Mon.Sep 23, 2019

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VR Fitness Startup YUR Secures $1.1M Investment, Releases Calorie-counting Software for Quest

Road to VR

YUR, a VR fitness company, today announced it’s secured $1.1 million in pre-seed funding, something the company says will help them to further use VR to address what it considers a ‘worldwide epidemic of sedentary behavior’ The pre-seed investment round was led by The Venture Reality Fund and BoostVC. A San Francisco-based startup, YUR (pronounced “why you are,”) was founded in early 2019 by Cix Liv and Dilan Shah.

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August Was Pokemon Go’s Biggest Revenue Month in 3 Years

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Despite falling from its Q3 2016 peak (an expected outcome) Pokemon Go has been on a tear in 2019. And it just had its biggest revenue month in three years and fourth-largest to date.

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Facebook Acquires BCI Startup CTRL-Labs to Develop Neural Input Device

Road to VR

Facebook announced today plans to acquire CTRL-Labs, a brain-computer interface startup developing hardware and software for decoding electrical activity from the brain to be used for computer input. Facebook says that with the company’s expertise, it plans to develop a wrist-worn neural input device. Facebook’s VP of AR and VR, Andrew “Boz” Bosworth, announced the planned acquisition of CTRL-Labs via his Facebook page today.

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VR Experience Review: Guide Your Mind To Relaxation With “The Marvellous Machine”

ARPost

Millions of people meditate or practice mindfulness. That’s roughly 200 to 500 million people on the planet with calmer minds. The Marvellous Machine by 1337 Game Design is an on-rails VR experience that will set you off on a quick dive into where thoughts come from and how to let them pass. Guided by “The Marvellous Machine”. Over two sessions, I sat on my couch for 15 minutes with my VR headset and let someone else take the mental wheel for a bit.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Real-time Strategy & MOBA Inspired ‘Spuds Unearthed’ Available Now

Road to VR

Spuds Unearthed , a mashup title which combines real-time strategy and MOBA elements, has launched on Rift and Vive headsets following nearly nine months in Early Access. Set in a persistent battlescape where players contend against one another for planetary control, Spuds Unearthed is about building and maintaining a tribe of ‘spuds’. These spuds can be used to go forth and conquer planets from other players asynchronously, or even tackle dangerous ‘Zombuds’.

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Flexing Your Brain in XR, with Cognitive Design’s Todd Maddox

XR for Business Podcast

We often talk about how XR technologies are great tools for education and training on this podcast. But why is that? Like, physiologically? Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. Today’s guest — Cognitive Design & Statistical Consulting, LLC CEO Todd Maddox — has a PhD in Computational and Psychological Science, meaning there’s no one better to explain why XR and your brain

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XR technology and content providers are seeing strong growth in enterprise

Haptical

Based on interviews of more than 750 professionals, VR Intelligence reports that providers are shifting their focus towards enterprise XR solutions. VR Intelligence, a network of the leading decision makers in virtual, augmented and mixed realities recently released an industry report titled as XR Industry Insight Report 2019–2020. Based on interviews and surveys of more than 750 XR professionals, the report is an in-depth analysis of the state of the global XR market today and seeks to distil e

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Flexing Your Brain in XR, with Cognitive Design’s Todd Maddox

XR for Business Podcast

We often talk about how XR technologies are great tools for education and training on this podcast. But why is that? Like, physiologically? Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. Today’s guest — Cognitive Design & Statistical Consulting, LLC CEO Todd Maddox — has a PhD in Computational and Psychological Science, meaning there’s no one better to explain why XR and your brain

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Pistol Whip is Coming to Oculus Quest, November Multiplatform Launch Confirmed

Peter Graham

During the Electronic Entertainment Expo (E3) 2019 in June Cloudhead Games – the studio behind The Gallery series – announced a new virtual reality (VR) title which was completely different to previous projects, a rhythm-action first-person shooter (FPS) called Pistol Whip. Today, the studio has confirmed support for Oculus Quest as well as a launch date for Quest and PC VR headsets. .

