Fri.Feb 10, 2017

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Facebook Teases “breakthrough technologies” Coming to New Oculus Products, Tours R&D Lab

Road to VR

Following the recent unfavorable court decision which saw a $500 million judgement levied on Oculus and some of its founders last week , Facebook has shared a glimpse into what they call “the most advanced virtual and augmented reality research center and team in the world.” Today Facebook CEO Mark Zuckerberg posted photos of himself touring the Oculus Research lab in Redmond, Washington , where he says “some of the best scientists and engineers in the world are pushing the bou

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Gabe Newell Reveals 3 ‘Full’ VR Games & New Tech In Development At Valve

VRScout

Valve appears to be going all in with plans for AAA VR games and possible ‘house-scale’ technology. During a press conference that took place at Valve’s HQ in Seattle yesterday, company founder Gabe Newell elaborated on the many goals of the company in terms of virtual reality, highlighting some significantly exciting projects in the process. Though the master of secrets managed to stay as tight-lipped as ever, we still walked away with plenty of information to get excited about. “So

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Ubisoft’s ‘Star Trek: Bridge Crew’ Delayed Again, but You’ll Be Able to Pilot the Original Enterprise

Road to VR

Ubisoft’s upcoming VR multiplayer game Star Trek: Bridge Crew is delayed again, this time to May 30th. The good news? Ubisoft is letting you choose the good ol’ NCC-1701 from ‘The Original Series’ (TOS) so you can play solo as captain, or as an officer in a crew of up to four online players. Star Trek: Bridge Crew was originally slated for a November 29th, 2016 launch date, and then later pushed back to March 14th, 2017, with Ubisoft studio Red Storm Entertainment citi

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The Big Question: What Are Valve’s Three VR Games?

UploadVR Between Realities podcast

It’s an urban myth that Valve hates 3’s. The beloved studio has taken us up to Half-Life 2, Half-Life 2: Episode 2, Portal 2, Left4Dead 2, Team Fortress 2, and DOTA2, but it can can never quite bring itself to complete a trilogy. This week, though, the company announced that it’s breaking that curse in a way; it’s currently working on three VR games.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Featured 360°: La La Land, Mars Desert Research Station and Colliding Black Holes

VRScout

Featured 360° is an ongoing series to highlight some of our favorite videos from creators and brands for you to enjoy during the week. For this week’s installment of Featured 360°, jump inside the colorful world of La La Land, become a part of the Mars Desert Research Team and experience colliding black holes. . La La Land Medley in VR. It’s exciting to see talented Youtube creators dive into 360° video, pushing the boundaries of storytelling and introducing the medium to entirely n

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‘Project CARS 2’ Revealed with PC VR Support, PSVR in Development but Still Unconfirmed

Road to VR

Slightly Mad Studios has begun the promotional campaign for Project CARS 2 , revealing a new trailer and some new details. Now due ‘late 2017’, the game has confirmed VR support for PC, while PSVR support is in development but not yet promised. The Project Cars 2 media blowout has begun, with an official ‘announce’ trailer , new screenshots and footage following the recent leaked trailer.

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Gable Newell Teases ‘House-Scale’ VR, Three ‘Full’ Valve Games

UploadVR Between Realities podcast

The knowledge that Valve was working on a VR game was enough to get any headset fan excited. But the company’s plans for the future go well beyond that. At a press briefing in Seattle this week, as reported by Gamasutra , company founder Gabe Newell teased what it was working on in VR right now, and shared thoughts about where he thought the tech would go in the near future.

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Get a Taste of WebVR on Vive with ‘Puzzle Rain’

Road to VR

With the news that WebVR is now supported in Google’s official Android Chrome browser and Daydream-supported phones have the ability to pop into virtual reality experiences just by clicking on a simple hyperlink, we’re more impatient than ever for WebVR to make its way to the standard Chrome browser for PC. But did you know you can try out the magic of WebVR experiences on HTC Vive right now?

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360-Degree Video Company Blend Media Announces Seed Funding

UploadVR Between Realities podcast

Blend Media is the curator one of the largest collections of 360-degree videos on Facebook, and is helping companies bring the ideas of brands and publishers to the 360-degree format. Blend told UploadVR they’ve completed a new round of funding and, by the looks of the companies that invested, they could end up tapping into that group of creators in the future.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VRGE VR Headset Dock Passes 50% Mark on Kickstarter with One Week Remaining

Road to VR

The impressively svelte VRGE VR headset dock has passed the 50% mark of its $30,000 Kickstarter campaign goal. With support for the Vive, Rift, and PlayStation VR (and their respective controllers), the dock appears to be a smart accessory for VR early adopters, but it won’t be a sure thing until the campaign is fully funded. The VRGE VR headset dock is a smartly designed bit of kit, with multiple finish options and universal support for the three major VR headsets presently on the market

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Thunderbird Devs Don’t Consider 180-Degree Experiences ‘True VR’

UploadVR Between Realities podcast

Platform exclusivity, project funding , and cross-platform compatibility are hot-button issues in the VR industry. Many developers do their best to bring their games to as many devices as possible, but it doesn’t always work out that way. With the release of the Oculus Touch controllers late last year, we’re getting closer to a world of platform parity between the Rift and Vive, but some differences still exist in terms of how they handle full 360-degree roomscale tracking configurat

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Mark Zuckerberg may be working with OptiTrack for their new glove system. Check out video of how that may work.

Cats and VR

Mark Zuckerberg has revealed a potential new Oculus Rift input system. These Oculus gloves bring to mind the future Nintendo predicted with the Power Glove. The pictures Mark shared on his Facebook wall look like they are using OptiTrack sensors. If that is the case I had the opportunity to try these out a while back in October.

