Thu.Jan 03, 2019

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Witness The Discovery Of The God Particle In AR

VRScout

NYT app simulates a Higgs particle reaction using AR technology. Since its initial development during the mid 1960’s, the Large Hadron Collider has remained one of the most impressive scientific and technological achievements in human history. A unique microscope device featuring a 17-mile electromagnetic racetrack located roughly 164 to 574 ft below the surface of the French-Swiss countryside in Geneva, Switzerland, the revolutionary machine is capable of whipping subatomic particles into one a

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My predictions for virtual reality in 2019

The Ghost Howls

Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. Now, it is the turn of virtual reality. How has VR performed in 2018? And how it will be in 2019? Let me do some speculations… Virtual Reality in 2018. Virtual Reality in 2018 has not performed that awesomely good : in my opinion, it has just laid the foundations for the success that will come in the upcoming years.

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HTC Vive Teases New VR Hardware In Blurred Photo

VRScout

Looks like HTC will be revealing several new products at the CES 2019 tech conference. The 2019 Consumer Electronics Expo is set to kick-off this Sunday and it looks as though HTC Vive will be using the infamous Las Vegas trade show to reveal new products in its VR hardware lineup. Earlier this morning the Taiwanese consumer electronics company posted a photo on Twitter teasing a variety of “new gear” packed neatly in travel containers bound for the Las Vegas event.

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6DOF Controller FinchShift to Support Multiple Standalone Headsets via Vive Wave

Road to VR

Mobile VR motion controller manufacturer Finch Technologies today announced it’s working with Qualcomm and HTC to deliver its six degrees of freedom (6DOF) FinchShift controllers to a multitude of devices supporting Vive Wave. Back in November 2018, HTC revealed that 15 hardware manufacturers had already adopted Vive Wave , the company’s open platform offering interoperability between several classes of mobile VR headsets and accessories—including HTC’s standalone VR headset

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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What’s new in VR for 2019?

InstaVR

VR Predictions for 2019. Last year was a time of immense growth at InstaVR — in terms of clients, funding, and features. Now we turn our attention to 2019. This year will undoubtedly see VR adoption expand both in terms of users and use cases. InstaVR’s goal is to empower creators to easily develop and distribute VR experiences. The barriers to making virtual reality continue to drop thanks to ubiquitous 360-degree cameras, affordable headsets, and publishing solutions like ours.

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First Impressions Of The New Vuzix Blade AR Glasses

Charlie Fink

I got a great first taste, and it is delicious.

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‘Project CARS’ Studio Announces Gaming Console Supporting “most major VR headsets”

Road to VR

Slightly Mad Studios , the minds behind the Project CARS franchise, announced that they’re getting into the hardware game with a brand new gaming console. Information is still thin on the ground surrounding the newly christened ‘Mad Box’, although company CEO Ian Bell has confirmed it will support VR headsets and 4K monitor output.

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Stuck E Podcast 007 - RIP Adobe Story

Stuck E. in Augmented Reality

Just found out that Adobe Story will be ending in 2019. I'm not too happy about that. Subscribe to the Podcast on: Google Play - [link] Soundcloud - [link] iTunes - [link] Stitcher - [link] Spotify - [link] Follow me on your favorite social media!!! Instagram - [link] Twitter - [link] Facebook - [link] Tumblr - [link] DeviantArt - [link] Patreon - [link] Snapchat - toobsock Support this podcast: [link] Just found out that Adobe Story will be ending in 2019.

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The Future of Education and VR

Veative

Virtual Reality offers an exhilarating way of rediscovering the familiar world through an unfamiliar lens. As Michael Heim posits in his 1993 book, The Metaphysics of Virtual Reality , VR has signaled an ontological shift in how human beings interact with and utilize technology. However, the most important question for educators and developers alike pertains to the optimum utilization of our technological innovations and the ways in which we can harness their power to shape the future of educati

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Stuck E Podcast 007 - RIP Adobe Story

Stuck E. in Augmented Reality

Just found out that Adobe Story will be ending in 2019. I'm not too happy about that. Subscribe to the Podcast on: Google Play - [link] Soundcloud - [link] iTunes - [link] Stitcher - [link] Spotify - [link]. Follow me on your favorite social media!!! Instagram - [link] Twitter - [link] Facebook - [link] Tumblr - [link] DeviantArt - [link] Patreon - [link] Snapchat - toobsock.

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XR has hit its tipping point – Are Your Ready to Put It to Work?

CraneMorley

2019 looks like the year that virtual reality, augmented reality and mixed reality go mainstream as learning and on the job performance tools. XR is the term that has caught on to define this technology category so we will use it moving forward. Are you ready to put XR to work in your learning and performance strategy? Virtual Reality. Virtual Reality (VR) will become another media tool in the toolbox, especially 360 VR Video delivered on headsets and mobile devices at a similar cost to linear v

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Report: Building Healthcare Expertise With VR

Tech Trends VR

Can immersive technologies help professionals in the healthcare sector build crucial expertise and save lives? Merriam-Webster defines an expert as “one who displays special knowledge or skills representing mastery of a particular subject that derives from training or experience”. Expertise is important in all settings, but is especially critical in high stakes, rapidly changing environments such as in healthcare settings where applying incorrect medical knowledge or performing some medical proc