Tue.Oct 15, 2019

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RIP: Google Has Abandoned Its Daydream VR Platform

VRScout

RIP Google Daydream (November 2016 – October 2019). Sad news out of New York this morning as Google confirms it has discontinued the production of its Daydream View VR headset and will not be providing VR support for its upcoming Pixel 4, effectively killing the Daydream platform in the process. While speaking to several news outlets following today’s event in New York, Google confirmed that beginning today, they will cease sales of the Daydream View headset and will no longer be integrati

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What’s Google’s ‘Audio AR’ Play?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Picking up where we left off last week in examining Apple’s hearables strategy, what’s Google’s counterpoint? As we’ve examined , tech giants’ self-serving motivations to future-proof core business can involve market-accelerating investment in emerging t

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The Avengers Location-Based VR Game Made Me Feel Like An Actual Marvel Superhero

VRScout

The VOID’s 20-minute hyper-reality experience is a non-stop thrill ride from start to finish. Last week we had the chance to check out Marvel’s Avengers: Damage Control , a new location-based VR experience from ILMxLAB that’s heading to select VOID centers October 18th. Set after the events of Avengers: Endgame , Damage Control throws fans into an epic superhero battle, during which they’ll fight side-by-side alongside a handful of famous Avengers.

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Google Discontinues Daydream View Headset, the Final Nail in the Coffin for its Android VR Ambitions

Road to VR

It was abundantly clear by earlier this year that Google’s interest in its Android-based Daydream VR platform had withered, but now the company has put the final nail in the coffin by discontinuing the Daydream View headset and confirming that its newest Pixel 4 smartphone isn’t compatible. Google had monstrous ambitions for Daydream at the start.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Target Treats Shoppers with Augmented Reality Tricks via Snapchat

Next Reality AR

Big-box retailer Target has been on a bit of an augmented reality advertising shopping spree via Snapchat lately. The latest example, revealed on Tuesday, comes via a pair of Halloween-themed experiences, available in the camera carousel in Snapchat. Don't Miss: Snapchat Is Helping the Music Industry Reinvent Music Videos via Lens Studio The first experience starts on the front-facing camera, where users can wear three virtual costumes, including a witch, a unicorn, and a mermaid.

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Artist MAGOZ Brings AR Experiences to Hamburg

ARPost

XR technology has a way of livening up any space – even if that space was already pretty lively. When the XR festival VRHAM! (Virtual Reality & Arts Festival Hamburg) wanted to liven up Hamburg this summer, they turned to Spanish artist MAGOZ for AR experiences. See Also: drew label. Debuts Augmented Reality App and Street Art To Famous LA Landmarks.

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Graffiti Simulator ‘Kingspray’ Coming to Oculus Quest This Week, Trailer Here

Road to VR

Infectious Ape, the studio behind Kingspray (2016), today announced that the graffiti simulator is headed to Oculus Quest on October 17th. Originally launched on PC VR via the Oculus Store (Rift) and Steam (Vive, Rift, Index) back in late 2016, Kingspray focuses on realism; it boasts realistic spray, colors, drips, metallics, and plenty of environments to work in.

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Tom Emrich Joins 8th Wall

Charlie Fink

8th Wall, the WebAR creation platform created by Erik Murphy-Chutorian that raised over ten million dollars last year, announced AR pioneer, Tom Emrich, has joined their team as VP of Product.

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Google Daydream View VR headset has officially been discontinued

Slashgear

Google has officially discontinued support for its Daydream View virtual reality headset, the company has revealed, and its new Pixel 4 handset won’t support the existing products. This effectively marks the end of Google’s Daydream efforts, putting the entire VR system out to pasture. The discontinuation isn’t surprising, however — the company didn’t include support for its previous Pixel 3a … Continue reading.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Varjo Expands Enterprise Headset Lineup With VR-2 & VR-2 Pro

Peter Graham

There are several virtual reality (VR) headsets competing in the higher end enterprise sector such as the HTC Vive Pro Eye, VRgineers’ XTAL and Varjo’s VR-1. The latter is a £6000 GBP head-mounted display (HMD) which launched back in February and today the company has announced two new additions to its product lineup, the VR-2 and VR-2 Pro.

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Chandra Devam (Aris MD) on X-Ray Vision for Doctors and Engineers

The AR Show

Chandra Devam is the co-founder and CEO of Aris MD, a company incorporating conventional scanning technologies and their unique data processing and visualization software to deliver X-Ray vision within AR and VR across a number of medical and industrial use cases. Chandra is a serial entrepreneur who started her career in telecommunications, and then spent several years at Microsoft, before setting off on her own.

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Takelings House Party Gets Into the Halloween Spirit With a Spooky Update

Peter Graham

As is customary in October, videogame developers generally like to add a little Halloween twist to their titles. XR Games has done so for PlayStation VR exclusive Angry Birds Movie 2 VR: Under Pressure and now another party experience is doing the same. LA-based indie team Dimnhouse has announced that its Early Access videogame Takelings House Party will be getting a scary makeover next week.

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Enterprise VR: How VRgineers is Creating the Ultimate HMD for Simulation

Peter Graham

The consumer virtual reality (VR) market is a tough industry to be in, for hardware and software companies alike. It’s not easy convincing the public of spending £400+ on a device that straps to their face for immersive entertainment. The same can’t be said for the enterprise sector, as demand seems to be steadily increasing thanks to VR’s range of use cases.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Preview: Spectro – Perfect for Some Halloween Style Escapades

Peter Graham

Originally unveiled in 2016, Borrowed Light Studios’ Spectro has made several appearances over the years, quietly disappearing then reappearing much like its content theme. It has always looked like an enjoyable concept. Making onto VRFocus’ ‘ Best Mobile Games Coming in 2019 ’ list at the start of the year. That course has changed somewhat with the studio launching Spectro into Early Access on Steam, purely for Oculus Rift and HTC Vive.

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Build Your own Crazy Machines With Gadgeteer on Oculus Quest Next Week

Peter Graham

Last month VRFocus reported on indie developer Metanaut revealing that it was working on an Oculus Quest version of its virtual reality (VR) puzzle experience Gadgeteer. Today, the studio has announced that the launch isn’t too far away, in fact, it’s taking place in just over a week’s time. Gadgeteer is all about building Rube Goldberg style chain reaction machines in two distinct modes, a story mode and a sandbox mode.

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