Fri.Feb 02, 2018

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Harvest Space Slugs With Real Plungers in This Bizarre VR Experience

VRScout

Toilet plungers as VR controllers. Every so often a VR experience comes along so ridiculously insane you’re not quite sure it actually exists. It starts with you reading the description, scrolling through a few comments and photos, and digging around in mild interest for any more information you can scrounge up. Next thing you know you’re frantically scouring your apartment for a couple of toilet plungers to screw Vive Trackers into so you can collect alien insects in deep space.

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Oculus Go Dev Kit Images Show the Headset to Be Near Consumer-ready

Road to VR

Two images showing a seemingly consumer-ready box containing Oculus Go, the company’s upcoming standalone VR headset, found its way to Reddit and Twitter recently, possibly indicating that launch is right around the corner. As first reported by TechRadar , the images appear to indicate that developers are now receiving the next big wave of dev kits.

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PSVR’s Bravo Team Is Getting An Aim Controller Bundle

Cats and VR

Team-based #PSVR FPS Bravo Team is almost here, and it works great with the PlayStation VR Aim Controller! Grab this new bundle, which includes the game and Aim Controller, at @GameStop starting March 6. pic.twitter.com/bYuQBwaOlE — PlayStation (@PlayStation) February 1, 2018. Until Dawn developers, Supermassive have been on a PSVR role as of late.

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‘Earthlight: Spacewalk’ International Space Station Experience is Coming to PSVR

Road to VR

Announced back in October 2015, Earthlight, the first-person space simulator from Opaque Space that puts you aboard the International Space Station (ISS), was eventually supposed to come to HTC Vive, Oculus Rift and PSVR. Instead, the developers opted to only release the game in arcades, dubbing it Earthlight Arcade. Now, a consumer version, which came to HTC Vive four months ago, is coming to PSVR.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC Vive Pro adds hand-tracking and more through new cameras

VRWorld

The HTC Vive Pro boasts numerous improvements over its predecessor, the HTC Vive, but its new dual cameras are particularly interesting. HTC was intentionally vague about them at CES, so it left many enthusiasts speculating. According to Vive VP Raymon Pao, the cameras are stereoscopic and only have a VGA resolution. As originally developed, they were just there as a safety feature to help people stop themselves from bumping into things.

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Sony patents next-gen VR motion controllers

VRWorld

As reported by VRFocus, Sony has released two new patents that may indicate next-generation motion controllers. The first of these patents show off a controller with an analog stick (as opposed to a touchpad common on other VR controllers or the buttons on the PS Move wands), and a number of face-mounted buttons. The second offers finger placement tracking and refers to the controller being tracked by a head-mounted display, which could imply a new revision of the PlayStation VR headset for use

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Horror Roguelike ‘The Persistence’ to Arrive on PSVR July 24th

Road to VR

The Persistence is an upcoming rougelike shooter from Firesprite Games , the studio behind The Playroom VR. Set to release July 24th, the procedurally generated title aims to present an interesting mix of asymmetrical gameplay by allowing a single VR player to do the heavy lifting while others connect via their phone or tablet and disable (or enable) traps, baddies, and scavenge for goodies.

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WebVR pioneers look to turn Supermedium into the home for fresh and diverse VR experiences.

Cats and VR

The creators of VR web framework ‘A-Frame have launched a new fully VR browser called Supermedium. The team behind the product have lots of experience in Web-based VR as they were part of the original Mozilla team behind the WebVR initiative. Now the team is part of the Y Combinator Winter batch with a goal of breathing freshness and diversity into the VR content ecosystem.

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Play VR Sport ‘SPARC’ for Free on Rift This Weekend

Road to VR

Sparc (2017) , the VR sport from EVE Online developers CCP Games , is hosting a free weekend for Rift players on Oculus Home. Temporary free access has already begun, and will conclude on February 4th at 11:59 PM PT ( local time here ). Initially launched in April 2017 on PSVR, Sparc is a unique VR sport that pits you in a 1v1 skill-based match; it’s a little like a racket sport from some neon, Tron -inspired future.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Former Mozilla WebVR Pioneers Launch ‘Supermedium’ VR Browser

Road to VR

Supporting HTC Vive and Oculus Rift, Supermedium is a new, fully VR browser from the creators of VR web framework ‘A-Frame’ and part of the original Mozilla team behind the WebVR initiative. Available to download on Supermedium’s website , the browser aims to become the new home for lightweight, fast-loading, web-based VR experiences. There are several VR-enabled browsers already available, but these are often used to access traditional 2D webpages, something that is not currently possible with