Wed.Sep 04, 2019

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AltspaceVR Announces September 12th Oculus Quest Launch

VRScout

Microsoft’s flagship social VR platform brings its unique brand of events to the Quest. When I bought my HTC Vive in 2017, I already had a list of games and experiences I wanted to try first. Experiences giving you magical powers were at the top of that list, followed by games like Job Simulator and Star Trek: Bridge Crew. Noticeably absent from the list were any apps you might categorize as ‘social VR’ – virtual platforms focused primarily on allowing you to speak and interact

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

According to the very famous market analysis company Gartner, Augmented Reality is no more an “emerging” technology, but it has graduated as a mature one. This news comes one year later than a similar one regarding Virtual Reality : in a popular post of mine of 2018, I highlighted how in that year VR had disappeared from the Gartner Hype Cycle (the curve showing the current maturity status of all emerging technologies).

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Puma Teams Up with Zappar to Bring Web-Based AR Experience to Retail Store

Next Reality AR

When it comes to the athletic footwear retail game, it's just not enough to just sell shoes anymore. Count Puma as the latest brand to pump up the customer experience in its stores with augmented reality, as the brand recently celebrated the opening of its flagship New York City store and the launch of its new basketball line with a web-based AR activation.

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How ‘The Lion King’ Was Filmed Using Virtual Reality

Road to VR

Although The Lion King (2019) might have garnered a tepid reception from film critics, there’s no debating that Jon Favreau’s photorealistic remake of the 1994 original film roars in the visual department. It’s in part thanks to a production pipeline that uniquely relies on virtual reality to better incorporate traditional live-action story telling techniques to the computer generated world.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Puma Uses Zappar to Bring Web-Based AR Experience to Retail Store

Next Reality AR

When it comes to the athletic footwear retail game, it's just not enough to just sell shoes anymore. Count Puma as the latest brand to pump up the customer experience in its stores with augmented reality, as the brand recently celebrated the opening of its flagship New York City store and the launch of its new basketball line with a web-based AR activation.

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Will You Buy Your Next Car in VR?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . How VR and AR Are Changing the Car-Buying Experience. by Stephanie Miles. The car-buying experience is almost universally loathed. In-person negotiations are a hassle, and spending the day going from dealership to dealership to test drive cars is an experience that most consumers want to avoid at all costs.

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‘Until You Fall’ Index & Windows VR Support Coming in October, No Concrete Plans for Quest

Road to VR

Schell Games’ latest VR title, Until You Fall, launched in Early Access on Steam last week to strong reviews, but currently the game only officially supports the HTC Vive and Oculus Rift. Come October, the developers expect to add support for Index & Windows VR as well. Until You Fall launched in Early Access last week. In our review of the game we found an impressive experience which combines some very satisfying VR melee combat with RPG-elements, ultimately delivering a sense of de

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AWE NITE SF Tackles AR Advertising & Commerce

AR Insider

Advertising is AR’s top revenue category. It brought in $453 million last year, growing to $8.8 billion by 2023 according to ARtillery Intelligence. This includes AR lenses in social apps which attract brand advertisers with high performance. But how is it all coming together, and who’s doing what? These will be the topics tackled at AWE NITE SF’s September meetup.

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Where to Find All Quest & Rift Cross-buy Apps in One Place

Road to VR

For those with both an Oculus Rift and Oculus Quest, ‘cross-buy’ games mean that you can buy a game once and play it on both headsets. Because the Oculus store doesn’t explicitly label which games are cross-buy and which games aren’t, finding them can be challenging. Luckily there’s a place you can go to get an updated list all in one place.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Government Agencies Use Virtual Reality

InstaVR

Government agencies have seen a large uptick in use of virtual reality over the last 3+ years. Once used more out of curiosity or for testing purposes, government divisions are utilizing VR for practical everyday purposes. Many have incorporated the technology directly into their regular workflow. So what are these government divisions using virtual reality specifically for?

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Ubisoft Ends Post-launch Development for ‘Space Junkies’, Scraps Non-VR Version

Road to VR

Space Junkies (2019), the multiplayer sci-fi arena shooter from Ubisoft Montpellier, has reached a pretty significant impasse; the studio is pulling its previously planned support for the flatscreen version of the game , and issuing its final update on PSVR and PC VR headsets. In a brief blog post , the studio says that they’re no longer actively developing for Space Junkies.

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Gamescom Interview 2019: Mammossix Discuss a Virtual World for Everyone

Peter Graham

When it comes to big open virtual reality (VR) worlds with social features there does seem to be a growing abundance of them, such as Somnium Space , Sansar, OrbusVR: Reborn and Nostos to name a few. Another on that list which is currently in Steam Early Access is Galaxity by Korean developer Mammossix. Launched earlier this year, VRFocus caught up with the team to find out more about the project and their plans for the future.

