Sat.Mar 03, 2018

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Microsoft’s ‘Haptic Links’ Bring A New Level Of Realism To VR

VRScout

Could one of these intuitive prototypes deliver the immersive haptic feedback users have been clamoring for? . One of the most important traits of a captivating VR experience is freedom of movement. Allowing users to interact with the virtual world using their own two hands is a key component in truly selling an experience and immersing participants.

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‘Ready Player One’ is Getting a Massive SXSW Event Powered by HTC Vive

Road to VR

Steven Spielberg’s upcoming film Ready Player One— based on Ernest Cline’s eponymous New York Times Bestseller—is getting plenty of buzz at South by Southwest (SXSW) this year ahead of the film’s March 29th release. According to Warner Bros. , SXSW attendees will get a chance to “immerse themselves in vivid glimpses into hero Wade Watt’s world, experience the OASIS using VIVE VR, enjoy live artist performances, and more.” The event will take over a two-story, city b

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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. Well, just some days after that article, I’ve been proved wrong. Actually it is possible and I’ll explain you how. Yesterday, I was reading an article on VentureBeat about the importance of WebXR.

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Hardware Developers Are Now Receiving SteamVR 2.0 Base Stations

Road to VR

It was only a few weeks ago that we saw our first SteamVR 2.0 base station in the wild, shown off at this year’s CES working with Vive Pro , HTC’s upcoming high-resolution VR headset. Now, it appears some developers are already receiving the 2.0 base stations from Valve. GameFace Labs , the makers of a hybrid standalone VR headset that uses SteamVR positional tracking, tweeted out a picture of the 2.0 base stations (also called ‘Lighthouse’) earlier today.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.