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Star Trek: Bridge Crew Delayed Again, Adds Original U.S.S. Enterprise

UploadVR Between Realities podcast

Legendary Nintendo game developer Shigeru Miyamoto (Mario, Zelda, Donkey Kong) once said , “A delayed game is eventually good, a bad game is bad forever.” Ubisoft is taking that sentiment to heart as they have delayed Star Trek: Bridge Crew a second time , this time to May 30th, 2017. This delay isn’t specific to Star Trek either, as the upcoming non-VR South Park RPG is temporarily moved back as well.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Looks like the original Star Trek bridge will be included in the delayed again but still anticipated VR game Star Trek: Bridge Crew

Cats and VR

Today, Ubisoft ® announced that the bridge of the legendary U.S.S. Enterprise from Star Trek: The Original Series will be playable in Star Trek™: Bridge Crew, the new virtual reality game where players explore space as a member of Starfleet. Under license by CBS Consumer Products, Star Trek: Bridge Crew will be available on PlayStation®VR, Oculus Rift and HTC Vive.

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New PlayStation VR Releases For The Week Of 02/05/17

UploadVR Between Realities podcast

Uh… still playing Resident Evil 7? Probably not; it’s not exactly the longest game ever. However, you might want to consider this week for that Madhouse difficulty run through you’ve been considering or to jump into the first DLC if you haven’t picked that up yet. Once again there’s really not much worth talking about this week, and we’re starting to think you might want to settle in for the long haul.

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Samsung and Six Flags team again, this time for a gaming VR rollercoaster

Slashgear

As we’ve previously reported, Samsung has teamed with Six Flags theme parks to introduce virtual reality rollercoasters — that is, real-life rollercoasters on which riders wear the Gear VR headset to experience an entirely new fantasy world during the ride. A total of 12 rollercoaster VR experiences were introduced at various Six Flags parks, and now the two are back … Continue reading.

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John Wick Chronicles Review: The Keanu Reeves Simulator

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John Wick Chronicles feels like one giant metaphor for Keanu Reeves’ acting career. The man has starred in some of the best films Hollywood has ever birthed, such as The Matrix, Point Break, Bill & Ted’s Excellent Adventure, and of course the John Wick series. I’d also throw in Hardball as a personal favorite, but it’s not for everybody.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Valve channels Nintendo with 3x new games and hardware

Slashgear

This week the folks at Valve have revealed that they have three new “full” games in development for the virtual reality universe. This information came from a media roundtable held by Valve in Bellevue, Washington, where other messages were released to the media as well. It was also there that it was announced that Steam Greenlight was being shut down … Continue reading.

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New HTC Vive Releases For The Week Of 02/05/17

UploadVR Between Realities podcast

This week’s collection of new HTC Vive releases isn’t exceptionally lengthy, but it does provide a handful of interesting experiences. The highest profile of the bunch arrives alongside a film counterpart with fans taking on the role of an infamous assassin in John Wick Chronicles. We reviewed the game and, while it lacks depth, it’s a solid tie-in to what’s becoming a major franchise.

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Aaron Nicholson & John Dewar of Studio Transcendent

Everything VR & AR

Learn more about Studio Transcendent from co-founders Aaron Nicholson & John Dewar as they join Kevin on this episode of Everything VR & AR. We discuss one of Studio Transcendent's previous releases called Rapid Fire: Brief History of Flight along with another project they have worked on with AppliedVR called Guided Relaxation which Aaron & John talk a bit more about.

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Altspace & Cyberia Join Forces For Free Film Festival Hosted In VR

VRScout

This weekend catch a screening of over 38 short films presented entirely in virtual reality. VR social platform AltspaceVR has teamed up with veteran film festival organizers Cyberia to generously bring us an impressively-packed independent short film festival this weekend. The really cool part however, is that the whole vent will be conducted within virtual reality.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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New Oculus Rift And Gear VR Releases For Week Of 02/05/17

UploadVR Between Realities podcast

This is a bit of a slower week for new releases in the world of the Oculus Rift and Samsung Gear VR. Home isn’t exactly overflowing with new content at the moment, but there are still some high-quality options to pick from, namely Robinson: The Journey finally making its way to the more powerful Rift platform. If you missed last week, you can see those new releases here.

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Valve’s Gabe Newell Expects PC VR Headsets to Be Wireless in 2018

Road to VR

Valve chief Gabe Newell is optimistic about the future of VR, considering the studio is in development of three VR titles —not mini-games or experiences, but “full” VR games—but what about the future of VR hardware? During a recent press briefing reported by Gamasutra , Newell maintains he’s confident that PC-powered room-scale VR will no longer be defined by a single ‘VR capable’ room but rather progress to “house-scale” VR in the near future.

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Intel Can’t Hide Strategical Mistakes, AMD to Pounce?

VRWorld

If you would align your wristwatch to the sound of Intel’s tick tock, you would miss your important meeting. The launch of a new generation of processors represents a symbolic beginning of a new cycle and for Intel, “Kaby Lake” launch was everything but normal. First launching the Ultra-low Voltage parts (the U series), then the Desktop line-up and finally the mainstream notebook designs, with troublesome rumors about its enterprise, Xeon-branded counterpart.

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Photo Reportedly Reveals Magic Leap AR Prototype

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An unnamed source reportedly sent a photo of the secretive augmented reality startup Magic Leap’s hardware to Business Insider. In a story posted Friday evening, BI showed the photo off to the world in what could be our first look at one of Magic Leap’s AR prototypes. It is important to note, however, that at the time of this writing no one from Magic Leap has confirmed the legitimacy of this image and the BI story itself states that, “We attempted to authenticate this informat

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?