Sun.Aug 25, 2019

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The Dodgers Integrate VR Batting Practice Into Training Curriculum

VRScout

Simulating at-bats against professional MLB pitchers using VR. . 2019 marks the first season in which the Los Angeles Dodgers are fully integrating VR technology into their official training curriculum, signaling a new era in professional-level athletic training. The VR training system, developed by immersive training provider WIN Reality , offers professional ballplayers an immersive—yet cost-effective—VR batting practice experience that uses CG images, live-action video, and data-d

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#800: How VR is Changing Architecture Education & The Symposium on the Architecture for the Immersive Internet at the Architectural Association

Voices of VR

Space Popular is a multidisciplinary design and research practice led by Lara Lesmes & Fredrik Hellberg, and they’ve been architecture students for the last eight.

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The VR Job Hub: HTC, Camouflaj, Holovis & Holosphere VR

Peter Graham

Last week proved to be very busy for VRFocus thanks to Europe’s largest videogame event, Gamescom 2019. Held in Cologne, Germany, the week-long show attracts developers, press, influencers and consumers alike, with the latest software and hardware on show. There was plenty of VR being demoed and with so many companies making immersive content there’s no shortage of industry jobs available.

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#805: The Frontiers of Speculative Design with Three Recent Graduates of Architecture

Voices of VR

I speak with three recent graduates of architecture school about how they’re using virtual spaces for speculative design. Paula Strunden is working with the interface.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The Ghost Howls’s VR Week Peek (2019.08.25): Lots of new VR content previewed, Sony acquires Insomniac, Matrix 4 in the works and much more!

The Ghost Howls

Another hot week of Summer has just gone, with lots of my friends in real vacation and me working and only travelling vi [link] rtually in the pauses! I have just ended my testing period with the Valve Index (thanks Guido for giving me it for few weeks), and in the next two weeks I will be writing the review of this very interesting device. If in the meanwhile you have any questions on it, you can ask them in the comments of this Patreon post.

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#801: Dynamic Architecture & Digital Campfires for Social VR Gatherings

Voices of VR

Yasmin Yesilipek is an architecture student at the Architectural Association who has been primarily focusing on virtual reality.

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#804: Minimalist Design Experiments of Light, Sound, & Shape within “Phenomenology”

Voices of VR

Richard Lemarchand directed a minimalist VR experience with the USC Game Innovation Lab called Phenomenology, which debuted at IndieCade 2018. It’s a fascinating exploration of.

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#806: Interdisciplinary Design at the Intersection of Theater & Architecture + Volumetric Capture Experiments

Voices of VR

Alex Coulombe’s Agile Lens takes an interdisciplinary approach to immersive technologies at the intersection between theater and architecture. He was showing off a demo piece.

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#802: Paper Architecture & Speculative Design of AR in the Graphic Novel “Square Eyes”

Voices of VR

Architects Anna Mill & Luke Jones spent eight years creating a graphic novel called Square Eyes that explores the speculative design of augmented reality technologies.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.