Sun.Feb 05, 2017

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Hyundai Surprises Troops With Super Bowl Livestream They’ll Never Forget

VRScout

Watching the Super Bowl is one thing, but watching it with loved ones is better. As millions of fans watched the Super Bowl with friends and family, U.S. military personnel stationed on base in Zagan, Poland got a Super Sunday surprise of their own. In their latest campaign to make Super Bowl better for the “ones who make that day,” Hyundai selected three soldiers in the 4th Infantry Division to watch the big game with people they probably miss the most while off serving our country — their fami

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Science Teachers Report Benefits Of A VR Curriculum

UploadVR Between Realities podcast

Virtual reality can be a gateway to spaces and interactions that would otherwise be out of reach in normal circumstances, and two science teachers at Alta Vista School in San Francisco, Elizabeth Kramar and Toni Setteducato, took advantage of the technology for their classrooms and shared their findings. “Learning comes to life at the moment the VR headset is placed on the student’s head,” the teachers observed in a document developed in partnership with Lifeliqe, creators of a

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Tough Opinions: The Critic’s Guide to Sundance

VRScout

Editor’s Note: We at VRScout love VR and AR. Sometimes, that means we have to put the gush-fest on hold for a second and take a hard look at what’s working and what could be working better. Contributor Nick Bicanic was brave enough to point that out to us and take up the mantle. These are opinions meant to encourage discussion. I came, I saw, I critiqued.

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Star Citizen Senior Dev on VR Support “Don’t Hold Your Breath”

Road to VR

Star Citizen ‘s Senior Graphics Programmer Ben Parry has dropped a disappointing bombshell regarding the status of the crowdfunded title’s long awaited VR support, indicating that players may be waiting some time for it to emerge. Star Citizen was the first title I ever wrote about on Road to VR , way back in the mists of 2012. The reason?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Bebylon: Battle Royale Is Weaving The Worst Of Online Behavior Into A VR Party Brawler

UploadVR Between Realities podcast

On our list of 50 VR games we can’t wait to play in 2017 , Bebylon: Battle Royale certainly stood out. With babies (or characters that appear to be babies) engaging in vehicular melee, one can’t help but be curious about what’s going on here. At PAX South 2017, Kite & Lightning co-founder Ikrima Elhassan was excitedly demoing Bebylon for passersby and we jumped at the chance to speak with him about the game and get some hands-on time.

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See The Legend of Zelda’s Master Sword Recreated in Virtual Reality

UploadVR Between Realities podcast

Welcome to our weekly virtual reality art roundup! Everything you are about to see was made by hand by in a variety of VR creation programs that include Google’s Tilt Brush , Oculus Medium , Quill and Gravity Sketch. The pieces below were drafted in a three dimensional 360 degree digital space using only a VR headset, a pair of hand-tracked controllers and a dab of imagination.

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Small Mistakes Led to a $500 Million Verdict Against Oculus

UploadVR Between Realities podcast

Mistakes in doing everyday business led to a $500 million verdict against Facebook’s Oculus division in a legal battle with ZeniMax. ZeniMax sued Oculus, Facebook, and well-known virtual reality leaders John Carmack and Palmer Luckey for misappropriating trade secrets after Carmack left ZeniMax’s id Software and went to work at Oculus. The case has snowballed into a nightmare for Facebook, and it presents scary possible outcomes for VR developers.

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