Mon.Jan 20, 2020

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Can Virtual Reality Inspire Climate Action?

ARPost

The effects of human-caused global warming are becoming more apparent year after year. From extreme heat and frequent storms to intense wildfires, we can no longer escape the consequences of our inactions. We can, however, try to limit the magnitude of future catastrophes by acting now. The world needs rigorous environmental laws and legislations. But at this point in time, any potential solution is welcome — even virtual reality.

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2019 Was Pokémon Go’s Best Revenue Year Yet

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Pokémon Go’s business case continues to be validated. Though the tech & media press corps has shifted the spotlight to other shiny things, the app continues to see strong user engagement and revenue.

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Valve Confirms ‘Left 4 Dead’ VR Game Not in Active Development

Road to VR

If you were buzzing about the proposition of getting a Left 4 Dead game any time soon, be it VR or otherwise, Valve says it’s definitely not working on any Left 4 Dead -related IP, and it hasn’t for years. Rumors that Valve was pursuing a VR adaptation of the Left 4 Dead franchise have been circulating since well before the company unveiled Half-Life: Alyx late last year, if only as a hypothetical next step the company might take in building out its famed three ‘full VR game

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Lenovo VR Classroom 2 soldiers on without Google Daydream

Slashgear

Virtual reality, more than its cousin augmented reality, is often seen as an entertainment platform. Save for a few notable exceptions, most of the experiences available on VR platforms today revolve around games and multimedia. There are, of course, applications that take advantage of VR’s capability to take people places they’ve never been to before or see things they normally … Continue reading.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. He and Alan explore how EON Reality is addressing this discrepancy.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. He and Alan explore how EON Reality is addressing this discrepancy. .

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Carly and the Reaperman to get a Physical PlayStation VR Launch in March

Peter Graham

There are some great local social videogames for virtual reality (VR) headsets such as Keep Talking and Nobody Explodes, Acron: Attack of the Squirrels and The Angry Birds Movie 2: VR Under Pressure. Also part of this group is Carly and the Reaperman – Escape from the Underworld which originally launched on Steam back in 2018 before a PlayStation VR arrival in late 2019.

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem. In Dan Lejerskar's experience, everyone from universities to governments see the value of XR -- they just lack the content to make it a worthwhile, everyday tool. He and Alan explore how EON Reality is addressing this discrepancy. . Alan: Hi, it's Alan Smithson here.

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CES 2020 Hands-on: Getting to Grips With HaptX

Peter Graham

There’s nothing like a bit of haptic feedback to truly make you feel like part of a virtual reality (VR) experience, whether that’s a simple controller shake as you impale an enemy or feel the thump against your chest when you take a hit in experiences like The VOID. Outside of gaming companies are developing new tactile solutions giving users even greater sensory feedback, one of which is HaptX and its microfluidic gloves.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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CES 2020 Interview: bHaptics Moves Towards Consumer Haptics

Peter Graham

Gamers are used to haptic feedback in their controllers, rumbling away to indicate actions. When it comes to virtual reality (VR), haptic feedback can make an experience even more engaging, especially when this involves the entire body. bHaptics is one such company offering a solution for those that really strive for immersive gaming, with its Tactsuit system.

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Budget Cuts 2: Mission Insolvency’s Mutators Update Adds Smooth Locomotion

Peter Graham

Last month Neat Corporation and Fast Travel Games launched stealth sequel Budget Cuts 2: Mission Insolvency for PC VR headsets. Having received a positive response from players the developers have now dropped the Mutator Update, adding a bunch of options to customise the experience plus one major feature – smooth locomotion. Budget Cuts 2: Mission Insolvency’s movement is based around its teleportation gun dubbed the ‘Translocator’, great for moving between surfaces, sm

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