Thu.Nov 09, 2017

article thumbnail

HTC Announces Multi-million Dollar Vive Art Initiative, Bringing VR to Museums Worldwide

Road to VR

HTC announced a new multi-million dollar VR initiative aiming to support content, creators and institutions that embrace VR not only as an artistic medium itself, but as a way to better immerse users in all forms of art. The company aptly calls the program VIVE Arts. HTC says in a blogpost announcing the program, that Vive Arts was created to help cultural institutions fund and develop VR installations that furthers education of the arts across the globe.

HTC 266
article thumbnail

This Company is Fighting Sexual Harassment with VR

VRScout

Vantage Point aims to educate the masses on how to combat sexual assault and harassment at work and school. Since the sexual harassment allegations against Hollywood mogul Harvey Weinstein were made public last month, the #MeToo movement flooded the internet with thousands of personal stories of sexual assault and harassment. The movement brought attention to an issue that for many women, including survivor and Vantage Point co-founder and CEO Morgan Mercer, had been lying below the surface for

Training 205
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Public SteamVR Preview for Windows VR Headsets Launches Next Week

Road to VR

Early adopters of “Windows Mixed Reality” VR headsets are soon to have their content drought come to an end thanks to a forthcoming integration with Steam, allowing the headsets to play SteamVR content available on the platform. A public preview of the integration is set to launch next week on November 15th. Valve built SteamVR in an open way with the hopes that third-party headset makers would connect to the platform to offer users access to Steam’s library of VR content.

Microsoft 211
article thumbnail

Type In VR With Logitech’s Keyboard For HTC Vive

VRScout

A new system combines the Vive Tracker with logitech keyboards to bring physical typing to VR. One of the most important aspects of truly immersive VR is the ability to use motion controls to interact with the virtual environment. Sure there are plenty of fun experiences that utilize standard gamepads or even no controls at all, but there’s no denying the incredible sensation of altering the virtual world with your own two hands.

HTC 203
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Report: Apple Could Release an AR Headset as Early as 2020

Road to VR

With the release of iOS 11, hundreds of millions of Apple devices gained the ability to perform basic augmented reality functions, albeit viewed through the screens of iPhones and iPads. While capable of providing some pretty useful and interesting apps, the next logical step for this early development of an AR app ecosystem invariably points to the future ahead: an Apple AR headset.

Apple 207

More Trending

article thumbnail

‘Bigscreen’ Lets You Stream Console Games in VR – Nintendo Switch, Xbox One & PS4

Road to VR

It’s not every day you get to play The Legend of Zelda: Breath of the Wild (2017) on a movie theater-sized screen, but the developers at the social screen mirroring VR app Bigscreen have written a handy guide on how to play Nintendo Switch, Xbox One, or PlayStation 4 from the comfort of your own virtual theater. The Bigscreen team has already published a rough guide on how to stream games from consoles like Xbox One and PS4 through a few platform-specific apps, but because the Nintendo

Gaming 198
article thumbnail

The Rogue Initiative to make it's debut into the location based VR market with STEEL COBRAS.

Cats and VR

Rogue Initiative's vision is to bring together Hollywood storytelling with frontier technology. Their current projects include the VR Game Experience CROWE: THE DROWNED ARMORY and the VR Film AGENT EMERSON, the pilot of the Identity Experience series, which stars Lyndsy Fonseca( Kick-Ass ) and Tony Denison ( Major Crimes ). Now the team makes it's debut into the location based entertainment market with STEEL COBRAS.

Florida 100
article thumbnail

VR Coaster and Sensics to Create All-in-one VR Headset for Theme Parks

Road to VR

VR Coaster and Sensics today unveiled RideVR, a new all-in-one VR headset built especially for use on high-flying theme park rides. VR headsets have been in use on rides like roller coasters and drop towers basically since the initial Samsung Gear VR for Note 4 came to market in late 2014. Because consumer-level mobile VR headsets like Gear VR aren’t really built to withstand all-day use by the sweaty theme park-going masses, Sensics and VR Coaster have partnered to build an all-in-one hea

Las Vegas 189
article thumbnail

‘Serious Sam 3 VR: BFE’ Launches on Steam Today

Road to VR

Croteam, the minds behind the Serious Sam franchise, has released its fourth Serious Sam -themed VR game: Serious Sam 3 VR: BFE (2017) for Oculus Rift and HTC Vive. Now available on Steam , Serious Sam 3 VR: BFE is a fast-paced shooter serving as a prequel to the original Serious Sam: The First Encounter (2001). While it’s technically a VR port of the 6-year old Serious Sam 3: BFE (2011), and not really designed from the ground-up for VR, that’s probably not going to bother a l

HTC 182
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.