come, and how far it still has to go.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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VR Intelligence XR Industry Insight Report Finds Enterprise Adoption Out Ways Consumer

Peter Graham

Every year VR Intelligence – the organiser of the VRX conference – publishes a report on the XR industry, detailing growth and other trends in both the consumer and enterprise sectors. The XR Industry Insight Report 2019-2020 has recently been released, finding that enterprise use of virtual reality (VR) and augmented reality (AR) is far exceeding consumer adoption. .

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Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf

XR for Business Podcast

XR has come a long way, baby – and we have one of the technology's earliest pioneer's on today's episode. Dr. Walter Greenleaf has been working in the field for 33 years, since the days when VR was little more than a twinkle in research scientists' eyes. Now, he and Alan chat about how far the technology has come, and how far it still has to go. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson.

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Sharing is Caring in new Update for Humans 101

Peter Graham

Last month Labrodex Inc. launched a user-generated content creation videogame onto Steam Early Access called Humans 101. Featuring a single-player story campaign as well as an ‘Experiment Builder’ to unleash your own weird ideas, the studio has recently added a new feature to greatly enhance the gameplay, the ability to play other human-created experiments.

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