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Flexing Your Brain in XR, with Cognitive Design's Todd Maddox

XR for Business Podcast

We often talk about how XR technologies are great tools for education and training on this podcast. But why is that? Like, physiologically? Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that's not us just whistling Dixie. Today's guest -- Cognitive Design & Statistical Consulting, LLC CEO Todd Maddox -- has a PhD in Computational and Psychological Science, meaning there's no one better to explain why XR and your brain are a match made in heaven.

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Meet the Creators: SOKRISPYMEDIA

WITHIN

Filmmakers Sam Wickert and Eric Leigh started their channel in junior high. Three years later, they went viral and their lives changed for good. Their video series SOKRISPY DREAMS is now available on Within. Talk to any kid today and they’ll likely tell you how cool it would be to become a YouTube star. Many of them already have YouTube channels set up.

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New One-Click-Install Titles

SpringboardVR

New one-click-install titles featured in the month of September! What does “One-Click-Install” even mean? It means no more spending valuable time adding and updating new content to your library. No more long lists of Steam keys and individual Station updates. That’s right, no more Steam keys for content that is available via SpringboardVR’s new Content Distribution System.

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How AI and Haptics Could Revolutionize VR Gaming

VRScout

Emerging technologies could add a whole new level of immersion to VR. If you’re reading this right now, chances are, you’re not really familiar with the topic of neuroevolution. Or deep learning. Or natural language processing. Frankly, this is normal– these are all smaller subsets of artificial intelligence (AI), and it’s still a new, competitive, and developing field.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Espire 1’ Sees Further Delays One Day Before Launch, Now Coming “Fall 2019”

Road to VR

If you were expecting to play Espire 1: VR Operative tomorrow, Digital Lode and Tripwire Interactive’s hotly-awaited VR stealth combat game, it looks like you’re going to be waiting a bit longer. Originally planned for release on September 24th, Digital Lode and Tripwire Interactive announced today—one day before its planned launch—that Espire 1: VR Operative is going to be delayed by several weeks.

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Developer Profile: EnsenaSoft Aims for a Podium Finish With Renzo Racer

Peter Graham

Virtual reality (VR) developer EnsenaSoft has released a number of immersive titles for PC-based headsets, with the most recent being a cute Mario Kart style racer called Renzo Racer. After an early access release in 2018 , Renzo Racer became a fully-fledged experience a couple of weeks ago. To learn more about the company and its VR plans CEO Samuel DenHartog gave VRFocus the full story.

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Action-Rhythm FPS Pistol Whip Arrives On Major VR Headsets This November

VRScout

Get your gun-fu on in this Beat Saber-meets-SUPERHOT VR rhythm shooter. Developer Cloudhead Games today confirmed their highly-anticipated rhythm-based VR shooter, Pistol Whip , will be arriving on Oculus Quest, Oculus Rift, and SteamVR on November 7th , with plans for an official PlayStation VR release also currently in the works. Originally announced during the E3 2019 trade-show this past July, Pistol Whip tasks players with shooting and–yes, pistol-whipping their way through waves of d

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Rhythm Shooter ‘Pistol Whip’ to Launch in November on Quest and PC VR, Trailer Here

Road to VR

Cloudhead Games , the studio behind The Gallery series and Aperture Hand Labs , today announced that its upcoming ‘action-rhythm FPS’ Pistol Whip is set to arrive on November 7th. Pistol Whip is said to include cross-buy for the Oculus Store version, meaning you’ll only need to buy the game once to play on either Rift or Quest.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Valve Index review: a step closer to next-gen VR

The Ghost Howls

Some weeks ago, thanks to the help of VR professional Guido Haag (thanks a lot, man!), I have been able to use the Valve Index for one month. In this period, I made some tests using it for gaming, work, fitness and lots of other activities, so that to be able to write a complete review about it. And after all this time, finally, this thorough review is ready and you can read it today.