Wed.Feb 15, 2017

article thumbnail

Sirens, Cyclopes, and Gin: Future Lighthouse Makes Magic in BeefeaterXO VR

VRScout

With more than 50 actors, 60 artists, and 4,000 hours of post-production, #BeefeaterXO VR is one of the most ambitious pieces of branded VR content to date. It’s hard out there for a brand. Standing out in the ocean of available content can be, for many, a journey of epic proportions. Beefeater (already the #1 spirit brand in Spain) decided to tackle the problem by taking it to Odyssean levels in BeefeaterXO —tapping Spain’s youngest 3-star chef: culinary enfant terrible Dabiz Muñoz,

Spain 265
article thumbnail

Lytro Gets $60M More for Light Field VR Capture, First Content Coming in Q2

Road to VR

Lytro have announced another hefty new wedge of funding, with a $60 million series D round led by Blue Pool. What’s more, they’ve partnered with Within, and the first 360 degree 3D light field content is now set to arrive from that partnership in Q2 of this year. There are so many technologies that the advent of accessible virtual reality has encouraged to evolve.

Filming 262
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Paranormal Activity VR Is Coming Very Soon, Check The New Teaser Trailer

UploadVR Between Realities podcast

The Paranormal Activity franchise may no longer be haunting the box office, but it will soon be possessing a VR headset near you. Paranormal Actvity: The Lost Soul, as the game is called, will be launching in Early Access on the Oculus Rift and HTC Vive on March 14th 2017, with a PlayStation VR version coming later down the line. That is according to a new trailer for the game, hosted by IGN, that you can see below.

HTC 217
article thumbnail

Inside the First IMAX VR Experience Centre

Road to VR

The first IMAX VR Experience Centre has officially opened in LA. The company has unsurprisingly modeled the destination much like a movie theater, one that offers up immersive experiences on the latest VR hardware through a pay-to-play model. With plans to open more locations this year, Road to VR stepped inside the first IMAX VR Experience Centre to find out what you can expect.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

The Void Upgrades Display, Aims For 20 Installations This Year

UploadVR Between Realities podcast

If you wanted to see one of the most complete VR experiences available last year you would have paid for a ticket to Madame Tussauds in New York for around $50 and included the extra Ghostbusters: Dimension VR experience. You would enjoy catching ghosts with three other players moving freely around the virtual world alongside you. What makes the experience so immersive is that it is a completely untethered multiplayer walk-around experience complemented by real-world effects, like heat or wind.

New York 206

More Trending

article thumbnail

Valve Shows ‘Cheaper, Smaller, Lighter’ Next Generation Base Station Prototype

UploadVR Between Realities podcast

We’ve already seen Valve tease the next generation of SteamVR controllers , now the company has offered a peak at a new base station too. Company Programmer Joe Ludwig showcased a prototype for the next iteration of the hardware at a press event inside the Valve offices earlier this month, captured on video by the Valve News Network. Base stations use Valve’s Lighthouse tracking system to find the positions of a VR headset and controllers in a tracked area, and relay that information

Hardware 204
article thumbnail

Oculus Acknowledges Ongoing Tracking Issues with 3-Sensor Setups, Promises February Update

Road to VR

Oculus’ most recent platform update, 1.11 was designed to improve tracking performance for experimental room-scale tracking setups with two or more Sensors. For some users however, the update seems to have made things worse. Oculus has now acknowledged the lingering issues and promises that the next two updates will aim to address the problem.

Oculus 215
article thumbnail

Report: HTC To Launch Mobile VR Kit This Year, Might Not Be What You Think

UploadVR Between Realities podcast

With Oculus placing bets on both PC and mobile VR with Rift and Gear VR, along with plans for a standalone unit that represents the best of both worlds, many have wondered if HTC might try for a strong mobile VR offering as well. It seems that day is coming. According to CNET , HTC will launch a mobile VR device of some sort before the end of the year.

