Wed.Jan 10, 2018

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Here’s How VR Is Changing The Way We Eat Out

VRScout

VR has manipulated sight, sound, smell, touch — and now taste? Virtual reality is being used all over by trendsetting restaurants to offer unique dining experiences with the hopes of luring younger crowds. By adding VR to the menu, these restaurants are able to charge incredibly high bills not only for the food but also the experience. Like Sublimotion, which opened its doors 2014 in Spain, and is considered one of the most expensive in the world at about $2,000 a plate.

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Hands-on: Pimax “8K” Has Come a Long Way but There’s Still Real Kinks to Iron Out

Road to VR

Pimax , the Chinese VR startup honing in on a consumer headset with a huge field of view, is said to soon be shipping the first Pimax “8K” headsets to Kickstarter backers. While the company executed a very successful Kickstarted and parlayed that into a healthy investment , it remains to be seen if Pimax can go the final mile to meet the fevered expectations set upon it by the West’s high-end VR community.

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CES: LUCI shows off immersion-on-demand wearable and VR headset

VRWorld

Entertainment experience company LUCI has unveiled their immersion-on-demand wearable and VR headset products at this week’s CES 2018 in Las Vegas. Dubbed “LUCI immers” and “LUCI alyx,” respectively, the company appears to be looking to be a transformative player in the burgeoning wearable and VR sectors. “LUCI wants to fundamentally change how people consume content by giving users the most visually stunning experience possible through wearable technology,” said Josh Littlefield, vice pre

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Hands-on: ‘Electronauts’ Lets Anyone Create Awesome-sounding Music in VR

Road to VR

Survios, the studio behind Raw Data (2017) , is getting into the music business with their upcoming music creation tool/experience Electronauts. I got a chance to go hands-on with an early version of Electronauts at this year’s CES, and I left feeling hope for my budding carrier as an EDM artist. Firstly, I’m not an un -musical person.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC ends year on sour fiscal note

VRWorld

Smartphone and VR headset manufacturer HTC ended the year with a steep decline in revenue, according to a news release issued by the company last week. The company announced unaudited consolidated revenue for December 2017 of $4.02 billion TWD (approximately $136 million USD), and total unaudited consolidated revenue from January to December 2017 of $62.12 billion TWD (approximately $2.1 billion USD).

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CES: uSens strives to bring augmented reality to billions of users

VRWorld

HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr.

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Viveport Goes “VR First” in Largest Update Yet Including New ‘Home’ & Content Previews

Road to VR

Viveport, HTC’s VR content store for Vive, just received a significant overhaul aimed at improving content discovery and consumption. The new ‘home’ area, which is based on spaceship platform, acts as a launchpad for the store’s games and experiences. I wasn’t allowed to go any farther into the spaceship that sat tantalizingly close behind me, but the company promised they’d have more to reveal soon. image courtesy HTC.

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VeeR apoya fotos en 360

VeeR VR

Lanzaremos VeeR 360 Fotos. Un producto que permitirá a los creadores subir, editar y compartir sus fotos 360 en VeeR. Durante el año pasado, aprendimos que muchos de nuestros creadores de videos en 360º también son fotógrafos panorámicos. A medida que nos esforzamos por crear la mejor comunidad para todos los creadores de contenido de realidad virtual, pronto nos dimos cuenta de que no podíamos lograr esta misión sin apoyar fotos panorámicas.

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StarVR Headset Rolls Out to SEGA Game Center Locations Across Japan

Road to VR

StarVR, a joint venture between Acer and Starbreeze, and SEGA Entertainment announced a collaboration to bring the eponymous wide field of view (FOV) StarVR headset to SEGA Game Center locations across Japan. The StarVR headset will be featured at three SEGA arcade locations by March 2018, and expand to a total of more than ten locations by the end of 2018.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Does your grid need to prepare for GDPR?

Hypergrid Business

This May, a major new regulation goes into effect — the European General Data Protection Regulation, or GDPR. It affects any company that collects data on Europeans. And yes, that includes emails and IP addresses, and there’s no minimum company size required. If you’re an organized grid, whether commercial or non-profit, you have to comply.

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‘Blade Runner: Revelations’ for Daydream to Launch with 6DoF Tracking Support

Road to VR

A new adventure set in the Blade Runner universe from developer Seismic Games is coming soon to the Daydream mobile VR platform. The game is optimised for WorldSense, a new six degrees of freedom (6DoF) positional tracking system developed by Google, found in upcoming mobile devices such as the standalone Lenovo Mirage Solo. Announced at Google I/O last year, the Mirage Solo is the first standalone mobile VR headset using the Daydream VR platform.

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CES 2018 Day 1 Roundup – Vive Pro Hands-on, Vive Wireless Adaptor, Lenovo Mirage Solo & More

Road to VR

Following many announcements on ‘day zero’ of CES , we’ve rounded up some of the most important bits from ‘day 1’ of our CES 2018 coverage: hands-on with the Vive Pro, Google introduces new VR180 cameras, Lenovo Mirage Solo detailed, and HTC’s official wireless adapter for Vive and Vive Pro. Hands-on with the Vive Pro. Photo by Road to VR.

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Pico Neo 6DoF Standalone Headset to Bring Viveport Mobile Westward

Road to VR

When the China-based headset manufacturer Pico Interactive announced they were bringing their six degrees of freedom (6DoF) Pico Neo VR headset and 6DoF controllers to the West , it wasn’t clear what content store they’d be drawing from when they released the headset out of China. As it turns out, the company may beat HTC to the punch by being the first to bring Viveport mobile to the rest of the world—at least that’s the way it appears currently, as HTC hasn’t yet releas

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.