Sun.Dec 24, 2017

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Fashion Comes To Social VR As Sansar Launches User-Created Avatar Clothing Market

Cats and VR

Sansar™ , announced the launch of a fashion market for user-created avatar clothing, opening new creative and entrepreneurial opportunities for users. In addition, Sansar has launched a first-of-its-kind integration with Marvelous Designer , the fashion design software by CLO Virtual Fashion Inc. used by numerous mainstream brands and independent designers.

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VR and AR shipments to grow 517% by 2021

VRWorld

Market intelligence firm IDC sees substantial growth in store for the VR and AR markets , with shipments expected to reach 59.2 million headsets by 2021, up from 9.6 million this year. These projects come in IDC’s “Worldwide Quarterly Augmented and Virtual Reality Headset Tracker” research report, published last week. The firm notes that low-cost, screenless VR viewers (e.g. headsets that utilize smartphones) have dominated the market to date, but sees this category losing market share going for

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Facebook Spaces now available on Vive, other platforms pending

VRWorld

Facebook has brought its beta social VR app, Spaces, to users of the HTC Vive. First announced in April, Spaces had previously only been available to users of the Oculus Rift. Spaces is among a handful of apps that combine social media with an immersive VR experience. Using the app, users can meet in VR; go Live; play games; make video calls; and create and share 3D objects, videos, and photos.

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Paramount and Bigscreen to offer free VR screenings of Top Gun

VRWorld

Virtual reality cinema company Bigscreen has partnered with Paramount Home Media Distribution to virtually screen showings of Top Gun for 24 hours, commencing at 6pm EST on December 29th. The Bigscreen experience aims to bring the movie theatre experience to home audiences, allowing them to interact in a virtual lobby and watch videos on a virtual movie screen, complete with immersive sound and lighting.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.