HTC 197
article thumbnail

‘EVE: Valkyrie’ Gets Major ‘Wormholes’ Update with Intriguing New Game Mode

Road to VR

CCP Games are updating the sci-fi dogfighting EVE: Valkyrie today with a brand new game mode, a league system, and a number of fixes and improvements. The ‘Wormhole’ mode creates new combat scenarios, as travelling into an anomaly changes the rules, visuals and other gameplay modifiers. EVE: Valkyrie was a key feature of the Oculus Rift launch bundle in March last year, followed by hitting the launch of PlayStation VR in October, and finally coming to the HTC Vive in November.

Gaming 182
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Exclusive: Raiders of Erda Brings Co-Op Questing And Rich Combat To VR

UploadVR Between Realities podcast

High-end VR in its current state was practically built for fantasy combat. There are few things more satisfying on either Vive or Rift today than an intense duel with orcs in Vanishing Realms , or a perfect round in Fruit Ninja VR , but these are admittedly limited experiences. They’re lacking in features that keep us from labeling them as truly complete games that you could lose hours in.

Gaming 184
article thumbnail

Kickstarter Goal Within Reach for VRGE VR Headset Dock in Final 24 Hours

Road to VR

The sleek-looking VRGE VR headset dock Kickstarter looks set to come down to a photo-finish. Heading into its final 24 hours, the crowdfunding campaign is within $2,000 of its $30,000 goal. We’ve had our eye on the VRGE Kickstarter since it launched back in January. The smartly designed dock has universal support for the Oculus Rift, HTC Vive, PlayStation VR, and their controllers, as well as the option to sit flat on a desk or mount to a wall.

HTC 181
article thumbnail

Light Field Capture Company Lytro Raises $60 Million, Working With Within

UploadVR Between Realities podcast

Though still experimental in nature, light field capture technology presents one of the most promising solutions for delivering photorealistic VR experiences, and one company working with the tech just raised a lot of money to help push it forward. Lytro, a company working on a light field solution for cinematic VR, today announced that it raised $60 million in a series D round of funding, led by Blue Pool Capital.

Data 180
article thumbnail

‘Fantasynth’ Alpha Preview

Road to VR

Fantasynth (2017) is an upcoming VR music experience for Oculus Rift and HTC Vive that takes you on a surreal ride through an abstract world of sharp geometric shapes and eye-catching neon lights. Pulsing to the futuristic beat of track Chez Nous from French electronic musician N’to , Fantasynth is a work of pure imagination, one that is just begging to be longer, weirder and more intense.

Sony 159
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Syren Review: A Brief But Brutal Tale of Virtual Terror

UploadVR Between Realities podcast

As positively terrifying as it is, Resident Evil 7 played it safe. It’s easily one of our favorite VR games thus far, but it’s also essentially an enhanced version of the game you can play on standard screens with a standard controller. But how do you make a horror game with the full capabilities of VR tech? What does it mean if you bring your hands into the experience?

Gaming 166
article thumbnail

VR Golf Online

VR Bites

When Golf meets the limitless possibilities of Virtual Reality, the green is only inches away! Practice your swing and develop your techniques to improve your handicap. Step onto one of the 36 realistic holes, with additional courses planned for the near future. WP-Appbox: VR Golf Online (19,99 €, Steam) →.

article thumbnail

ResearchVR Episode 34 – VR Locomotion with Daniel Sproll of Realities.io

UploadVR Between Realities podcast

This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives. Daniel Sproll , co-founder at Realities.io, started his virtual reality adventure “before it was cool” – over five years ago. Starting in psychology research using VR at Eyespace Lab, Sproll participated in projects such as Colosse and the Audi VR Showroom Experience.

article thumbnail

Attention Cat fans: You will love the Hololens Hello Kitty Collaboration.

