Sat.Mar 18, 2017

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When Art and VR Collide in LA

VRScout

The left brain and the right brain came together for a party. For artists, VR is a thrilling emerging medium that explorse the boundaries of creation. Creators of all skill levels make good use of Tilt Brush, creating magical multi-layered art within a 3D space. And don’t worry — for those of you who haven’t touched a paintbrush since elementary school, it’s still fun to scribble, draw flowers, or write your name in space.

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HTC to Sell Shanghai Phone Factory for $91 Million, Invest Proceeds in VR Business

Road to VR

Despite its major role in the growing VR space, HTC’s overall business continues to struggle financially, posting significant losses over the last two years. Working to turn things around with a restructuring of assets and priorities, the company is facing the sale of a smartphone factory in Shanghai. The proceeds from the $91 million sale will largely funnel toward the company’s Vive VR business, according to China Daily.

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Making High-End Untethered VR a Reality

VRScout

At GDC earlier this month, we test drove the Pico Neo CV, an all-in-one system that lets you experience 6DoF, roomscale VR with a crucial exception to normal high-end systems: no wire. Right now, the VR industry hosts a variety of mobile and console options—but the former is fixed-position (meaning that, no matter where you move your body, your viewpoint stays the same) and the latter includes a tether, a prospect that renders “losing yourself” to a virtual environment a bit risky (d

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First All-in-one VR Headsets Based on Qualcomm’s VRDK Expected in 2H 2017

Road to VR

Qualcomm’s latest VRDK headset is a reference design that the company has positioned to act as a foundation for consumer electronics makers to create their own headsets based on Qualcomm’s Snapdragon VR hardware. Now with manufacturing partners on board, the first consumer headsets based on the VRDK reference design are expected to launch in the second half of 2017.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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SXSW 2017: You’re A Pig Before The Slaughter In This VR Experience

UploadVR Between Realities podcast

The immersion of virtual reality experiences can be harnessed to educate, terrify, inspire, or entertain. Some experiences eschew the entertainment aspect, instead shooting for something impactful that may even change your real life routine once you step out of the virtual space. iAnimal is one such experience that gives an immersive look into farms and factories with the goal of eliminating cruel conditions for animals.

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Field in View: VR Skeptics Will Say We’ve Lost Our Humanity, Let’s Prove Them Wrong

UploadVR Between Realities podcast

Put aside Ready Player One for a second, I’ve got something else to add to the VR Recommended Reading/Watching list: Robot & Frank. This short, sweet little movie from 2012, directed by Jake Schreier, doesn’t depict a dystopian future in which VR ruins our lives but instead a more plausible vision of years not too far from now in which A.I.

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Space Station Simulator ‘Mission: ISS’ Launches on RiftAll the.

AllThingsVR

Space Station Simulator ‘Mission: ISS’ Launches on Rift All the fun of being an astronaut, minus the nauseating trip up to space. Currently available for download on the Oculus Store for the low, low price of $0.00, Mission:ISS is a scientifically accurate space simulation that lets players explore the infamous International Space Station in full virtual reality.

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Lone Echo, Karnage Chronicles and Narcosis: The Week In VR Gaming

UploadVR Between Realities podcast

Even a relatively slow week for the VR industry as a whole is stacked full of new releases and announcements. Until we’ve got the definitive VR multi-tasking app it’s going to be hard to keep up with everything that’s going on, so let us help you out with a weekly wrap-up of the latest news, reviews, previews and releases for VR games.

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Hollywood Studio DMG Entertainment Moves Into VR

UploadVR Between Realities podcast

DMG Entertainment , the Hollywood Studio that made Iron Man 3 , is moving into virtual reality. Dan Mintz, cofounder of the Beverly Hills, Calif.-based company, announced the launch of DMG VR, which is dedicated to entertainment that mixes storytelling with the new medium of VR. Arcturus, the first incubated company under the DMG VR umbrella, will focus on developing interactive narrative experiences and next-gen technology across all VR platforms.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.