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Digital Frontier: Where Brain-computer Interfaces & AR/VR Could One Day Meet

Road to VR

Whenever I used to think about brain-computer interfaces (BCI), I typically imagined a world where the Internet was served up directly to my mind through cyborg-style neural implants—or basically how it’s portrayed in Ghost in the Shell. In that world, you can read, write, and speak to others without needing to lift a finger or open your mouth.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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World of Tanks VR to Manoeuvre Into VR Arcades Next Week

Peter Graham

Wargaming has been experimenting with virtual reality (VR) and augmented reality (AR) versions of its popular MMO World of Tanks for several years now, most notably launching World of Tanks VR as a location-based entertainment (LBE) experience in Russia last year. Next week the videogame will be rolled out to VR arcades worldwide using the Synthesis VR distribution platform. .

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Exposing Homelessness Through Eviction With ‘These Sleepless Nights’ Mixed Reality Mini-Doc

VRScout

The Magic Leap-powered AR exhibit premiers at the Venice Film Festival. Homelessness is an epidemic that affects people all around the globe. In the United States alone, it is estimated that approximately 553,000 Americans were experiencing homelessness on a single night in 2018, this according to data accumulated by a Point-in-Time (PIT) count , also known as a “street counts” or “homeless counts”.

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20 Minutes of Sneaky Budget Cuts 2: Mission Insolvency Gameplay Footage

Peter Graham

Thanks to Fast Travel Games hosting the VR Games Showcase during Gamescom 2019 last month all the developers in attendance not only showcased new and upcoming virtual reality (VR) titles, but they also handily recorded all the gameplay footage. All of which VRFocus has lovingly showcased over the last few days. Today, it’s the turn of Neat Corporation’s Budget Cuts 2: Mission Insolvency the sequel to 2018’s stealth experience.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. That’s why Paul Reynolds lit his TORCH; an app he co-founded that lets you design your own AR platform, right in the palm of your hand.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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FORM and Polar Bring Augmented Reality to the Pool

ARPost

Sports might not come to mind first when you think of augmented reality. However, AR would be great for improving your game. Though right now, most AR technology requires you to hold a phone or put up with wires. Most, but not all. Ever heard of augmented reality swimming goggles? Who Are FORM? FORM ’s AR swim goggles have been available since this August.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating — especially to those who want to create AR software for enterprise. That’s why Paul Reynolds lit his TORCH; an app he co-founded that lets you design your own AR platform, right in the palm of your hand.

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The Best Oculus Quest Games to Introduce to VR Newcomers

Peter Graham

Virtual reality (VR) is an awesome entertainment medium which has dramatically improved over the last few years. While the original entry point wasn’t exactly cheap or necessarily practical for a lot of people the launch of Oculus Quest has opened up the technology to a much wider user base. Its portability, inside-out tracking and 6DoF controllers allow for instantly immersive gameplay, but for those fresh to VR choosing the right experience can mean the difference between a lifelong passion or

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. But its reputation as a video game engine can also be intimidating -- especially to those who want to create AR software for enterprise. That's why Paul Reynolds lit his TORCH; an app he co-founded that lets you design your own AR platform, right in the palm of your hand.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Parrot’s new drone lets you fly with VR goggles and phone

Hypergrid Business

Hypergrid Business may collect a small share of sales from the links on this page, which helps us keep the site going, and lets us offer free ads for OpenSim-related businesses. Parrot drone. (Image courtesy Anafi.). Parrot’s latest drone, the Anafi FPV quadcopter is here and it’s focused on putting you in the driver’s seat, flying as if you were in it.

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Preview: Iron Man VR – Living the Superhero Dream

Peter Graham

Whether you’re a comic book fan or not there’s no denying the fact that the Marvel Cinematic Universe (MCU) has shaped modern cinema ever since the first Iron Man movie in 2008. There have been several videogame tie-ins trying to milk the brand and for the most part have felt lacklustre, failing to grab the energy and excitement of being Tony Stark in the world’s most famous armour.

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VRX Conference & Expo 2019 gathers key VR/AR stakeholders in San Francisco

Haptical

As an official media partner, Haptical is offering an exclusive discount code worth $100. In order to enhance the consumer experience of XR and driving its adoption, VRX Conference & Expo 2019 will bring hundreds of attendees from over a dozen of enterprise and consumer verticals together. The event will take place on December 12 and 13 at the Hyatt Regency San Francisco Airport Hotel.