Cats and VR

Yesterday Sanrio launched Hello Kitty on Actiongram, the HoloLens video creation app. Created by Vine animator Alicia Herber; you can see some examples of the 14 animations included in the Hello Kitty pack in the above video. Though AR and the Hololens are still very niche and used more as a development tool than for consumer use Sanrio is looking to be ahead of the curve.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Go Behind the Scenes of a Recording Session for The Gallery: Episode 2 – Heart of the Emberstone

UploadVR Between Realities podcast

The road to The Gallery: Episode 2 – Heart of the Emberstone is paved with slow teases, partial reveals, and gradually more interesting morsels of information. A few weeks ago we got our first sneak peek at the strange new world players will find themselves in, along with a creepy alien creature. Today, we’re going behind the scenes of an actual recording session with the team at Cloudhead Games.

article thumbnail

Paranormal Activity VR looks to tap into the bloody vein of VR Horror fans.

Cats and VR

Following the well received Virtual Reality debut of the Resident Evil franchise on Playstation VR horror fans are clamoring for more VR scares. Enter Paranormal Activity VR, a VR title developed by LA-based VRWERX in partnership with Paramount and based on the HIGHLY profitable movie franchise of the same name. The team recently released a teaser trailer to go along with a short gameplay video release on Twitter last month.

article thumbnail

Hands-On: Resident Evil 7’s ‘Banned Footage Vol. 2? Is a Mixed Bag of New DLC

UploadVR Between Realities podcast

The second pack of new DLC content is finally out for Resident Evil 7: Biohazard [ Review: 9/10 ] in the form of the Banned Footage Vol. 2 compilation. The first Banned Footage DLC offered up an excellent replayable Nightmare mode and an escape-the-room style experience called Bedroom, both of which featured VR support. The tougher Ethan Must Die game mode was incredibly difficult, but didn’t feature any VR integration at all.

Gaming 119
article thumbnail

IMAX virtual reality theater opens its doors in Los Angeles

Slashgear

Back in May, it was announced that IMAX would be opening several virtual reality theaters to give movie-goers a proper (read: better-than-home) VR movie experience. At the time, the report stated the theaters would begin to launch by the end of 2016 starting in Los Angeles, and while it took a bit longer than expected, the first IMAX VR theater … Continue reading.

article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Microsoft Conference Could Set The Tone For E3 With Move To Sunday

UploadVR Between Realities podcast

E3 hype is already in full swing and companies are starting to share bits of information about their appearances at the expo this June, even though GDC still hasn’t even happened yet. Perhaps most notably thus far, Microsoft has moved away from their typical conference showing. Usually, we’d get Microsoft’s conference early on Monday with Sony taking the late slot of that same day, but MS has moved an entire day earlier and will potentially set the tone for the week starting on

article thumbnail

HTC is launching its own mobile VR headset for some reason

Slashgear

Not content with its role in the high-end VR market, it appears that HTC will attempt to break into the low-end as well. HTC CFO Chia-lin Chang has announced his company’s intention to launch a new mobile VR headset that will presumably compete with the likes of Gear VR and Google Daydream. The only question left is “why?” In truth, … Continue reading.

HTC 63
article thumbnail

Microsoft Hololens – a step towards a future with holograms

Immersive Authority

There’s a cool TED talk that showcases what it’s like to see through the Microsoft Hololens, and what the future hold for us. Alex Kipman explains how holograms will allow us to free ourselves from the 2D confines of traditional computing. Coupled with AI and remote sensors, we are heading towards a world where technology truly understands us.

article thumbnail

Inside IMAX’s Los Angeles VR Center

VRScout

Five more pilot locations are slated to open this year. Located in one of the highest traffic areas in LA, directly across the celebrity-studded Grove Shopping Center, stands a vibrant blue patterned building. You can’t miss it, but you’d never know it was open to the public — easily mistaking the building for a corporate office. But don’t be fooled, this space is less corporate office and more full blown virtual reality arcade.

article thumbnail

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?